Skip to main content

Pro Evolution Soccer 2014 Gets Data Pack 2 Adding Tons Of New Content

Konami has announced the release of Data Pack 2 for Pro Evolution Soccer (PES) 2014. The free DLC adds a ton of new elements to the game by bringing all the team rosters up to date alongside 800 new faces to step up the title's realism. The new DLC also releases next to a brand new trailer highlighting all the new content. Read on to learn more.

From the Press Release
Konami Digital Entertainment Inc., has released Data Pack 2 for Pro Evolution Soccer (PES) 2014 title, adding a wealth of new elements to the popular football simulation. The free DLC brings all team rosters fully up to date, and also adds 800 new faces for additional realism. Amongst those benefitting from incredibly increased likenesses are Manchester United’s Da Silva twins, Boca Juniors' Riquelme, Real Madrid's Isco and England midfielder, Jack Wilshere.


Similarly, following feedback been gathered from the PES community, the download also adds a many much-wanted elements to the game. The update extends PES 2014’s online elements, with the long awaited addition of the 11 Vs 11 mode, enhancements to chat elements, and gameplay tweaks. A new ‘Team Play’ lobby system has been incorporated, together with Online competitions and Master League Online competitions. The popular myPES element is also reintroduced in a greatly expanded form. Working via a new dedicated app, myPES enhances the competitive element of PES 2014, ranking all users and a bank of stats related to each match played. Full details of myPES’s exhaustive new content will be released imminently. New official kits have also been added, with third kits added to the likes of Santos, Palmeiras and Flamengo, while sponsorships have been amended where necessary. New adidas, Nike, Puma and Mizuno boots have also been included, and will be available via the game’s Edit mode, which has also been enhanced for ease of use with the addition of the player base copy and even more user-friendly options.
To learn more, visit the official PES 2014 website.



Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...