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Duskpunk: The Smog of Rebellion - A hand‑painted world where every choice fans the flames of change. (Game Review)

Duskpunk is a gritty, dice‑driven steampunk RPG that marries tabletop tension with a sprawling, choice‑heavy city sim; play it for the survival squeeze, stay for the worldbuilding and the moral weight of your decisions. Arriving from Clockwork Bird (solo dev James Patton), Duskpunk paints Dredgeport in broad, oil‑stroked grime: a metropolis where gangs run the slums, corruption is institutional, and the dead of war are burned for fuel. You’re an ex‑soldier, misidentified as dead and dumped back into a city that wants you erased; your only assets are your wits and a fragile grip on sanity. The game foregrounds political stakes; unions, revolution, class struggle; while translating them into tactile systems: dice rolls that make every risky choice feel like a tabletop session, and survival meters (health, energy, stress) that force trade‑offs between short‑term survival and long‑term goals. It’s a game about scraping by, making alliances that can betray you, and shaping a city’s fate o...

INMOST: Echoes Beneath the Surface - A compact, narrative puzzle platformer where atmosphere is the engine. (Game Review)

INMOST is a compact, haunting puzzle‑platformer that fuses pixel‑perfect level design with a quietly devastating narrative, best experienced in a single sitting to let its emotional weight settle. Developed by Lithuania’s Hidden Layer Games and published by Chucklefish in 2020, the game unfolds like a short, cinematic novel: every room, sprite, and sound cue is crafted to deepen atmosphere and push the story forward. Its tight runtime and interconnected world reward careful exploration and attention to detail. Three playable characters, each with distinct movement and tools; unravel overlapping threads of loss, guilt, and hope across a deteriorating, nightmarish landscape. Play with the lights low and the sound up to feel how the game’s design turns small moments into lingering, unforgettable ones. Gameplay The game divides its mechanics across three playable characters; a hulking knight, a curious child, and a haunted wanderer; each with a distinct movement profile, combat rhythm, an...

Nice Day for Fishing: Reel, Repair, Repeat - Casual progression, cosmetic flair, and steady updates. (Game Review)

Nice Day for Fishing is a delightfully whimsical pixel‑RPG that recasts fishing as rhythmic combat and meaningful town‑building, anchored by Baelin’s goofy, lovable heroism. The game blends tight, timing‑based encounters with light RPG progression; upgrade rods, unlock spells, and outfit your boat; while seasonal events and steady quality‑of‑life updates keep the world feeling fresh. Best enjoyed at a relaxed pace, it rewards short play sessions with satisfying progression, emergent moments, and plenty of cosmetic flair that lets you personalize both Baelin and his trusty vessel. What it is Nice Day for Fishing puts you in the waders of Baelin, a once‑background fisherman NPC who suddenly becomes an Adventurer when Azerim’s heroes vanish. Combat is a rhythmic dance; time your strikes, bait your hook, and unleash spells to outwit aggressive, often oversized fish; while upgrades to rods, lines, sails, and gadgets let you tackle deeper, tougher waters. Exploration leans metroidvania: ne...

Kingdom of Night: Bloodlines and Backstreets - Demon lairs, kidnapped neighbors, and a town that’s lost its light. (Game Review)

Kingdom of Night throws you into an alternate‑1987 Miami, Arizona, where a satanic cult’s ritual spirals out of control and the town is swallowed by demonic chaos. You play John, a teenager jolted awake by a neighbor’s abduction on the very night the world unravels, and the demo compresses that panic into a razor‑sharp, hour‑by‑hour thriller. Neon‑lit streets, synth‑tinged menace, and suburban set pieces collide with brutal demon lairs, corrupted classmates, and a parade of serial‑style side stories that feel equal parts pulpy horror and coming‑of‑age drama; all of it paced to keep you moving, exploring, and constantly on edge. Demo Experience The Steam demo is a generous vertical slice, roughly 90 minutes for a typical run, and it wastes no time showing what the full game could be. It strikes a satisfying balance between scripted set pieces and freeform exploration: you can push straight toward the Demon Generals or peel off into neon alleys, basements, and suburban backyards to unea...

Goblin Cleanup: Sweepers of the Deep - Professional cleaners, amateur disasters, and a lot of mop‑based heroism. (Game Review)

Goblin Cleanup turns the post‑dungeon grind into pure, gleeful chaos. You’re a professional cleaner hired to scrub, rearrange, and ready battlefields for the next wave of adventurers; solo or alongside up to three fellow goblin employees, where cooperation quickly gives way to glorious disorder. The game is a cooperative chaos sim that blends slapstick teamwork with tense, trap‑lined rooms and a steady parade of emergent moments: overturned tables, misplaced traps that spring at the worst time, half‑eaten rations that attract hungry monsters, and the occasional coworker who doesn’t quite make it through the shift. It’s equal parts frantic problem‑solving and dark comedy, where careful planning can collapse into hilarious disaster in a single misthrown mop. Core Concept and Gameplay Loop The loop is deceptively simple and instantly gratifying: enter a dungeon → complete stage objectives and tidy the mess → rearrange hazards and monsters → extract before time runs out. Each level hands ...

Dredge: Secrets of The Marrows - Every catch brings a story, every voyage reveals more than fish. (Game Review)

Dredge is a cozy‑meets‑cosmic‑horror fishing adventure: a quietly addictive loop of casting, hauling, and upgrading that slowly peels back a creeping, Lovecraftian mystery; beautiful, melancholic, and quietly unnerving all at once. The game balances comforting seaside rhythms with an ever‑present sense of wrongness; sunny days yield steady catches and small-town chatter, while nights and fogged waters hide things that do not belong. You start in the remote archipelago of The Marrows as the captain of a modest trawler, tasked with hauling in fish, curios, and long‑buried secrets. Sell your haul to fund upgrades, outfit your boat to reach deeper trenches and farther isles, and weigh the risk of night runs for rarer, more valuable catches. Every upgrade opens new horizons, and new horrors, so every voyage becomes a careful tradeoff between profit, curiosity, and the unsettling knowledge that something in the deep is watching. Gameplay Loop The core loop is deceptively simple and deeply s...