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The Last Ninja Collection - Iconic ninja action and seminal fighters, faithfully restored for modern PCs. (Game Review)

The Last Ninja Collection is a meticulously curated love letter to a formative era of gaming. Playing it feels like walking through a living museum of 8‑ and 16‑bit craft: seven landmark titles faithfully restored and adapted for modern Windows PCs, including the full Last Ninja trilogy across C64, Amiga, and Spectrum builds where available, the polished Ninja Remix, and three seminal fightersInternational Karate, IK+, and Bangkok Knights. The package preserves original visuals, soundtracks, and platform quirks while making those differences playable and comparable, so veterans relive the moments that defined their childhoods and newcomers get a compact, hands‑on history lesson in how early design, animation, and audio shaped today’s games. What’s included and why it matters • Seven classics in one place : A comprehensive anthology that reunites the Last Ninja trilogy with System 3’s landmark fighters, offering multiple platform builds (C64, Amiga, Spectrum) so you can directly compar...
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Brave New Wonders - Remake the Ruins with Words (Beta Preview)

Brave New Wonders is a bold, idea‑driven factory‑automation sim that hands you a fleet of text‑driven automatons and a ruined, island‑scattered world to rebuild. The beta I played revolves around one elegant conceit: natural‑language commands are the primary interface, type plain‑text instructions (or use guided presets) and watch autonomous units interpret, cooperate, and improvise. That single design choice reshapes every system: logistics become choreography instead of conveyor‑belt puzzles, combat and exploration reward clever scripting, and factories feel alive as your instructions ripple through networks of machines. The demo showcases the concept’s huge creative potential; emergent workflows, surprising interactions, and player‑invented solutions, but also exposes growing pains: ambiguous phrasing can produce brittle behaviours, large fleets of custom scripts need better debugging and visualization, and balance tweaks are still settling in. What follows is a focused look at the...

Terraformers - Turn craters into cities and dust into a living world. (Game Review)

Terraformers (Asteroid Lab; published by Goblinz Publishing and IndieArk) casts you as a planetary pioneer on a procedurally generated Mars. Send expedition leaders to unearth rich resource depots and glittering crystal caverns, found cities tucked into craters and lava tubes, and design settlements that balance industry, population needs, and emergent ecosystems. Each run reshuffles opportunities and constraints; pick project cards, optimize city layouts for powerful synergies, and deploy automation to scale production, while grand geoengineering options (restarting volcanoes, deploying orbital mirrors, or radically altering polar ice) let you reshape climate and seed life across the red planet. Core loop and mechanics • Card‑driven projects : Each turn presents a rotating hand of project cards; buildings, upgrades, and one‑off initiatives, so every decision is a tradeoff; choosing the right card for your map, resources, and long‑term plan is the engine of strategic play. • City plan...

Dune Crawl – A Colossal Co-Op Journey Across a Hand-Drawn Desert (PC Review)

  Dune Crawl is a strikingly original action-adventure experience that blends open-world exploration, cooperative combat, and a wonderfully strange premise. Developed and published by Alientrap , the game launched on January 5, 2026 , and was reviewed on PC . It invites players into a sun-scorched world where survival depends on teamwork, curiosity, and the careful operation of a towering walking crawler. Reviewed on PC, Dune Crawl immediately stands out thanks to its hand-drawn art style. The desert world feels alive with color, texture, and personality, avoiding the monotony often associated with sandy environments. From the first moments of exploration, the game establishes a tone that is whimsical, mysterious, and slightly chaotic. At the heart of the experience is the Dune Crawler itself—a massive, crab-like walking fortress that serves as both vehicle and mobile base. Piloting the crawler is a collaborative effort, with players taking on different roles such as steering, ...

Headbangers: Rhythm Royale - Thirty pigeons, twenty‑three minigames, one crowned headbanger. (Game Review)

Headbangers: Rhythm Royale is a playful, high‑energy rhythm battle royale from Glee‑Cheese Studio and published by Team17. Up to 30 players, each embodied as a customizable pigeon, face off across 23 bite‑sized minigames spread over four escalating rounds, where simple inputs, timing, and quick reflexes matter. Matches mix cooperative chaos and competitive sabotage: use powerups and taunts to disrupt rivals, collect Crumbs to unlock outfits, voices, and emotes, and out‑peck the flock to earn the crown of Master Headbanger. How it plays • Minigame variety : Fast, bite‑sized musical challenges rotate each match, testing memory, rhythm, reflexes, reaction speed, and even rap timing. Levels shift tempo and input patterns as rounds progress, so you’ll need to adapt from precise taps to pattern recall and improvisational timing. • Party focus : Inputs are intentionally simple and approachable to welcome casual players, party groups, and newcomers to rhythm games. A controller is recommended...

