Skip to main content

Do Not Fall Arriving For PS3 on July 23rd; Watch the New Multiplayer Trailer!

Do Not Fall is set to release for PlayStation 3 on July 23rd for $9.99. The game will feature six multiplayer modes which includes Soccer, Crown Grabber, A Cold Win Blows, Step on the Floor, Occupy the Base and Mark the Territory.







From the Press Release
XPEC Entertainment Inc., revealed today its first gameplay trailer highlighting the six entertaining multiplayer modes in its upcoming action-platformer Do Not Fall. This trailer showcases the fast-paced action and entertaining multiplayer game types adding gripping gameplay action.

Do Not Fall features the following six multiplayer modes:

•     Soccer – Shoot the ball into the goal to gain points.  When time runs out, the person with most points will be the winner.
•     Crown Grabber - A version of “King of the Hill”, the crown holder continuously gains points.  If the crown holder falls, the crown will be returned to the field – players must grab it and hold it as long as possible to gain points.
•     A Cold Wind Blows – A version of “Last Man Standing”, floor tiles will disappear and players must reach the safe tile areas or risk losing points from falling.  Extra points can be gained by collecting coins on this stage.
•     Step On The Floor - The players can gain the points by stepping on the floor tile, if fall they lose points. The player with the highest points is the winner.
•     Occupy The Base - Players gain points when they highlight special floor tile bases – the more tile bases occupied, the more points they are awarded. Killer snowmen are on the loose in this level, adding to the multiplayer mayhem.
•     Mark The Territory – Each player can mark floor tiles with their specific color to add to their territory.  Points are gained from the gathering the respective color flag from the marked floor tiles and bringing them back to the player’s base.

Do Not Fall is a comical action-platform game that puts players in the role of a fearless adventurer named Pipi who lives inside a drink vending machine. Players must explore seven themed worlds to gather enough materials to make one delicious drink.  They will have to prove their reflexes are quick enough to avoid disappearing tiles, obstacles, and traps along the way.

Do Not Fall will be available exclusively on the PlayStation Network on Tuesday, July 23 for $9.99. 


To learn more, visit the official Do Not Fall website.

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

550 Geese Killed at the Request of an HOA — And the Question We Can’t Ignore

In Madison, Alabama, more than 550 geese were captured and killed in a single coordinated operation carried out by USDA Wildlife Services at the request of a homeowners association. What was described as a “population control effort” has ignited a deeper and far more uncomfortable conversation: When did wildlife become something we simply remove when it becomes inconvenient? According to reports from the Heritage Plantation HOA, the geese population had grown to levels they claimed were “five times” what was considered sustainable for the area. The association said it had spent years attempting non-lethal methods, including deterrents and egg management strategies, before ultimately requesting a full-scale cull approved under federal wildlife guidelines. Nine USDA agents carried out the operation. Within a single night, hundreds of birds that had been living, nesting, and raising young in the community were gone. The HOA cited concerns about sanitation, water quality, and public health...