Skip to main content

Posts

Good Boy (2025) – Film Review

Haunted houses are scary. Haunted houses told through the eyes of a dog? Surprisingly, even scarier — and unexpectedly emotional. Ben Leonberg’s Good Boy arrives as one of 2025’s most inventive supernatural horror films, transforming a classic haunted-house premise into something tender, unsettling, and refreshingly original. Shot on a shoestring $70,000 budget and starring Leonberg’s real-life dog, Indy, the film manages to outshine many studio horrors with its sincerity, atmosphere, and bold point of view. A Haunted House Story… Told by the Dog The film follows Todd (Shane Jensen), a young man battling a chronic lung disease, who moves into his late grandfather’s woodland home. As a malevolent presence begins to target and corrupt him, the only one who notices — and tries to stop it — is his loyal dog Indy. The choice to film largely from Indy’s perspective gives Good Boy a unique rhythm: less dialogue, more instinct, and a stronger reliance on visual cues and physical performan...

Little Corners: A Tiny Sticker World Worth Getting Lost In (Game Review)

Little Corners is a tender, hand‑drawn diorama that distills the tactile pleasure of sticker books into a soothing digital hobby. You begin with a blank window, peel stickers from richly illustrated sheets, and arrange furniture, trinkets, and fluffy animals until a miniature world feels alive; each placement satisfying in sound and motion. The pace is deliberately unhurried: lofi beats and subtle ASMR‑style effects turn short, meditative sessions into a calming ritual, while deep sticker libraries and hidden unlockables invite longer stretches of creative tinkering and replay. How it plays • Peel and place : The core interaction is blissfully tactile: pick a sticker, hear the soft ASMR peel, and drop it into your scene with satisfying snap‑into‑place feedback. You can flip items horizontally, nudge them precisely, and reorder layers to push elements forward or tuck them behind others, so composition feels both playful and forgiving. • Sandbox with light goals : Each of the eight corn...

Forever Skies: Subnautica in the Sky - Satisfying exploration and ship progression with a story that keeps you moving. (Game Review)

Forever Skies turns the airship into the game’s beating heart: a customizable, high‑tech ark you build, pilot, and constantly upgrade as you scavenge a drifting, post‑apocalyptic sky. Its loop; scavenge, craft, retrofit your ship, and push the narrative forward; unfolds into satisfying moments of discovery and a compact, emotionally resonant story that kept me engaged for roughly 30 hours. The game nails the feeling of exploration and invention, but a handful of design and polish choices blunt its long‑term appeal: quality‑of‑life regressions (notably the removal of player signs), persistent pop‑ins and stutter in dense areas, and fiddly ship‑building and UI workflows that complicate multiplayer coordination. In short, Forever Skies is an inventive, often beautiful survival sandbox with a strong core and clear potential, just one that still needs targeted fixes to fully deliver for groups and repeat playthroughs. Your airship as a living base • Home, lab, and cockpit : Rooms you add ...

Super Zoo Story: A Charming Pixel-Art Zoo RPG Bringing Management, Exploration, and Town Life Together

Super Zoo Story is shaping up to be one of the most unique pixel-art RPGs on the horizon, blending zoo management with farming, dungeon exploration, and a full town life simulation. Developed by PixelGames4You and published by Crytivo, the game has been steadily gaining attention following its successful Kickstarter campaign. With a planned 2025 release and launches expected across PC, PlayStation, Xbox, and Nintendo Switch, Super Zoo Story is poised to appeal to fans of cozy sims, creature collecting, and classic farming RPGs. Build, Manage, and Personalize Your Dream Zoo At its core, Super Zoo Story is all about bringing your ideal zoo to life. Players can build and customize enclosures, pathways, fences, and decorative features to design a thriving animal park. Whether you prefer a naturalistic wildlife sanctuary or a colorful, theme-park-style layout, the robust building system allows for extensive creativity. But building is only half the fun—running the zoo is where the gam...

