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New Gameplay Trailer Explores the World of Sunset Overdrive

By : BGG Staff on Tuesday, October 21, 2014 | 7:32 PM

Tuesday, October 21, 2014

Sunset Overdrive is scheduled to release exclusively for Xbox One starting October 28, 2014, and a brand new gameplay trailer for the upcoming title has been released from developer Insomniac Games which can be seen below. Additionally, the team behind the game have announced a week worth of exciting events leading up to the official launch of the game. Full details follow.

Xbox and YouTube Stars Celebrate Launch with “Week of Explosions”

Have you ever seen a crazy explosion in a video game and thought, “wouldn’t it be cool to see that in real life?”

Well, Xbox and Insomniac Games fans, daydream no longer. The team drank a little too much Overcharge Delirium XT, and are working with Discovery Digital Networks’SourceFed, SourceFedNERD, RatedRRand The Vloggity to launch “Week of Explosions”: a series of videos featuring your favorite YouTube stars exploding a variety of real-life objects inspired by Sunset Overdrive, from cans of Overcharge to TNTeddies to a massive Fizzie parade balloon or a full-size Mutant Transportation Vehicle filled with terrifying mutants. Check out the first one here:

The best part? You get to choose what you’d like to see blown up for the grand finale of “Week of Explosions” on Oct. 28. Just go to and tell us your pick (#BlowUpFizzie or #BlowUpMutants). The first 100,000 fans who vote will receive a limited edition in-game outfit:

  • Granny’s Revenge outfit: What’s in the basket, Red Riding Hood? Oh, a fire-spewing shotgun? I think you’ll make it to Granny’s just fine. This ain’t no fairy tale – this is Sunset Overdrive. So, slap on this outfit and trek into those woods.

Follow along all week as we make stuff go “boom” with regular video updates on YouTube:

Here’s the full schedule for “Week of Explosions”:

  • Tuesday, Oct. 21: "SourceFedPLAYS… with Explosions!” – a special target practice competition with exploding cans of Overcharge, featuring RatedRR’s Richard Ryan and SourceFed hosts Sam, Matt and Joe.
  • Wednesday, Oct. 22: “Boom Cloud” – Richard and the top two finalists from the shoot-off rig up some Det Cord to create a real-life mushroom cloud explosion that spells “BOOM,” just like the game.
  • Sunday, Oct. 26: “Teddy Bear Rain” – the remaining two hosts face off in a head-to-head shoot-off, this time targeting explosive TNTeddies. The first person to hit all five targets will trigger the explosion of a giant pile of TNTeddies – and give a whole new meaning to “make it rain.”
  • Tuesday, Oct. 28: “Grand Finale Explosion” – which unfortunate object will meet its spectacularly explosive demise – the Fizzie parade balloon or the Mutant Transportation Vehicle? Tune in to RatedRR to find out…

For more information on the game, check out the official Sunset Overdrive website.

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Reagan Gorbachev Out Now Exclusively for Ouya

Team2Bit, creators of Fist Puncher, has announced the launch of their new title Reagan Gorbachev. The game features an over the top storyline and action packed gameplay seen exclusively for Ouya. The official launch trailer for the game can be seen below. Read on.

Set in an alternate universe in which the garrulous Reagan and the famously-open Gorbachev are kidnapped by militant extremists at the 1986 Reykjavik Summit and must fight their way out to stay alive, Reagan Gorbachev takes the Arms Race to a whole new level, outfitting the pair of politicians with everything from poisoned darts to assault rifles and everything in between. With these two cold capitalists armed to the teeth, more than money will be trickling down – the unlikely duo will do whatever it takes to prevent the impending World War 3.

Reagan Gorbachev can be played by one or two patriots and is now free-to-try on Ouya, with the full campaign available for $9.99.

For more information on the game, check out the official Reagan Gorbachev website.

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Clockwork Empires Gets Major Updates Adding New Ammunition System and More

Clockwork Empires has received a ton of new updates that includes a new Ammunition System alongside new solutions and enhancements that will give players many fixes to common problems within the game. Are you ready to learn more and check out all of the great new improvements in Clockwork Empires? Read on.

