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Super Zoo Story: A Charming Pixel-Art Zoo RPG Bringing Management, Exploration, and Town Life Together

Super Zoo Story is shaping up to be one of the most unique pixel-art RPGs on the horizon, blending zoo management with farming, dungeon exploration, and a full town life simulation. Developed by PixelGames4You and published by Crytivo, the game has been steadily gaining attention following its successful Kickstarter campaign. With a planned 2025 release and launches expected across PC, PlayStation, Xbox, and Nintendo Switch, Super Zoo Story is poised to appeal to fans of cozy sims, creature collecting, and classic farming RPGs. Build, Manage, and Personalize Your Dream Zoo At its core, Super Zoo Story is all about bringing your ideal zoo to life. Players can build and customize enclosures, pathways, fences, and decorative features to design a thriving animal park. Whether you prefer a naturalistic wildlife sanctuary or a colorful, theme-park-style layout, the robust building system allows for extensive creativity. But building is only half the fun—running the zoo is where the gam...

Ghosts of Christmas Past: Inside Cullman’s Lantern-Lit Holiday Haunt

  Cullman, Alabama is best known during the holidays for its cheerful lights, festive markets, and warm small-town charm — but tucked between the Christmas parades and peppermint treats lies one of the most unique seasonal experiences in the region: The Ghosts of Christmas Past Lantern Tours . Hosted by Southern Ghost Girls Tours, this immersive holiday-themed ghost walk blends local history, eerie storytelling, and Christmas nostalgia into an atmospheric nighttime adventure unlike anything else in North Alabama. A Holiday Tradition with a Haunting Twist While most Christmas events focus on Santa and sparkle, Ghosts of Christmas Past explores the darker corners of Cullman’s history — illuminated only by lantern light. It’s a journey into the stories behind the city’s oldest streets, the mysteries that linger in historic buildings, and the strange occurrences residents have whispered about for generations. Rather than relying on jump scares or manufactured frights, the tour leans...

Greenhearth Necromancer: A Garden of Gentle Resurrections - Cultivate life, coax memories, and harvest quiet magic. (Demo Preview)

Greenhearth Necromancer  is a cozy, witchy semi‑idle garden sim that marries gentle daily rituals with a tender necromantic twist. The Early Preview drops you into the Greenhearth Co‑op to restore your late grandmother’s balcony garden alongside her mischievous familiar, Compostifer. It’s a warm, low‑pressure introduction that clearly demonstrates the core loop; resurrect, nurture, harvest; while showcasing the game’s characterful cast, handcrafted plants, and the quiet emotional core that reframes loss as care and new beginnings. What the demo lets you do •  Resurrect and tend plants : Bring dead pots back to life (or unlife) and cultivate them into distinct companions; each species and state has unique yields, personality Quirks, growth rhythms, and care windows that reward curiosity and experimentation. •  Cast approachable spells : Use intuitive necromantic rituals to revive withered stems, speed germination, repel pests, or permanently mutagenize traits; spells feel ...

Momento: The Things We Keep - A gentle demo about sentiment, selection, and the weight of objects. (Demo Preview)

Momento is a cozy, tactile room‑decorator with a quietly powerful narrative hook: the objects you choose don’t just fill space, they steer a life. The demo distills that idea into a warm, intimate loop: you select toys and trinkets as a child, carry a handful of keepsakes forward, and watch those small decisions ripple into adulthood in surprising, often bittersweet ways. Interaction feels wonderfully physical; clicking lamps on, leafing through books, stroking a pet; so choices land as gestures rather than menu clicks, and the game rewards slow, curious play over speed or skill. It’s not about puzzles or high scores but about attention: a gentle, reflective experiment in how everyday things accrue meaning, shape memory, and quietly map the contours of a life. Demo Experience Playing the demo is like stepping into a living scrapbook, every interaction feels deliberately tactile and emotionally resonant. Objects respond with satisfying fidelity: lamps click on with a reassuring thunk, ...

