Developer Rovio Mobile has announced new gameplay details for their upcoming release Bad Piggies. Rather than taking it to the pigs as Angry Birds armed with a slingshot, Bad Piggies will challenge players to assemble vehicles with a new blueprint feature and race their creations through stages in an attempt to get attain the highest possible score. The custom vehicles can carry multiple passengers and can range from anything to a car to a flyable airplane, and the game's unique control scheme will allow you to accurately drive and pilot your vehicles through the tough terrain of the game's stages to a desired goal. You can read on to learn more and see Bad Piggies in action in the gameplay trailer below.
"As far as the gameplay goes, Bad Piggies and Angry Birds are complete opposites," Rovio executive vice president of games Petri Järvilehto told Yahoo Games. "Angry Birds smash things up, Bad Piggies build stuff. The pigs are all about making plans and building things, even -- and especially -- when they don't work!"
Bad Piggies is scheduled to release for iOS, Android and Mac on September 27, 2012. Bad Piggies is not yet rated. For more information on the game, check out the official Bad Piggies website.
Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)
Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...
