Skip to main content

Unity of Command (Video Game Review)

Playing Unity of Command is much like the experience you get when trying a new and rather difficult hobby for the first time. The initial experience is likely to be met with an amount of frustration and swearing akin to slamming your hand in a car door. However, once you've managed to get some traction the immense feeling of accomplishment when you finally complete a scenario is so euphoric you keep on coming back for more.

Unity of Command puts you in the generals chair of either the German or Russian forces on the eastern front of WWII. The different sides have unique advantages and disadvantages depending on the scenario, Tiger tanks will decimate nearly anything put into their path but if you can successfully outflank them you can quickly cut their supply lines making them unable to fire and move. In fact, the majority of the game will be spend staring at the supply map debating if you have the forces to make that final push. Make the wrong call and you'll quickly find yourself with no supply lines being systematically annihilated by a smaller well supplied force.

The defeat screen is one you may find yourself looking at quite often. At times, it feels as though the computer is turns ahead of you and simply baiting you into bad decisions. They'll retreat across that bridge to their final supply point only to summon reinforcements decimating you as you bottleneck in an attempt to land a killing blow. There's no mid scenario saving either so every action you take is a permanent one.



Keeping in mind that this was developed by a small indie team the graphics and sound design are quite impressive. Unity are easy to distinguish between each other at a glance and the maps are well designed and quite historically accurate. All the needed information is presented clearly and concisely while remaining easily accessible from the games main screen.

Unity of Command is a challenging yet fair experience that is marred by glaring flaws such as below industry standard multiplayer and options to appease a more casual wargame fan. Despite this, Unity of Command is a fantastic option for those that would like to explore a genre that previously required you to spend dozens of hours learning game systems to be at all competitive. At a budget price of $19.99 you owe it to yourself to give Unity of Command a go. 

Game Features
Easy to learn and intuitive
Historically accurate operational-level units
17 single player scenarios

Game Information
Developer: 2x2 Games
Publisher: Matrix Games
Platforms: PC (reviewed)
Release Date: November 15, 2011

Score: 8 out of 10

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Tiger’s Inn Restaurant: A cozy Valley Head breakfast and comfort‑food spot (Review)

Tiger’s Inn unfolds like a happy hometown find: a bright, friendly diner that serves hearty Southern breakfasts, generous meat‑and‑three lunches, and a laid‑back Sunday brunch. Expect well‑executed classics; fluffy pancakes, crispy hashbrowns, perfectly cooked eggs, and comforting daily specials; served in generous portions at wallet‑friendly prices. Warm, attentive service and thoughtful touches (jam choices, regular check‑ins, and prompt refills) give the place a welcoming, family‑run feel that keeps locals coming back and makes first‑time visitors feel right at home. Location and vibe • Address : 132 Commerce Ave, Valley Head, AL 35989-4259. • Street presence : The storefront is quietly charming; white brick, a vintage‑style circular Tiger’s Inn sign, and a bright “OPEN” door that invites foot traffic and neighbors inside. A bench and seasonal wreath add small‑town warmth. • Interior vibe : Inside feels like a friendly hometown diner; warm wooden floors, simple black tables, and a ...