Skip to main content

Huntsville Comic & Pop Culture Expo Taking Place This Weekend


The Huntsville Comic & Pop Culture Expo will take place in the Von Braun Center North Hall from February 24-25, 2018.


The Huntsville Comic & Pop Culture Expo is back for its second year with a slew of guests that includes Mark Bagley (Comic Artist), Jermaine Johnson (Comedian), Joe Rubinstein (Comic Book Artist), Kevin Sorbo (Actor), Austin St. John (Actor), Johnny Yong Bosch (Actor), Mike Zeck (Comic Book Artist), John Beatty (Comic Book Artist) and many more.

There will be a ton of things to do at the event including panels, cosplay contests, photo ops, and video game tournaments. Tickets are available at Haven Comics in Huntsville or for purchase at the door on both days of the event.


About Huntsville Comic & Pop Culture Expo
This year we have moved the event forward a little, and introducing a lot of new things! We will be hosting the Rocket City Mayhem Smash tourney, screening some films, giving you the opportunities to meet creators and authors in person, having a stand-up comedy show, plus having a cosplay contest, and a live auction to benefit charity. We will be having the original Red Ranger, Austin St. John; Hercules himself, Kevin Sorbo; Johnny Yong Bosch, the Black Ranger, and later the Green Turbo Ranger; Fabian Nicieza, co-creator of the merc with a mouth, Deadpool; Mark Bagley, who was instrumental in our view of Venom; Joe Rubinstein, who is well known for his extensive catalog of work at Marvel; Jermaine “Funnymaine” Johnson – best known for his YouTube series, how Bama fans watched the game; and we will have Mike Zeck and John Beatty, who will be available for you to meet – these two artists were instrumental in making the Punisher the icon that he is today! To learn more, visit the official Huntsville Comic & Pop Culture Expo.

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...