From the Press Release
The latest news from the frontiers of the Clockwork Empire is that Progress continues to expand at a rapid rate. A flurry of News of Substantial Significance has emerged from the front lines of the Clockwork Empire, foremost being that Her Majesty's Army is now employing sturdily made explosives in an effort to continue to secure the border against barbaric enemies, new and ancient. Yes, lads, Landmines! Coupled with the new state-of-the-art Ammunition System, those pesky Ancient Beings Summoned from Beyond don't stand a chance! Her Majesty's loyal colonists continue to Impress and Succeed at the forefront of technology in the name of Progress and Industry, huzzah!

Additionally, reports from Our Great Army detail new and impressive combat techniques, though the Minister reminds all loyal Bureaucrats that they should not speak to postulants or members of any MURDER CULT. This will Not Be Tolerated. The Minster also mentioned to be cautious of the armoured Giant Beetles, as they, along with other Giant Beasts, are wild in nature and pose a threat to the good colonists of the Clockwork Empire if disturbed.

Yes, Life on the Frontier grows more challenging each day even as New Solutions and Enhancements are made on the hour, ever-furthering the Development and Progress of the Clockwork Empire. Each week the Empire makes new advancements, breakthroughs, and Purges that shall assist and enhance our Colonization Efforts, so be sure to follow our Weekly Development Reports. All hail the Clockwork Empire! A thorough listing of each new Advancement can be explored at or on the Steam forums once the patch is officially live today: Clockwork Empires is available now.

(Full changelog revision 31 -> revision 32)

Major Gameplay Changes

· Added a new building module placement system (and re-enabled renovation)
· Added an ammunition system (and landmines!)
· Improved combat AI


· FIXED: buried corpses will no longer upset people
· FIXED: consume_food hooked up properly
· FIXED: colonists will no longer have conversations with cultist murderers
· Made upsetting things in general slightly more maddening
· spruced up some placeholder death descriptions
· FIXED: fleeing from the corpses of murderers
· hunting requires bullets; hunters will acquire & use bullets; civilians will drop bullets when not hunting
· bullet amount now displayed in civilian text paragraph
· cleaned up glitches on pickup and drop ammo animations
· FIXED food memories weren't working correctly
· balance: made alarm range almost exactly flee range (so you don't get people running from fishpeople without raising alarm)
· balance: a first friend is easy to make, every subsequent friends requires double the positive interactions for friendship
· items held by characters are dropped when they die
· FIXED carried bodies are dropped when people are killed
· characters create alarm waypoint via "Raise Alarm" job when a "hostile_entity" is nearby. There's only ever one alarm beacon per hostile_entity ever.
· made "Eat Food" more important to hungry people (by a lot)


· Conscription button now says "conscript unit" or "retire unit" and shows appropriate image depending on context.
· assembling Gabions no longer requires a shovel (so soldiers will not drop their weapons to assemble gabions)
· balance: Assembling Gabions will never be prioritized over fighting
· Soldiers will now run to pick up their weapon in all cases
· "Military Training" will encourage soldiers to value fighting more
· Gabions and crops now have hitpoints
· FIXED: ai_damage was double inherited, leading to all kinds of problems (notably, doubled damage in combat)
· added an ammunition system
· ammo crates hold 100 bullets, remaining bullets displayed in tooltip
· characters can hold up to 20 bullets, bullets held displayed in info panel
· bullets are needed to fire guns
· soldiers without bullets are more likely to flee
· civilians will not automatically collect bullets
· added alerts for not having bullets
· FIXED: corpses can no longer set off landmines
· "assemble gabion" job will choose closest logs
· some soldier jobs now better modified by health/bullets/morale/civilization proximity
· soldiers slightly more into pulling bullets from bullet crates that have already been opened
· bullets now drop off dead people if said people have any bullets
· FIXED: crate of ammunition was tagged as "pistol" for some reason
· landmines now trigger properly on hostile entities
· landmines will detonate if enemy is in adjacent tiles
· balance: shrapnel does very little damage to objects
· created "respond to alarm" job that summons soldiers toward "alarm waypoint"
· added tooltip to gabion
· health is now a factor in whether soldiers choose to fight or flee
· made soldiers less likely to attack things on their own (to avoid the 'one guy hunting down fishpeople across the whole map' thing)
· made soldiers weighted more to fighting near civilization (see above)
· added melee attack jobs for soldiers
· overhauled counterattacking (including for civilians)
· overhauled weighting of most combat jobs (flee vs. shoot vs. melee vs. counterattack)
· added Jezail rifle
· made starting military supplies random
· FIXED combat jobs not interrupting "Respond to Alarm" properly
· FIXED landmine scriptErrors
· rebalanced combat job utility values
· dead things now don't take damage


