Skip to main content

Fable: The Journey (Video Game Review)

Fable: The Journey is the fifth title in the highly popular role playing series from Lionhead Studios, but its the first to be played completely on rails using a Kinect sensor. These unique features make Fable: The Journey unlike any other game in the series, and it will be the biggest reason some fans will turn away from the title, but they shouldn't. The new game may be different from other games in the series, but like Fable Heroes before it, Fable: The Journey manages to change nearly everything you know about playing Fable and still produce a fantastic tale into the world of Albion. Fable: The Journey isn't just a game fans of the series should pick up, but its also the best Kinect game available this holiday season.

Fable: The Journey may be a spinoff title for the series, but it still packs a great story set 50 years after the events of Fable 3. You control a seemingly normal Albion citizen named Gabriel who happens upon series protagonist Theresa after coming in contact with The Corruption. After narrowly escaping the darkness, Gabriel and Theresa must head to the tattered spire to restore Theresa's supernatural powers and prepare Gabriel as a hero powerful enough to defeat The Corruption. Fable: The Journey presents a classic tale of a reluctant hero that eventually accepts his fate to save the world, but its a classic formula that works wonders in the Fable universe, and when you combine a timeless storyline with Lionhead's classic humor you'll encounter throughout the game, you have yet another highly entertaining game that fans of the series have to pick up and try for themselves.


Even if most don't play role playing games for the exciting gameplay, Fable: The Journey still manages to have one of the best battle systems ever thanks to the all new Kinect controls. The game's controls work well with either one of your hands controlling a type of spell, and navigating your horse is simplistic enough to keep you from having to always input commands. While the on the rail, first-person point of view may turn off some gamers, it's difficult to deny how fun it is casting spells and using you Tether spell to toss about your foes, and driving around your mount while gathering special items creates a nice pacing to keep the game from becoming repetitive. As you progress through the game, you'll earn points you can spend to upgrade your character and your horse. Along with Theresa, your horse is your loyal companion for this new magical journey, and you'll feel incredibly attached to the creature by the end of the game.

Eventually, you'll unlock a special Arcade Mode that allows you to relive the biggest battles and fight the toughest enemies as fast as possible, while doing your best to destroy the scarecrows scattered throughout stages. Arcade Mode is just another way to enjoy Fable: The Journey, and it extends the time you'll spend on the game in addition to its 10 hour long campaign. Fable: The Journey's Kinect controls work well throughout the game, especially in epic boss fights that require you to use more than brute force to down your opponents. You'll find plenty of new monsters in the game, but some of the most fun fights come when hurtling fireballs and magic shards at the classic hobbes and hollow men. Fable: The Journey not only features the return of classic characters and enemies from the series past, but you'll immediately recognize the game's great artistic design and even hear many of the best tunes from the Fable series that will remind how great the series really is.


Fable: The Journey is now available from all major retailers for the MSRP of $49.99 and can be purchased exclusively for Xbox 360 with Kinect. Fable: The Journey is rated T by the ESRB for Mild Blood, Mild Language & Violence. For more information on Fable: The Journey, check out the official Lionhead Studios website.

Game Features:
  • Single Player
  • Exciting Kinect Controls
  • On Rails Action
  • DLC Support
  • Achievement Support


  • Game Information:
    Developer: Lionhead Studios
    Publisher: Microsoft Studios
    Available exclusively for Xbox 360 with Kinect (reviewed)
    Release Date: October 9, 2012

    Score: 9 out of 10

    Popular posts from this blog

    Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

    Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

    Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

    Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

    Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

    Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...