Skip to main content

Unleash Your Inner Beast in Call of Duty: Mobile Season 5: Primal Reckoning!

Get ready to tap into your primal instincts, soldiers! Call of Duty: Mobile is unleashing its wild side with Season 5: Primal Reckoning, dropping on May 28th at 5 PM PT. This season promises to be a ferocious battle for survival, introducing new maps, weapons, and a collaboration that will leave you breathless.

Enter the Zoo – Where Predators Roam

Prepare to stalk your prey in the all-new Zoo Multiplayer map. This urban environment sets the stage for intense nighttime battles, as showcased in the action-packed reveal trailer. The trailer highlights close-quarters combat, explosive grenade action, and even a glimpse through a sniper's scope, all while maintaining a primal, intense atmosphere.

Futuristic Dystopia Meets Primal Power

Season 5 – Primal Reckoning isn't just about raw power; it's about style. The new Battle Pass brings a collection of Operator Skins and Weapon Blueprints with a futuristic dystopian theme. But that's not all! Get ready for a unique collaboration with NieR: Automata, featuring a themed event with the Kui Ji - YoRHa No. 9 Type S operator. Plus, two draws will feature the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White.

New Arsenal to Hunt With

Dominate the battlefield with the new VMP SMG, and show off your style with new skins for your Combat Axe and Smoke Grenade.

Battle Royale Gets a Boost

In Battle Royale, visit Buy Stations around the map and eliminate enemies to take their cash for your next purchase.

Don't Miss the Action!

To dive deeper into the details of Call of Duty: Mobile Season 5 – Primal Reckoning, be sure to check out the Call of Duty Blog. And for a taste of the action, watch the reveal trailer.


Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...