· FIXED: coconut curry now properly requires chillies
· FIXED: can no longer cook fishperson steak out of fishperson steak; requires raw fishperson meat.
· FIXED: sugar can be eaten raw
· FIXED: crop crash (when attempting to harvest spoiled/corrupted crops)
· FIXED: animals are no longer attracted to human civilization
· FIXED: chance to plant evil crops was out of whack with intended
· Farming job utilities more or less equalized
· Misc. chair/table improvements
· Beds now have restfulness bonus (applied every 3 seconds while sleeping); in short, better bed = less sleep needed.
· FIXED: cooking and recooking longpork tag error
· added ability to flatten terrain & flatten terrain job
· added Iron Charcoal Kiln / Iron Ceramics Kiln
· added Brick Charcoal Kiln / Brick Ceramics Kiln
· added Stone Smelting Crucible
· added Stone Charcoal Kiln / Stone Ceramics Kiln
· added gibs to gabions
· added pfx and sfx for destroying crops, gabions
· balance: change some crop growth times
· removed extra "raw_food" tag on wheat flour
· changed industrial_kiln to charcoal_kiln
· FIXED: spoiled crops tooltip now says crops are spoiled
· added "Make Landmine" job to arsenal
· various foliage textures cleaned up
· added low-tech brewing vat (w/ unique animations)
· gunpowder production moved to Arsenal from Chemist
· Terrain Flattening implemented
· new module placement prototype implemented (new workflow for placing blueprints then modules; can filter modules by categories)
· some decor content reactivated (now that we have filters)
· you can place windows on buildings!


· FIXED: cult_power variable typo meant cults were powerless
· FIXED: eldritch transformation cannot be interrupted
· Cultists can build stone OR wood shrines
· shrinebuilding & transformation gives notification
· people will run away from murderers
· shrines are now randomly rotated
· balance: cultist murderers get automatic Frontier Justice
· balance: cultist murder requires madness
· balance: cultist murder requires having built a shrine
· balance: shrine building requires madness
· balance: shrine building reduces shrine counter (so we don't all just build shrines all the time)
· balance: death of a cultist will reduce cult_power (Frontier Justice!)
· balance: reduced madness requirement for some cultist acts
· a log ticker entry is now created when a cultist murder begins murdering
· cultists have to go to a shrine, pray, and summon a dagger before performing murder (it's now a two stage process)
· cultists will now try to use a dagger to murder (rather than an axe)
· balance: cultist murder requires more murder points
· balance: eldritch transformation will drain cult power
· shrines now for real actually get rotated randomly! (seriously!)
· improved Eldritch Transformation effects
· "Eldritch Transformation" may no longer interrupt itself


· Giant Beetles are now "armoured".
· balance: reduced Giant Beetle hitpoints
· added more animals to biomes (as in, a greater number of the existing animal types now spawn)
· FIXED animals no longer double-inherit ai_damage (now effectively have 2x hitpoints from before)
· certain herd herbivores will rampage if attacked (aurochs, giant beetle)
· large animals will slowly regen health
· player can give orders to hunt particular animals & this will display icon
· FIXED: butchering animals and fishpeople can be ordered by click & drag
· added rampage and herd rampage ability to certain herd animals (aurochs, giant beetle)
· herbivores will graze again
· adjusted herbivore wandering


