Skip to main content

Batman: Arkham City (Video Game Review)

Batman: Arkham Asylum is justifiably the most revered comic hero game ever made. It may have seemed far fetched to think that Rocksteady studios could outdo their first outing with the Bat, but they managed to do it in every single way. Batman: Arkham City is not just a good game, it is a fantastic game. Batman is a character that appeals to more than just comic fans, as he carries with him a multitude of admirable qualities for a superhero. He has easily the most robust list of rogue enemies, he's not a superhero in the traditional sense; making him more relatable to the rest of us super-powerless humans, he has an arsenal of high-tech equipment and wonderful toys, and when it really comes down to it, his dark demeanor and brutal tactics to intimidate his foes flesh out an individual that stands out from the usual hero crowd. He's possibly the most accepted cultural comic character; having a myriad of success in graphic novels, television, films, and video games. Batman: Arkham City could arguably be the finest experience with the Dark Knight yet. For those not interested in comic book characters, the game alone stands out as an incredibly well made undertaking.

You don't necessarily need to be a fan of the source material to enjoy one of the best made games of not only 2011, but in gaming history. Arkham City is not perfect by any means, but the pros outweigh the cons substantially. There are several villains in the game, but some of the more popular ones are not done justice. A few of them felt like they were just thrown into the game just to be there, while others stand out as the best interpretations of the character in any medium. Rocksteady didn't roll over after the success of Arkham Asylum and instead created a game that is five times larger; contains more villains, cameos, gadgets, animations, playable characters, challenges, and side quests; and even manages to craft an even more enthralling narrative than its predecessor. Arkham City begins 18 months after Arkham Asylum with Batman infiltrating a section of Gotham that has been branched off and made home to the city's most notorious villains and their gangs, the criminally insane, as well as the depraved and politically imprisoned. This is all made possible under the tutelage of Arkham psychiatrist Professor Hugo Strange, who has carefully manipulated his way into power. Strange also just happens to contain Batman's greatest secret, making him a greater threat than even the more vile of the Bat's rogues gallery. Thus begins another unpleasant night for the Caped Crusader in which he must traverse the new criminal city while crossing its deadly inhabitants and also getting to the bottom of Strange's plans.

Added to the mix is Catwoman, which players will control for about 10% of the game in four separate missions interwoven within the narrative. It can't be stressed enough how engrossing the story is, written once again by the award winning Paul Dini. From the surprising opening to the cataclysmic ending, Arkham City will keep you glued to your controller as the events unfold. The game's plot can be concluded somewhere between 15-20 hours with at least an additional 15-20 hours in side quests, individual combat and stealth maps, and 400 collectable and hidden Riddler challenges. Throw in a more difficult New Game Plus mode after completing the story, an open world littered with an abundance of criminals to beat down until your heart is content, and you have a medley of gameplay teaming with replay value. Batman's mechanics aren't changed much from Arkham Asylum. He still walks a little stiff, but the incredibly brutal combat system returns with even more animations, takedowns, and equipment to dispose of your threats in ways that are undeniably Batman. Imagine yourself surrounded by 10-15 thugs and simultaneously incapacitating each with heavy blows, acrobatics, counter attacks, and an arsenal of bat gadgets without taking a single hit. This is all possible in Arkham City. Stealth gameplay known as Predator Combat returns and is utilized less efficiently the second time around, and will require more careful planning to clear a room of armed thugs.

One of the newest and most fun additions to the game is Batman's method of travel. Just about every building within the sectioned city can be grappled to and followed immediately with a wide spread of the Bat's cape for instant gliding satisfaction. Players will find themselves gliding, dive bombing, and then soaring right back into the sky with seamless animation for one of the most entertaining action-adventure traveling in awhile. Then there is Catwoman. She plays differently from Batman with a unique style of travel using her whip and pouncing/climbing techniques, and her combat is faster with more finesse. As much as you may love playing as Batman, it's possible to enjoy Catwoman even more. She is included in game as a DLC code which should be downloaded before beginning the game just to ensure her narrative structures into Batman's. These aren't just story quests, but she can also be used to explore the city and hunt down her very own Riddler trophies. Returning for the second time is a fantastic vocal performance from the likes of Kevin Conroy and Mark Hamil, and introducing the fantastic Nolan North as the Penguin. Some of the voices are a bit overplayed on the generic thugs, but it's of little distraction. The game's soundtrack is incredibly well orchestrated and fits in perfectly with the atmosphere while being reminiscent of the Animated Series and Tim Burton films.

Everything from the bat gadgets to the crunching sound of Batman's fist on a thug's face are nothing but gratifying. Rocksteady uses the Unreal Engine and utilizes it once again to its potential. Like the art style presented in Arkham Asylum, Batman: AC has a very tenebrous tone and gritty design that is closer to the Frank Miller interpretations of Batman. The colors implemented in both the world and the characters really assist in making the game more dynamic, though there are some graphical issues here and there like texture hiccups and grainy shadows. The character designs are some of the best and most unique takes on the characters, instantly individualizing them in Rocksteady's Bat Universe. Batman: Arkham City will require at least a second play to even feel like it's really completed. If you enjoy hunting down items and collecting them, the Riddler trophies will keep you busy for days or weeks. The New Game Plus mode adds some more difficulty by upping the enemy A.I. and taking away the counter indicators during combat while allowing you to keep the many upgrades unlocked during the first play through. This is the mode to really test your capabilities with the game. Batman: Arkham City is everything a good game sequel should be. Improved gameplay, new mechanics, and an even stronger story denote whether you care about Batman or not, it's still a game worthy of your time. With some easter eggs possibly hinting at plots for a third game, let's hope Rocksteady isn't quite done with the Dark Knight.

Game Information:
Developer: Rocksteady
Publisher: Warner Bros.
Platform: Reviewed for Xbox 360
Release Date: October 18, 2011

Score: 8 out of 10

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...