Expansion VR: Assemble units, summon with motion, win in minutes (Game Review)

Expansion VR reinvents real‑time strategy for virtual reality by compressing matches into short, razor‑sharp duels where deck construction and split‑second choices decide the outcome. You curate a bespoke deck; swarmers for harassment, lumbering siege beasts for lane control, and nimble support specialists for clutch plays; and then physically summon and direct them with intuitive motion controls, turning each deployment into a deliberate tactical gesture. The sci‑fi arenas are designed to reward timing, positioning, and counterplay: outmaneuver an opponent, exploit unit synergies, and tear down their Command Tower before yours falls. With a motion‑first interface, brisk match cadence, and clear strategic depth, Expansion feels both approachable for newcomers and endlessly replayable for competitive players. Core Loop and Mechanics At its core, Expansion VR fuses deck‑building depth with tactile, hands‑on unit deployment: you draft and refine a bespoke roster of units and abilities, ...

GunX VR: Build Fast. Shoot Faster. Survive the Impossible (Game Review)

GunX elevates a deceptively simple idea into a relentless, heart‑pounding VR loop: race to assemble a functioning firearm faster than your rival, load it, and unleash controlled chaos. The core hook; precision gun assembly under intense time pressure; turns every match into a tactile, high‑stakes puzzle that rewards steady hands, split‑second decision‑making, and practiced muscle memory. From the frantic snap of parts at the workbench to the satisfying clack of a chambered round, each motion matters; whether you’re trading blows in duels, holding a chokepoint against waves of the undead, or honing your technique in the range, GunX keeps your pulse elevated and your focus razor‑sharp from the moment you pick up the first component. The Core Loop: Workshop to Warzone Every round begins at the bench; parts click into place, slides rack with a satisfying clack, magazines seat with a practiced shove; these aren’t menu prompts but deliberate, physical actions you perform in VR. That hands‑...

Prison Boss Prohibition VR: Get Rich or Die Stitchin’ DLC (Game Review)

Get Rich or Die Stitchin’ injects a fresh, delightfully chaotic chapter into Prison Boss Prohibition , swapping contraband for craft supplies and turning New Yolk City into a makeshift fashion district that’s equal parts cozy and combustible. Set up your illicit tailor’s stall in The Public Place, work under the Mayor’s gleaming statue, and tackle a new suite of tactile textile tools; felting needles, embroidery hoops, leatherworking and dye; that transform the game’s frantic hands‑on loop into something slower, stranger, and deeply satisfying. Between stitching sweaters, assembling lumpy teddy bears, and dyeing slightly lopsided hats, the Get Rich or Die Stitchin’ DLC adds a charming new faction to curry favor with and a host of recipes that reward patience, precision, and improvisation. It’s crafty, messy, and unexpectedly hilarious; an expansion that broadens the game’s personality while keeping its signature co‑op mayhem intact. New District The Public Place The Public Place is a...

Prison Boss Prohibition: Streetwise VR Shenanigans (Game Review)

Prison Boss Prohibition takes the anarchic spirit of its predecessor and transplants it from the clink to the bustling sidewalks of New Yolk City, where you run a chain of street stalls peddling everything from innocuous snacks to delightfully illicit contraband. Between brewing, rolling, and assembling, you juggle shifting prohibition lists from a mercurial mayor, haggle with colorful customers, and upgrade your operation as you hustle toward black‑market dominance. The game is loud, absurd, and frequently brilliant: tactile VR interactions make every pour and handoff feel immediate, co‑op multiplies the chaos into laugh‑out‑loud teamwork, and the physics engine; when it misbehaves, turns near‑catastrophes into unforgettable moments. It’s a messy, joyful sandbox of improvisation that rewards quick thinking, coordination, and a willingness to embrace delightful mayhem. What the Game Is At its core this is a tactile VR shopkeeper sim with a deliciously illicit twist: you’re behind the ...