· Cleaned up Fishpeople butchering/eating humans
· FIXED: butchering fishpeople at all
· Fishpeople get mad when their people are killed (unless they're raiders, which are fair game)
· Fishpeople can destroy gabions
· Alerts generated when fishpeople destroy crops or gabions
· Reduced absurdly high search range for the Fishpeople's "Butcher Human Corpse" and "Eat Human Flesh"
· Made it slightly more likely for fishpeople to get butchered, especially by morbid colonists
· fishpeople attack event reports raider # in log
· balance: a fishperson will only attack walls a limited number of times (so they breach walls rather than get stuck doing demolition duty)
· balance: added randomness to fishpeople choosing to attack objects so they're less singleminded about property destruction
· balance: slightly lowered fishperson health
· made landmine explosions quite scary to fishpeople in a large radius


· added landmines to weapon supply drop
· size of supply drops now based on prestige
· immigration event gives more feedback via text log
· balance: every weapon drop is guaranteed to have one crate of ammunition

World Objects
· FIXED: stumps from chopped trees can be cleared properly now.
· foragesource visuals now more consistent
· FIXED clear_object scriptErrors
· removed spam from tree


· fixed typos in tutorial
· tutorial now pauses the game when tutorial messages appear
· added more unique module icons
· added some new icons (landmine, special_category, airdrop crate, negative prestige, sulphur lump)
· FIXED: Extra windows properly dismissed on game start/load
· FIXED: Command icons now not doubled on new game/load game
· FIXED: Un-disabled main menu buttons on returning to main menu
· module category filters added
· cleaned up some UX for module placement


· save games now properly saves rally points (and other beacons)
· save games now properly saves filters
· save games now properly saves fog of war
· save games now properly restores tooltips
· saving will now create notifications in text log
· various other fixes to save/load


· Fixed an recurring error where the game would crash on sending messages to an object in the process of being deleted
· Adding more checking for above conditions
· Enabled event dispatch from scripts
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République Episode 3: Ones and Zeroes Coming Soon

Camouflaj has revealed the third of the five installments for République which will launch on October 23rd for iOS devices via the App Store. Also, thanks to a partnership with Darkwind Media, gamers will also be able to get the first three episodes on Google Play and the Amazon App Store. Read on.

From the Press Release
Independent studio Camouflaj announced today that the third of five installments in the critically acclaimed game République will launch on the App Store on October 23rd. Partnering with Darkwind Media, Episode 1: Exordium, Episode 2: Metamorphosis, and Episode 3: Ones & Zeroes will finally arrive on Android marketplaces Google Play and Amazon App Store. Executed by industry veterans behind AAA games including Halo 4 and Metal Gear Solid 4, République brings console-quality gameplay and graphics to iOS and Android devices.

République’s award-winning story continues with Ones & Zeroes. In their quest to liberate Hope, the player seeks the help of an unlikely ally: Mattie Sade, the editor-in-chief of the surveillance state’s newspaper. In the most voluminous installment yet, the player builds a case against Hope’s captors using Mattie’s access to a secret network reaching far beyond the walls of Metamorphosis. Equal parts combat and puzzle-solving, EP3 expands the universe of République with revelations on the Overseer’s chilling plans for the world.

“Ones & Zeroes is the longest episode yet, clocking in at over three hours for most players,” said Ryan Payton, designer at Camouflaj. “Not only is EP3 our most content heavy episode to date, I’m really proud how our new features retroactively enhance previous episodes.”

Through a partnership with Darkwind Media, République finally arrives on Android. “When Camouflaj approached us about bringing République to Android, we couldn’t pass on the opportunity,” says Matthew Mikuszewski, co-founder of Darkwind Media. “We share Camouflaj’s passion for delivering polished, quality content. Darkwind is excited to be a part of République, and can’t wait to hear Android players’ reactions.”

