Skip to main content

Skylanders Imaginators Review (Nintendo Switch)


Activision has released Skylanders Imaginators for the Nintendo Switch.

While the release isn’t an entirely new game (we reviewed it previously here), it does have some new ways that you can play the game on the new hardware. The Skylanders series is a title that allows gamers to bring their toys to life and then play their creations in game with tons of fun abilities. The first thing you will notice with Skylanders Imaginators is that it is visually better right off the back. The colors are crisper and the animation flow is sharper.


Skylanders Imaginators
did something new that past titles had not—which is to allow the user to create their very own Skylander from the ground up before placing them into the game. This means that the better the visuals—then the more you can enjoy all the intrinsic details of your character.

One of the great benefits of the Nintendo Switch is that you can now play Skylanders Imaginators on the go. Are you in the middle of a game and have to go pick your child up from school? Well now you can play Skylanders Imaginators while you wait in the car for your kid and then put it back on the console when you return home!

Another great aspect of Skylanders Imaginators on the Nintendo Switch is the ease-of-use that comes with the touchscreen capability. Gamers are able to just touch the parts they want to add to their characters which adds a higher degree of immersion into the title.

Outside of these few concepts, Skylanders Imaginators is practically the same game as it is on other consoles. However, the look & feel of the Nintendo Switch combined with Skylanders Imaginators' capabilities is naturally the perfect combination. To learn more, visit the official Skylanders Imaginators website.


Score: 9.6 out of 10
Reviewed for Nintendo Switch
with Wave 4 Skylanders.

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...