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Mewgenics (PC) Review: A brutally clever tactical roguelike where every cat life — and death — matters

Mewgenics finally arrives on PC after years of anticipation, launching on February 10, 2026 , and it is every bit as strange, punishing, and brilliant as fans hoped. Created by Edmund McMillen and Tyler Glaiel, Mewgenics is a turn-based tactical roguelike built around cursed cats, grotesque humor, and long-term generational strategy. It’s a game that dares players to fail repeatedly — and then asks them to learn, adapt, and breed something stronger from the wreckage. This is not a lighthearted pet sim despite its premise. Beneath the cartoonish cats and crude jokes lies a deeply tactical experience that rewards patience, foresight, and mastery of layered systems. Every run feels personal, every loss instructional, and every victory earned. Tactical combat that demands respect Combat in Mewgenics unfolds on small grid-based arenas where positioning, turn order, and ability timing are everything. Each cat has distinct stats, mutations, and skills that dramatically affect how they ...
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Back to the Dawn Brings Its Gritty Prison Break RPG to Nintendo Switch With a New Playable Demo

If you’ve ever wanted an RPG where every conversation, alliance, and bad decision could be the difference between freedom and a body bag, is about to sink its claws into your Nintendo Switch. Ahead of its full launch on March 5, the fan-favorite, narrative-driven prison break RPG has dropped a brand-new demo giving players a brutal taste of life behind bars. Back to the Dawn has already earned Overwhelmingly Positive reviews on PC and Xbox. Now, Switch players can experience the opening chapters for themselves—and carry their progress straight into the full game at launch. A Prison Where Every Choice Cuts Deep The new demo lets players experience the story from the very beginning through the end of the second day in prison, introducing the unforgiving rhythm of daily survival inside Boulderton Prison. You’ll meet dangerous inmates, sniff out conspiracies, and quickly learn that there are no “small” choices here—only consequences. At the heart of Back to the Dawn are two playable...

Blood, Steel, and Pixels: Age of Barbarians Chronicles Brings Old-School Sword & Sorcery Back to Life

In an era dominated by sprawling open worlds and cinematic realism, proudly swings its axe in the opposite direction—straight back to the brutal, sweat-soaked fantasy of the 1980s. Developed by , a small family-run indie studio, this upcoming action RPG is a love letter to a time when heroes were larger than life, monsters were truly monstrous, and survival was never guaranteed. Designed by Christian Fanucci, Age of Barbarians Chronicles channels the raw spirit of classic sword-and-sorcery cinema, drawing inspiration from cult favorites like , , and . The result is a game that feels unapologetically old-school—violent, challenging, and dripping with pixelated testosterone. A Brutal Fantasy World That Pulls No Punches At its core, Age of Barbarians Chronicles is an action RPG that values skill, timing, and grit over hand-holding. Combat is fast, punishing, and deeply physical, demanding precise inputs and smart positioning. Every swing of your blade carries weight, and every enemy...

John Carpenter’s Toxic Commando Unleashes Frenzied Co-Op Chaos in New Gameplay Trailer

If your idea of a good time involves four-player co-op, obscene amounts of ammo, mutant hordes, and screaming engines tearing through a hellscape, John Carpenter’s Toxic Commando just moved to the top of your must-play list. Revealed in a brand-new Gameplay Overview Trailer , the upcoming action-horror shooter from and channels peak ’80s horror vibes with modern co-op intensity. Launching March 12, 2026 , the game is coming to PlayStation 5 , Xbox Series X|S , and PC via Steam and the Epic Games Store . And yes—there’s a limited-time demo hitting Steam from February 19 to March 2 , so you won’t have to wait long to get your hands dirty. Four Players. Endless Zombies. Zero Chill. Powered by Saber Interactive’s signature Swarm Engine , Toxic Commando throws players into semi-open environments overflowing with relentless waves of mutated monstrosities. This isn’t slow-burn horror—it’s pedal-to-the-metal chaos, where standing still is a death sentence and teamwork is survival. Y...

Capcom Brings the Heat to Nintendo Direct with Demos, Dread, and a Very Collectible Leon

If today’s Nintendo Direct felt unusually intense, you can thank . The legendary publisher showed up swinging with playable demos, haunting sci-fi intrigue, monster-raising RPG goodness, and a reveal that made collectors collectively clutch their wallets: a Leon S. Kennedy amiibo . Yes, really. From lunar nightmares to monster extinction crises to full-throttle survival horror, Capcom’s lineup proves 2026 is shaping up to be anything but quiet. Is Finally in Our Hands (Well… Controllers) After years of intrigue and silence, PRAGMATA stepped back into the spotlight with a Sketchbook demo available today —and it’s every bit as strange and stylish as fans hoped. Set on a cold, abandoned lunar research station, the demo introduces Hugh, a spacefarer with grit, and Diana, an android whose hacking skills are just as important as your trigger finger. Combat blends shooting with real-time hacking in a way that feels more like solving puzzles mid-firefight than simple run-and-gun action. C...