Episode 3: Ones and Zeroes includes:
  • Longest Republique Episode Yet: including stunning new “Terminus” environments
  • Strategic New Weapon: Sleepyheads, a strategic crowd-control mine
  • New Prizrak Variations: Menacing new V.I.S.R. and Ambassador Prizrak
  • Innovative, Multi-Tier New Puzzle: The Morning Bell Online edition
  • New OMNI Abilities: Unlock ability to delay guard patrols, visualize enemies on map
  • Video documentary: A detailed look into the development of Episode 3, free for Season Pass holders (in-app purchase)

Episode 3: Ones and Zeroes can be unlocked on the App Store for $4.99, £2.99, €4.49, AU$5.49 on October 23. All three episodes will launch on Google Play and Amazon App Store on October 23 in French, German, Spanish, Russian and Brazilian Portuguese. The first episode will be reduced to $2.99/£1.99/€2.69 during launch week across all platforms. To play Episode 3: Ones and Zeroes, both previous episodes must be purchased, though they do not have to be played. Players can purchase the Season Pass for $14.99/£10.49/€13.99, granting access to all five installments once they are available, and includes added content including video documentaries and in-game commentaries from Camouflaj.

République is still on track for a PC and Mac release in 2014. For more information, visit
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Project CARS Coming to Xbox One, PS4 and PC On March 17, 2015

Slightly Mad Studios and Bandai Namco Games has announced that Project CARS will release on March 17, 2015 for the PlayStation 4, Xbox One and PC. The game will deliver an authentically real and intense racing experience when it releases. Ready to learn more? Read on.

From the Press Release
Slightly Mad Studios and BANDAI NAMCO Games America Inc. today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 17, 2015.

The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.

“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”

Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet. Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.
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Middle-earth: Shadow of Mordor Adds Free Power of Shadow DLC

Monolith and Warner Bros. Interactive Entertainment have teamed up to announce the launch of the all new Power of Shadow DLC for their hit game Middle-earth: Shadow of Mordor. The new content allows players to take control of the Black Hand of Sauron and equip powerful new runes that boost defensive parameters, grant poison immunity and more. Read on to learn more about the free DLC pack.

The free Power of Shadow bundle includes the following upgrades:

  • Play as the Black Hand of Sauron

Epic Runes including:

  • One with Nature – Immunity to Poison attacks from Uruk Captains or Ghuls.
  • Ascendant – Double Focus Time for slow motion Ranged combat.
  • Elven Grace – Increased defense which halves the damage of enemy strikes.

For more information on the game, check out the official Middle-earth: Shadow of Mordor website.

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The Legend of Korra (Video Game Review)

The Legend of Korra is a new title from developer PlatinumGames and publisher Activision that brings one of the most popular animated series of the last decade to PlayStation 4 and Xbox One for the first time ever. PlatinumGames is well known for their high quality action games such as the Bayonetta series and Metal Gear Rising: Revegeance, and The Legend of Korra continues that strong tradition with another fun release full of exciting action and a grand story that fans of the Avatar franchise can really get behind. The Legend of Korra allows fans to take control of an elemental bender and learn to wield the powers of Water, Earth, Fire and Wind, and the game, like the Nickelodeon series, isn't just for kids.

The storyline for The Legend of Korra takes place between the several weeks break between Books 2 & 3 in the television series' narrative. Korra goes face-to-face with a chi-blocker named Hundun that removes Korra's bending abilities and forces her to relearn how to wield the elements effectively in combat. Players will travel across the magical world in linear missions that often involve fighting hordes of the same baddies and some interesting boss characters. The Legend of Korra is ultimately an enjoyable title with a fun storyline that fans of the series will greatly enjoy and other gamers can understand even without having watched the television show before.

The action brawler series is all about the fighting, and PlatinumGames is one of the best developers in the entire genre. The company brings plenty of complicated combos to the game for experienced gamers in the genre to master, but chaining together attacks can be performed as easily as mashing on the face buttons randomly as well. Each button corresponds with a different element, and the bended attacks can fire off all sorts of punches, kicks and projectiles from the schools of Water, Earth, Fire and Wind. Learning each of the elements takes a bit of time, but the reward is worth the effort to see the different attacks chained together in combat in beautiful chains on outmatched enemies.

