Skip to main content

Activision Announces Skylanders Trap Team Scheduled for Release this Fall

Skylanders fans around the world rejoice! Activision has announced the next installment for the series called Skylanders Trap Team. The upcoming game will be compatible with all previously released Skylanders figures and will introduce 18 new characters to the series. Characters in the game will also have new abilities to add to older move pools, and the game will add the ability for players to capture enemies with a special tool that then allows the enemy and boss characters to be used as friendly, fully playable characters for the remainder of the game. This is obviously a really cool new feature for the series that we can't wait to try out for ourselves, so read on to learn more and see the official announcement trailer for the game below!

Kaos has blown up the walls of the feared Cloudcracker Prison freeing the most notorious villains in Skylands. It's up to you and the Skylanders to find and capture them. Using Traptanium, a magic material that can harness the power of the Elements, you have the amazing ability to trap the villains and return them to Skylands to fight for you! Begin the ultimate adventure as you explore Skylands in search of the escaped villains!

Skylanders Trap Team is now available for preorder and is scheduled to release for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Nintendo Wii U, Nintendo Wii and Nintendo 3DS on October 5, 2014. Skylanders Trap Team is not yet rated. For more information on the game, check out the official Skylanders Trap Team website.

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...