Capcom has officially lifted the curtain on Resident Evil Requiem with striking new key art that perfectly captures the grim tone and heightened ambition of the franchise’s next mainline entry. The horizontal key visual, revealed alongside the latest Resident Evil Showcase , is more than just promotional imagery. It is a statement of intent, blending legacy characters, fresh terror, and a sense of looming inevitability that defines the series at its best. At the center of the artwork stand dual protagonists Leon S. Kennedy and newcomer Grace Ashcroft, positioned against a world that feels broken, decayed, and haunted by memory. Leon’s familiar stoicism contrasts sharply with Grace’s more vulnerable presence, visually reinforcing the game’s dual-protagonist structure. This pairing hints at the game’s core design philosophy: balancing high-octane action with classic survival horror tension, allowing players to experience the story through two very different lenses. The atmosphere of th...
Starward Rogue - Isaac‑style progression meets dizzying toys and bullet‑hell intensity inside a living star. (Game Review)
Starward Rogue detonates into life as a manic, sci‑fi twin‑stick roguelite that wears its influences on its sleeve while forging a breathless, idiosyncratic identity. You’re a disembodied head bolted into a mech, hurled into the Megalith; a living, shifting labyrinth embedded in a star, where every room is a gauntlet of color, chaos, and opportunity. The game blends Isaac‑style progression with Touhou‑grade bullet choreography: frantic dodging, sprint bursts, and surgical positioning meet an avalanche of weapons, perks, and one‑off items that can instantly upend a run. With a dizzying roster of mechs and build options, relentless enemy variety, and a playground of secrets and mods to discover, Starward Rogue rewards experimentation and reflex in equal measure, it’s the cult‑classic twin‑stick shooter that keeps pulling you back for one more run. Gameplay • Core loop : Descend through procedurally generated rooms, clear escalating waves, collect items and consumables, and push toward ...