Missions in The Legend of Korra are fairly linear and are never too complicated. Players will typically face off with a room full of enemies before repeating a similar process against a new horde of enemies. There are some puzzles to complete along the way, and there are a few interesting boss battles as well. Some of the bosses in the game are truly unique and are more than benders gone bad. When players need an extra advantage in combat to defeat an enemy, they can choose to unleash a fully charged "Avatar" state in order to deal even more damage and ultimately come out of a battle victorious.

While combat is nearly flawless in The Legend of Korra, there are other sections of the game that are a lot less entertaining. The Legend of Korra also includes special missions where Korra will take to the back of her animal companion, Naga. These on-rail runner missions are an interesting addition that definitely changes up gameplay from the traditional missions and objectives seen throughout the genre, but some missions are downright frustrating and a pain to complete.

The Legend of Korra also includes a special mode where players can compete against a team of AI controlled players in the Pro-Bending League. The arena based matches places two friendly AI characters on the player's team against a team of three enemy AI characters. The object is to push the other team off of the battlefield with bending attacks, and countering incoming attacks successfully is typically the deciding factor between wins and losses. Pro-Bending is a nice distraction away from fighting through the game's main campaign, but it still isn't as fun as comboing a bunch of enemies into submission with elemental attacks.

One of the most impressive features of The Legend of Korra is the game's fantastic graphics and animations across PlayStation 4, Xbox One and PC. The game runs smoothly across the three platforms with only a few framerate drops seen on last generation consoles or slower PCs. The game features amazing cel-shaded graphics that are very difficult to distinguish from the television show. All of the original voice actors from the series are accounted for in the new release as well. Helpful tutorials and detailed user interface makes it easy for players that want to get better at the game to learn new combos and attacks as they are unlocked throughout the main campaign.

The Legend of Korra packs enough fun content to keep fans of the show excited for several hours. Multiple difficulty settings and plenty of equipment and unlockables give players reasons to continue playing the game after the main campaign has been completed. Not all of the side missions and game modes featured throughout the game are as fun as fighting in the game's main campaign, and some repeating, common enemies make combat dull at times, but the title is more than just a quick cash-in on a popular series. The Legend of Korra is a game that will be loved by longtime fans of the franchise, and it's a game that is easy to pick up and enjoy for fans of the action brawler genre. Look for The Legend of Korra in stores now!

The Legend of Korra is now available from all major retailers and can be purchased for the MSRP of $14.99 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC and $29.99 on Nintendo 3DS. The Legend of Korra is rated T by the ESRB for Cartoon Violence. For more information on the game, check out the official The Legend of Korra website.

Game Features:
Single Player
Based on Books 2 & 3 of Animated Series
3 Ways to Play
Control the Elements of Water, Earth, Fire and Air
Trophy/Achievement Support

Game Information:
Developer: PlatinumGames

Publisher: Activision

Platforms: PlayStation 4, PlayStation 3, Xbox One (reviewed), Xbox 360, PC & Nintendo 3DS

Release Date: October 21, 2014

Score: 9 out of 10
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Chivalry: Medieval Warfare Gets Brand New Screenshots Before December Release

By : Amanda Dyar on Monday, October 20, 2014 | 6:30 PM

Monday, October 20, 2014

Activision Publishing and Torn Banner Studios has announced the release of new screenshots for Chivalry: Medieval Warfare. The game is expected to release on December 2nd and 3rd for PlayStation 3 and Xbox 360. Are you ready to learn more and check out brand-new images before the official release? Read on.

Supporting up to 12-players for online battles, Chivalry: Medieval Warfare takes heart-pounding combat to realistic depths, featuring accurate and responsive controls that any Knight, Vanguard, Man-at-Arms or Archer will appreciate. Choose to fit and arm warriors with over 60 genuine weapon options, including customizable armor, axes, maces, swords, shields, bows, javelins and more. Chivalry: Medieval Warfare will also host various solo and team modes like Free-for-All, Team Deathmatch, Capture the Flag and Team Objective.

Chivalry: Medieval Warfare will be available for $14.99 on the PlayStation®Network for PlayStation®3 on December 2 and the Xbox Live Games Store for Xbox 360 on December 3. This product is rated M (Mature) by the ESRB.
To learn more, visit the official Chivalry: Medieval Warfare website.