Cultist Simulator - 1920s intrigue, opaque systems, and emergent horrors that reward patience. (Game Review)

Cultist Simulator is a dense, deliberately enigmatic roguelike card‑narrative about occult ambition and the hunger for forbidden knowledge. Set in a 1920s‑tinged world of hidden gods and secret histories, it casts you as a seeker who combines cards to research rituals, recruit followers, and pursue competing goals; knowledge, power, beauty, or revenge. The game punishes casual experimentation but rewards patient inference: timers, card interactions, and fragile engines must be learned through repeated failure until patterns emerge. Runs are fragile and consequential, yet each success feels earned, unfolding new mechanics, locations, and narrative beats. Best for players who relish cryptic systems, emergent storytelling, and the slow satisfaction of turning chaos into a functioning occult machine. How it plays • Systems first : An engine builder at heart, the game treats cards as living systems; work, study, health, hunger, followers, and occult lore all tick on independent timers. Com...

CONSCRIPT: Director’s Cut - A trench‑bound nightmare of grit and cunning. (Game Review)

CONSCRIPT: Director’s Cut transplants the claustrophobic tension of classic survival horror into the mud, wire, and thunder of World War I. Set amid the grinding carnage of the Battle of Verdun, you play a lone French soldier driven by a desperate, personal mission: find your missing younger brother while navigating collapsed trench lines, occupied forts, and the blasted no‑man’s‑land between them. The game marries methodical, top‑down combat with brutal resource scarcity and tightly integrated environmental puzzles, creating a relentlessly oppressive atmosphere where every scrap of ammo, every torch battery, and every route choice can mean the difference between survival and oblivion. It’s a historically grounded nightmare that rewards careful planning, grim resolve, and the willingness to make terrible choices to keep a home intact. Core mechanics • Resource scarcity : Limited ammunition, fragile health, and tight inventory make every decision consequential. • Top‑down survival horr...

I Am Future Brings Cozy Survival to Consoles in a Flooded, Feel-Good Apocalypse

Sometimes the end of the world doesn’t need explosions and despair—it just needs a fishing rod, a rooftop garden, and a few helpful robots. That’s the philosophy behind I Am Future , the belovedly cozy post-apocalyptic survival sim from tinyBuild and developer Mandragora, now available on PlayStation 5, Xbox Series X|S, and Nintendo Switch . Originally a standout hit on Steam with over 1,900 user reviews and a “Very Positive” rating , I Am Future makes its console debut inviting players to slow down and thrive after civilization has already washed away. Set in a sunken megacity following a catastrophic global flood, the game trades panic for peace, letting you build a comfortable new life atop an abandoned rooftop. A Relaxing Take on the Apocalypse You awaken from cryogenic sleep as the last human on Earth—but instead of fighting for survival, I Am Future encourages you to relax. The world is quiet, colorful, and surprisingly hopeful. Farming, fishing, cooking, crafting, and base-...

Flesh Made Fear: A Deliberate, Nostalgic Survival Horror (Game Review)

Flesh Made Fear is a purposeful, nostalgia‑soaked survival horror that fuses the deliberate tension of 90s classics with thoughtful modern refinements. Released October 31, 2025 and crafted by the team behind Massacre at the Mirage, Suffer the Night, and Terror at Oakheart, the game plunges you into a world of occult experiments and creeping madness where every decision carries weight. It embraces fixed camera angles and tank controls to preserve that slow‑burn dread, then smartly layers in contemporary design touches; limited saves, tight inventory management, puzzle‑driven progression, and alternating camera dynamics, to keep pacing sharp and exploration rewarding. The result is a faithful throwback that still feels contemporary: familiar in its discomfort, but fresher in its structure, presentation, and the way it forces you to choose between confrontation and survival. Core mechanics • Camera and movement : Fixed camera angles return to amplify dread and disorientation, but the ga...