Creating Horror Through Subtlety: An Interview with 3D Artist Maka

The most effective horror doesn’t scream—it breathes. Through careful attention to anatomy, texture, and subtle movement, 3D artist Maka designs creatures that feel disturbingly alive. Inspired by liminal spaces and the ambiguity of Backrooms lore, their work blurs the line between familiar and unnatural. This interview dives into Maka’s creative process, technical challenges, and obsession with the small details that make horror linger. 1. What sparked your interest in character art and animation? While I’m not primarily an animator, my interest in character art and animation comes from a long-standing dream of seeing my character and creature sketches come to life in a fully realized 3D space. A major turning point for me was in 2021, when I began playing Backrooms-inspired games and exploring The Backrooms wiki. The liminal, uncanny environments fascinated me because they rely more on implication than explanation. That ambiguity pushed me to imagine creatures and characters that m...

Running Fable Petite Party: Sixteen slapstick mini‑games, chaotic board‑game turns, and friendship‑testing mayhem for 1-4 players. (Game Review)

Running Fable Petite Party is a compact, mischievous party game from Seashell Studio that drops 1–4 players into 16 fast‑paced mini‑games across three tabletop arenas. Released 30 January 2026 on PC, Nintendo Switch, Xbox, and PlayStation, it leans into slapstick physics, expressive character animation, and a clever board‑game layer that turns every mini‑game into a strategic, friendship‑testing moment. Rounds are short and explosive: think frantic sprints, chaotic sabotage, and clutch comebacks, while the tabletop mechanics add meaningful choices between bouts, so a lucky roll or a well‑timed shove can flip the whole match. The tone is playful and irreverent: bright visuals, goofy sound design, and constant opportunities to gloat, groan, or burst into laughter make it an ideal pick for living‑room chaos. Core loop and gameplay The loop is immediate and deeply satisfying: roll, play, react. Each turn on the tabletop board sends you into a bite‑sized mini‑game or event, then players re...

Level Up the Love: Fort Payne AL's Best Beauty and Spa Side Quests for a Gamer-Perfect Valentine’s Day

  Valentine’s Day in doesn’t have to be all candlelit dinners and awkward small talk. For gamers, romance is just another co-op quest, and nothing boosts relationship stats faster than a well-timed self-care power-up. This year, the real endgame is glow, calm, and confidence—and Fort Payne’s beauty spots are surprisingly stacked with top-tier buffs. Picture this: you’ve been grinding late nights, your posture is stuck in “controller hunch,” and your skin has seen one too many loading screens. That’s where Sierrenity Skin Studio steps in like a healing fountain tucked behind a secret door. Facials here feel less like maintenance and more like a full character respec. Stress fades, skin refreshes, and suddenly you’re walking out with main-character energy. It’s the kind of place that quietly says, “Yes, you are allowed to look this good on Valentine’s Day.” If your idea of romance includes total relaxation and zero cooldown timers, Penny’s From Heaven Spa feels like a sanctuary ...

Greed, Gods, and Grit: GreedFall: The Dying World Opens the Gates to Pre-Orders

The world of Teer Fradee isn’t just calling—it’s demanding answers. With pre-orders now live, is stepping out of the shadows and into the spotlight with a brand-new trailer that promises a darker, bolder chapter in the beloved RPG universe. This sequel sharpens its blade on political intrigue, personal identity, and the heavy cost of freedom. Unlike the original, The Dying World flips the script. You’re no longer the polished diplomat arriving on foreign shores—you’re a native of Teer Fradee, ripped from your homeland and thrown into a brutal conflict shaped by colonial ambition and religious unrest. Every choice feels raw, personal, and dangerous, as war and ideology collide in streets already cracking under pressure. A Deluxe Descent into Darkness For players ready to go all-in, the Deluxe Edition adds real weight to the journey. A substantial post-launch quest dives into the mysterious Black Masses corrupting the city of Peren, while exclusive cosmetics lean hard into forbidden...

Dragon Quest VII Reimagined: A classic reborn with modern comforts, thoughtful refinements, and a timeless sense of adventure. (Game Review)

Dragon Quest VII Reimagined is Square Enix’s loving modernization of one of the longest, most deliberate JRPGs ever made. Rather than reinventing the wheel, this reimagined edition focuses on smoothing rough edges, enhancing presentation, and clarifying systems, all while preserving the slow-burn storytelling and methodical progression that defined the original. The result is a nostalgic yet approachable journey that respects its roots, even if its old-school pacing won’t be for everyone. From the moment you set foot on Estard Island, the game emphasizes discovery over urgency. The central mystery—restoring a fragmented world one lost landmass at a time—unfolds gradually, with each restored island delivering self-contained stories that range from whimsical to surprisingly tragic. These vignettes remain the heart of the experience, offering moral dilemmas, quiet character moments, and classic Dragon Quest charm that rewards patience and curiosity. One of the most impressive achievem...