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The Best of the Green Light Bundle Relaunches With Megabyte Punch, Escape Goat and More

The Best of the Green Light Bundle has relaunched and will end on October 21st. The bundle allows players to get six Steam games from previous Green Light Bundles with such titles as Megabyte Punch, Escape Goat and more. Are you ready to get all of these games in this killer new bundle? Read on.

From the Press Release
The Green Light Bundle has been relaunched on the 6th of October. The "Best of the Green Light Bundle" is the first in a series of bundles since the relaunch and will end on the 21st of October. This bundle is featuring six of the best Steam games from the previous Green Light Bundles.

The "Best of the Green Light Bundle" has been launched as a way to give recognition to the great games which have made it through Steam’s Greenlight program. "It is now two years later and many of the games featured in one of our bundles have made it onto Steam. To celebrate this, we are launching the "Best of the Green Light Bundle", featuring six amazing games now available on Steam." said Eric Diepeveen, CEO of Stolen Couch Games.

At this moment, The Green Light Bundle is going to feature as many games as possible, so that the games will get the exposure and attention they deserve. The upcoming bundles will be composed based on the theme/genre of the games. For example: there could be an “Action Bundle” or a “Puzzle Bundle”. To guarantee the quality of the bundles, the people of the Green Light Bundle Team will hand-pick the games themselves.

Thanks to the Greenlight program and the Green Light Bundle the following games are now available on Steam and are featured in the "Best of Bundle":
  • Megabyte Punch by Team Reptille. Megabyte Punch is an electro fighting/beat ‘em up game in which you build your own fighter. Adjust your fighter to your needs by getting parts from other creatures and battle other players!
  • Escape Goat by MagicalTimeBean. Escape Goat is a puzzle platforming game where you must manipulate the environment to complete each room. There are no combative abilities, but you must use the environment to your advantage.
  • Bridge It by Chronic Logic LLC. In Bridget It, it is your task to strategically design and construct an engineering masterpiece. Watch in eager anticipation as unsuspecting motorists, heavy freight trains and tourist riverboats approach. Will your solution stand up to the test or will tons of mangled steel be sent plummeting into the river below?
  • KRUNCH by LeGrudge & Rugged. KRUNCH is a quick-reflex game about escaping, survival and the fear of being closed in. KRUNCH demands concentration, delivers fast gameplay and will test fans of games such as Mega Man and VVVVVV.
  • Syder Arcade by Studio Evil. Syder Arcade is a multi-directional side scroller shoot ‘em up. A love letter to early 90’ games for the Amiga and PC. It’s an uncompromised old-school experience, a furious, challenging action game that will bring the player back in time, when games were all about skill and perseverance.
  • Oniken by JoyMasher. Oniken is an action platformer which is set in a post-apocalyptic future where a global war nearly decimated humankind. The few survivors are oppressed by Oniken. The Player takes on the role of Zaku, who take part in the resistance movement.
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Harold Gets Official Gameplay Trailer Before Release Later This Year For PC

Moon Spider Studio has announced that Harold will be releasing for PC later this year. Players interested in learning more about the action to come can check out a brand-new gameplay trailer today! Are you ready to read more and learn about all of the challenges to come in Harold? Read on.

From the Press Release
Harold, the platformer racing video game from the independent team at Moon Spider Studio, is finally nearing the finish line for release later this year. To celebrate it entering the home stretch, we’ve got a brand new trailer!

This new video offers a look at Harold’s gameplay in action, and shows off the game’s colorful visual design, skillful animation and absurdly comic premise and humor. Players take on the wings of a guardian-angel-in-training, tasked with guiding their less-than-capable human – Harold – safely through a series of increasingly complex and competitive obstacle races. Getting Harold from start to finish in one piece will require manipulating the environment (and Harold) with your heavenly abilities. With twelve distinct courses and three unique game modes, Harold provides a fun challenge for players of all skill levels – but only those who take the time to master their powers will become a true Guardian Angel! Harold will be available to download on PC later this year.

To learn more, visit the official Harold website.

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