Lionsgate has officially pulled the trigger on one of the most anticipated adaptations in action gaming. During Sony’s State of Play showcase on February 12, 2026, a brand-new AAA video game set in the billion-dollar John Wick franchise was officially announced. The untitled project is a mature-rated, single-player third-person action game in development for PlayStation 5, Xbox Series X|S, and PC. Designed to immerse players fully in the lethal elegance of the Baba Yaga, the game promises a cinematic experience that captures the franchise’s signature “gun-fu” combat style with uncompromising intensity. Become the Baba Yaga At the heart of the experience is complete embodiment of John Wick himself. Franchise director and series star are directly involved in the project’s production. Reeves will reprise his role, lending not only his likeness but also his voice and performance to the game. Set years before the “Impossible Task,” the narrative expands the established timeline w...
This Is No Cave - Sling, boost, and grapple through razor‑sharp gauntlets; precision movement turned into high‑speed mastery. (Game Review)
This Is No Cave distills precision platforming to its purest elements, turning a single‑click control scheme into a blisteringly expressive movement toolkit. Stranded beneath an alien surface, you sling, boost, and grapple through handcrafted gauntlets and endless chases, coaxing momentum into razor‑sharp arcs and fluid, high‑speed lines. The game is deceptively approachable: easy to pick up, brutally deep to master, rewarding tiny refinements in timing and trajectory with outsized gains in speed and style. Every thrust and release feels intentional: the suit’s weight, the grapple’s snap, and the subtle feedback loop between animation and sound make mastery feel tactile. For anyone who lives for movement, speedrunning, or the quiet satisfaction of shaving milliseconds off a run, this is a one‑click ballet that keeps giving. Movement and Controls The movement system is the game’s beating heart, a deceptively simple toolkit that yields astonishing depth. With a mouse‑first control schem...