With the future saved, Springfield is ready to settle down for a nice, relaxing fall. While it might take a few weeks for everything to return to whatever counts as normal, the presence of time travelers and a possibly rogue AI shouldn’t cause any problems at all. Right? Right. We’re totally fine. Really looking forward to a nice, relaxing fall.
Take Charge of Your Springfield
The adventure in The Simpsons: Tapped Out begins with a classic Homer Simpson mishap. Distracted by a mobile game about managing a small town (a humorous nod to itself), Homer inadvertently causes a meltdown at the nuclear power plant, wiping out Springfield. As the sole survivor at ground zero, Homer is tasked with rebuilding the town from scratch.
Players start by constructing the Simpson family home, with Lisa Simpson stepping in as Homer’s guide. Together, they clean up rubble and discover radiated donuts that can speed up time and be used as currency. This marks the beginning of a customizable experience where players have the freedom to design Springfield just the way they want it.
Whether it’s placing Homer’s house next to Moe’s Tavern or expanding the town to include the Waterfront and Springfield Heights, the game offers endless possibilities. With just a few taps, players can grow their town, enjoy its sights, and take charge of Springfield’s quirky inhabitants.
Experience Unique Simpsons Stories
One of the standout features of The Simpsons: Tapped Out is the ability to collect and interact with a wide range of characters from The Simpsons. Help Homer reunite with Marge, Lisa, Maggie, and even Bart, as well as other familiar faces like Ned Flanders, Barney Gumble, and Fat Tony. Players can dress their characters in various outfits, such as Daredevil Bart or Lizard Queen Lisa, and relive scenes from their favorite episodes.
In this game, players have the power to control the lives of Springfield’s citizens. Make Apu work long shifts at the Kwik-E-Mart, have Moe smuggle illegal animals, or let Homer relax by the pool all day. The game offers endless possibilities for managing the town’s quirky inhabitants, providing a truly customizable experience.Adding to the charm, The Simpsons: Tapped Out features exclusive animated scenes and new stories from the writers of The Simpsons. These stories add depth and humor to the gameplay, making it a truly engaging experience for fans of the show.
Daily Interactions and Friend Points
Springfield is never boring in The Simpsons: Tapped Out. The game regularly introduces new content, from Halloween monster invasions to superhero escapades, ensuring that players always have something new to explore. Even as the game approaches its end, players can look forward to a final wave of holiday-themed content.
Every day, players can interact with three different buildings in each Springfield they visit. Upon interacting with these buildings, players earn “Frink Points,” which Homer humorously renames “Friend Points.” These points add a social element to the game, encouraging players to visit and engage with other Springfields.
Back in their own Springfield, players can use donuts to speed up tasks, helping characters like Lisa quickly finish their activities and continue rebuilding the town. This mechanic keeps the gameplay dynamic and engaging, allowing players to progress faster and enjoy the various storylines and events.
Expanding the Community
As players progress in The Simpsons: Tapped Out, they rebuild various houses and landmarks, such as Flanders’ house and Springfield Elementary School. Rebuilding the school brings along Principal Skinner and unlocks a series of school-related side quests, including the “Schoolhouse Crock” questline, where players send Lisa and Milhouse to school.
A key feature in The Simpsons: Tapped Out is the Conform-o-meter, Springfield’s rating system. This system encourages players to balance different aspects of their town to achieve a high overall rating. The Conform-o-meter evaluates the town based on various categories, each contributing to the overall score:
Indolence: Buy houses for families to fight and sleep in.Consumerism: Buy stores to get suckers to drop dough.
Tree-hugging: Buy plants to make your town greener.
Vanity: Buy decorations to beautify your town.
Obedience: Buy public buildings to keep society docile.
Gluttony: Buy restaurants for people too lazy to cook.
Righteousness: Keep criminals and graffiti off the streets.
Socialism: Make friends and visit them.
The AI Narrator's Farewell
Upon creating the donut “Lard Land Shop,” Homer’s excitement returns. Ignoring warnings, he attempts to eat the mascots and ends up spending a brief moment in “Donut Jail.” Marge apologizes on his behalf, and Homer is released with free donuts, ready to face the game’s final challenges.