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Fable III (Video Game Review)

Fable III takes place 50 years after Fable 2 and this charming game is full of beautiful new quests and characters. The game doesn't end once you overthrow your evil sibling Logan but you continue by ruling as Queen or King where you make decisions to save Albion. You will level and upgrade weapons by fulfilling certain requirements or quests. There are certain hero based weapons that upgrade based on use. The quests run the game in that your decisions will determine if you are deemed good or evil by the people under your rule. In the game you will search for missing persons or hidden items and one of my favorites is when you are shrunk down and placed onto a tabletop RPG game which makes fun of the many elements of the RPG quest design.
Fable III in a way seems shorter in gameplay then the previous games. This may be due to the fact that the game is so much fun that it seems short-lived when it ends. There is an all new interface is this game where instead of changing weapons in a pop-up menu, you must return to your sanctuary to change items. In order to change an item you must enter the appropriate section, walk up to the rack with what you want to change, select "A" to equip it and then simply press "Start" to return to the game. This can be easier to some or more annoying seeing that you have to do all these extra steps just to change weapons now. In the sanctuary you will also find your interactive map where you can see quests and stores that you can click on and "fast travel" to. I loved this part of the game because it cut out a lot of walking back and forth in the game.
The leveling up part has been changed as well where you use the "Road to Rule" to allocate your stats to upgrade magic and other areas. When you level or finish a part of the plot then a new gate opens in the Road to Rule and you are allowed to open chests to gain valuable skills and items.



 The game has changed a great deal from the two previous games and one of the best changes has to be the online multi-player addition. In Fable III you will have true co-op play where your partner can venture beside you and be able to level up,complete quests and find items. Even though the co-op portion was improved it seemed like the significance your dog carried in this game dramatically decreased. Along the game you can find books to train your dog but it seemed that mine got stupider instead of gaining anything. In Fable 2, your best friend, the trusty pooch was key to finding items and was useful in battles in defeating fiends. In Fable III however you will find your dog spends more time chasing his tail then he does assisting you in quests or defeating enemies.

In the game you can still buy real-estate to increase your empire and this is a great idea to start buying as much property as you can early on. This is so you will have enough money towards the end of the game to help protect Albion and if you want to stay a "good" leader. I found myself at the end of the game having to go back on promises in order to gain enough money to prepare Albion for the final battle. The thing here is that though you can do every evil thing to gain money, somehow you will still end up short. This is why you need to start gaining and saving money early on while you can. 


The "Queen/King ruling" of the game was the most entertaining part and I wish it had been a lot longer. There will be two people who will come before you and present their perspectives on various issues and you will choose the benevolent choice (subtracts funds from the treasury) or the tyrannical (that adds funds to your own personal or royal treasury). You may want to save your game at the start of your reign as queen/king and play both sides to see which one you like best. I thought being evil was a lot more fun then being good and plus some of the end results was hilarious. One for example is instead of turning an old factory into a school, you also have the choice to turn it into a whorehouse. After you do that then you can only adopt orphans outside the building in a alley where they now have to live. It is much harder to pay for sex in this game since now they require you to do certain "friendship quests" before they are willing to jump in the sack. It just seems like a little too much work but there is the new "holding hands" action which allows you to speed things up a bit.


In the game you can deposit money from your personal treasury into the royal treasury to help the people of your world in the doom to come. You can also do the opposite of that but remember you will make yourself more of a tyrant to the people. The road you choose will change your appearance as well. The more good you do then the more attractive you become and this is the opposite for picking the evil path. Sometimes in the game it makes more sense to be a tyrant because being good seems to be more work and you receive less rewards.

In the finale your actions throughout the game will determine how it all ends. Your actions can close or open certain quests within the game so remember that every action has a consequence. The ending to the game is financially driven and can change the outcome. The amount of gold in the treasury determines rather after the battle you come back to a densely or heavily populated Albion. Fable III had a lot of new stuff to offer but I think Fable 2 was much better. I found myself playing Fable 2 for a couple of months while on Fable III only about a week or two. So you definitely do not get yours money's worth from the last installment of Fable but you do get a fun adventure while it lasts. Also you can buy a special edition copy of Fable III that allows you to create your own villager and find her in game. Below is my villager I created but I have still not found her while playing Fable III. 


Score: 7 out of 10Reviewed for Xbox 360





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