Skip to main content

Tekken 7 Adds Two New Characters With Armor King and Craig Marduk


Bandai Namco has announced that Tekken 7 will receive two new characters.



Fan-favorite fighters Armor King and Craig Marduk will be joining TEKKEN 7 as the characters were officially revealed on-stage at yesterday’s TEKKEN WORLD TOUR FINALS event in Amsterdam. The fates of jaguar-masked luchador Armor King and Vale Tudo-champion Marduk became forever intertwined when Marduk killed Armor King’s brother and wrestling partner—the original Armor King—in a bar fight during the events of TEKKEN 4. Since then, a violent rivalry has festered between them, with battles being waged both inside the ring and out; their most recent brawl left them hospitalized and unable to compete in the 7th King of Iron Fist Tournament. Now, both heavyweight bruisers are back and ready to continue their conflict as the latest characters to join TEKKEN 7. Armor King and Marduk will be available for download at the below times:

PlayStation®4: 9:00AM PT
Xbox One: 9:00AM PT
STEAM®: 10:00AM PT

For a first look at the returning characters, fans can check out their respective trailers via the following YouTube links (ready for embedding); the Armor King trailer also gives a sneak preview of another veteran of the franchise, the fleet-footed Julia Chang, who will be making her TEKKEN 7 debut at a later date:

Armor King: https://www.youtube.com/watch?v=tqYS43chjVU
Craig Marduk: https://www.youtube.com/watch?v=SDBv4Qn3_l4

Popular posts from this blog

Massive Fortnite Update v42.10: Everything Arriving on September 3

Epic Games is rolling out one of its most expansive patches to date with the release of the Fortnite v42.10 update. Main downtime for the update begins at 4:00 AM Eastern Time on September 3, 2026, with servers remaining offline for approximately two to three hours. Players across the globe will experience brief maintenance windows tailored to their time zones, including 9:00 AM in the United Kingdom, 10:00 AM in South Africa, 4:00 PM in the Philippines, 6:00 PM in Sydney, and 8:00 PM in New Zealand. ​Battle Royale and Zero Build modes are receiving dynamic gameplay modifiers through brand-new Match Overrides. Players can jump into chaotic encounters with the Big Heads Override or hide in plain sight using the Prop Hunt Override. Alongside these wild game modes, new Loot Hacks are joining the field, granting access to weapons and utility such as the Rocket Ram, Gold Banana, Tracking Visor, Holo Twister, Deadeye AR, and Wrecker Revolver. Character customization expands with three new S...

How to Build Your Own Fortnite Maps: Step-by-Step

BioGamerGirl.com • Developer Spotlight How to Build Your Own Fortnite Maps: Step-by-Step Mastering Unreal Editor for Fortnite (UEFN) & Creative Mode: Design, mechanics, and monetization. By BioGamerGirl Editorial Team  |  Category: Game Design & Guides  |  Source: fortnite.com/developer Fortnite has evolved far beyond a battle royale juggernaut—it is now one of the most vibrant game creation ecosystems in the world. With millions of players jumping into custom islands daily, game design is no longer locked behind studio walls. Whether you want to build high-stakes 1v1 arenas, intricate story-driven RPGs, parkour deathruns, or atmospheric horror experiences, Epic Games provides the tools to turn your ideas into playable reality. Creative Mode vs. UEFN: Which Tool I...

Master Your Aim: Why Every FPS Gamer Needs a Mouse Sensitivity Converter

Say goodbye to floaty aiming and missed flick shots. Here is how math—and a simple tool—can keep your muscle memory razor-sharp across every shooter you play. Whether you are dropping into Valorant for a quick competitive match, warming up in Counter-Strike 2 , or grinding ranked in Apex Legends , every FPS player shares a common goal: hitting shots with absolute precision . Yet, millions of gamers run into a frustrating wall every time they launch a new title—their crosshair feels floaty, sluggish, or way too fast. The problem isn't your mouse, your mousepad, or your skill. The problem is that in-game sensitivity numbers are completely different across game engines . A 1.0 sensitivity in Valorant is dramatically faster than a 1.0 in CS2 or Apex Legends . "Your arm muscles don't learn slider numbers—they learn physical distance on your mousepad. Converting your sensitivity protects hours of built...