Ghosts of Christmas Past: Inside Cullman’s Lantern-Lit Holiday Haunt

  Cullman, Alabama is best known during the holidays for its cheerful lights, festive markets, and warm small-town charm — but tucked between the Christmas parades and peppermint treats lies one of the most unique seasonal experiences in the region: The Ghosts of Christmas Past Lantern Tours . Hosted by Southern Ghost Girls Tours, this immersive holiday-themed ghost walk blends local history, eerie storytelling, and Christmas nostalgia into an atmospheric nighttime adventure unlike anything else in North Alabama. A Holiday Tradition with a Haunting Twist While most Christmas events focus on Santa and sparkle, Ghosts of Christmas Past explores the darker corners of Cullman’s history — illuminated only by lantern light. It’s a journey into the stories behind the city’s oldest streets, the mysteries that linger in historic buildings, and the strange occurrences residents have whispered about for generations. Rather than relying on jump scares or manufactured frights, the tour leans...

Greenhearth Necromancer: A Garden of Gentle Resurrections - Cultivate life, coax memories, and harvest quiet magic. (Demo Preview)

Greenhearth Necromancer  is a cozy, witchy semi‑idle garden sim that marries gentle daily rituals with a tender necromantic twist. The Early Preview drops you into the Greenhearth Co‑op to restore your late grandmother’s balcony garden alongside her mischievous familiar, Compostifer. It’s a warm, low‑pressure introduction that clearly demonstrates the core loop; resurrect, nurture, harvest; while showcasing the game’s characterful cast, handcrafted plants, and the quiet emotional core that reframes loss as care and new beginnings. What the demo lets you do •  Resurrect and tend plants : Bring dead pots back to life (or unlife) and cultivate them into distinct companions; each species and state has unique yields, personality Quirks, growth rhythms, and care windows that reward curiosity and experimentation. •  Cast approachable spells : Use intuitive necromantic rituals to revive withered stems, speed germination, repel pests, or permanently mutagenize traits; spells feel ...

Momento: The Things We Keep - A gentle demo about sentiment, selection, and the weight of objects. (Demo Preview)

Momento is a cozy, tactile room‑decorator with a quietly powerful narrative hook: the objects you choose don’t just fill space, they steer a life. The demo distills that idea into a warm, intimate loop: you select toys and trinkets as a child, carry a handful of keepsakes forward, and watch those small decisions ripple into adulthood in surprising, often bittersweet ways. Interaction feels wonderfully physical; clicking lamps on, leafing through books, stroking a pet; so choices land as gestures rather than menu clicks, and the game rewards slow, curious play over speed or skill. It’s not about puzzles or high scores but about attention: a gentle, reflective experiment in how everyday things accrue meaning, shape memory, and quietly map the contours of a life. Demo Experience Playing the demo is like stepping into a living scrapbook, every interaction feels deliberately tactile and emotionally resonant. Objects respond with satisfying fidelity: lamps click on with a reassuring thunk, ...

Expansion VR: Assemble units, summon with motion, win in minutes (Game Review)

Expansion VR reinvents real‑time strategy for virtual reality by compressing matches into short, razor‑sharp duels where deck construction and split‑second choices decide the outcome. You curate a bespoke deck; swarmers for harassment, lumbering siege beasts for lane control, and nimble support specialists for clutch plays; and then physically summon and direct them with intuitive motion controls, turning each deployment into a deliberate tactical gesture. The sci‑fi arenas are designed to reward timing, positioning, and counterplay: outmaneuver an opponent, exploit unit synergies, and tear down their Command Tower before yours falls. With a motion‑first interface, brisk match cadence, and clear strategic depth, Expansion feels both approachable for newcomers and endlessly replayable for competitive players. Core Loop and Mechanics At its core, Expansion VR fuses deck‑building depth with tactile, hands‑on unit deployment: you draft and refine a bespoke roster of units and abilities, ...