Skip to main content

Alone Coming To Oculus Rift In 2014

Greenwood Games has announced that the horror game Alone will release on Oculus Rift in 2014.


With Alone, Greenwood Games presents an interesting new approach to the horror game genre – top American media such as GameInformer, Gamasutra, and Destructoid are sure of it. The twist is the clever connection of a game within the game, which blurs the boundaries between reality and fiction, thanks to the Oculus Rift 3D goggles, making even horror fans shudder. The title’s official release is planned for the 1st quarter of 2014.


Alone puts players into a lonely house at night. Next to an open window, you sit on the couch and play the horror game The Witching Hour, while outside the wind rustles through the woods. But after the first few minutes of the game, strange things start to happen in the house. Stranger and stranger noises, which are actually coming from the game on the television, are suddenly in the player’s living room, creating a spooky atmosphere. Doomed to motionlessness on the sofa and unable to investigate the dragging noises in the attic or the whispering voices, players are at the mercy of their imagination and growing paranoia.

Greenwood Games is now looking for supporters on Kickstarter to transform the prototype into a finished game. The basic financing will already be secured with US-$ 25,000; stretch goals include the localization and further development. The idea for Alone came from the fascination of founders Bryan Cohen and Dan Wallace with horror games, the Oculus Rift VR goggles, and the decision to take part in the Oculus Rift VR game jam in August, 2013. The fact that neither of them owned an Oculus Rift at that point was no obstacle. Rather, the inability to test on the Rift with the appropriate hardware resulted in an essential element of the game, the forced motionlessness of the player – but Alone manages to turn this adversity into a virtue, thanks to the skilled use of 3D goggles and sound, strengthening the game experience even more and leaving behind a lasting impression.

The 10 minute demo is available for free on the official website at www.greenwoodgames.com. Requires the Oculus Rift, Headphones, and an Xbox Gamepad.

Popular posts from this blog

Master Your Aim: Why Every FPS Gamer Needs a Mouse Sensitivity Converter

Say goodbye to floaty aiming and missed flick shots. Here is how math—and a simple tool—can keep your muscle memory razor-sharp across every shooter you play. Whether you are dropping into Valorant for a quick competitive match, warming up in Counter-Strike 2 , or grinding ranked in Apex Legends , every FPS player shares a common goal: hitting shots with absolute precision . Yet, millions of gamers run into a frustrating wall every time they launch a new title—their crosshair feels floaty, sluggish, or way too fast. The problem isn't your mouse, your mousepad, or your skill. The problem is that in-game sensitivity numbers are completely different across game engines . A 1.0 sensitivity in Valorant is dramatically faster than a 1.0 in CS2 or Apex Legends . "Your arm muscles don't learn slider numbers—they learn physical distance on your mousepad. Converting your sensitivity protects hours of built...

How to Build Your Own Fortnite Maps: Step-by-Step

BioGamerGirl.com • Developer Spotlight How to Build Your Own Fortnite Maps: Step-by-Step Mastering Unreal Editor for Fortnite (UEFN) & Creative Mode: Design, mechanics, and monetization. By BioGamerGirl Editorial Team  |  Category: Game Design & Guides  |  Source: fortnite.com/developer Fortnite has evolved far beyond a battle royale juggernaut—it is now one of the most vibrant game creation ecosystems in the world. With millions of players jumping into custom islands daily, game design is no longer locked behind studio walls. Whether you want to build high-stakes 1v1 arenas, intricate story-driven RPGs, parkour deathruns, or atmospheric horror experiences, Epic Games provides the tools to turn your ideas into playable reality. Creative Mode vs. UEFN: Which Tool I...

Blood, Salt, and Unconditional Love: Why Sam and Dean Winchester Transcended Television

When Supernatural debuted on television screens back in 2005, it posed as a gritty, urban-legend-of-the-week horror show. Two brothers in a black 1967 Chevy Impala riding down dark American backroads, hunting ghosts, wendigos, and demons. But as the seasons turned into a fifteen-year legacy, viewers realized the monsters were never the main plot. The true heartbeat of the show was an intense, unwavering bond between two brothers willing to tear down heaven and earth for each other. "There is no me without you. I'm telling you, raised by a hunter, lived like one my whole life... I wouldn't trade it for anything. But if it means losing you? I can't do it." — Dean Winchester More Than Fighting Evil: The Connection We Long For In a world built on fleeting relationships, social media connections, and conditional dynamics, Sam and Dean offered something modern humanity rarely glimpses: absolute, radical devotion . They were flawe...