Skip to main content

Crytek and Sony Partner Up To Bring Robinson: The Journey To PS4

Crytek has announced a partnership with Sony Computer Entertainment to bring Robinson: The Journey to PS4.


From the Press Release
Combining the breathtaking immersion made possible by PlayStation VR and the game-changing power of CRYENGINE, Crytek today announced a partnership with Sony Computer Entertainment to bring new IP “Robinson: The Journey” exclusively to the upcoming PlayStation®4 virtual reality platform.


Developed by Crytek, Robinson: The Journey invites players to become pioneers as they crash-land on a mysterious planet and set out to uncover the rich secrets it conceals. The game is being crafted to capitalize on the boundless potential of PlayStation VR, and will empower gamers to explore the stunning world around them with an entirely new degree of freedom. The cooperation between Sony and Crytek also underscores the versatility of CRYENGINE for other developers looking to unleash their ideas on powerful VR hardware.

Crytek’s Director of Production, David Bowman, said: “PlayStation VR is the ideal platform for Robinson: The Journey. Our work with Sony so far has made it clear that they want to deliver the most immersive and unique home VR experiences imaginable to gamers, and we’re working hard to make sure Robinson fits that description perfectly.”

For a first glimpse of Robinson: The Journey in action, watch the new trailer for the game at https://youtu.be/aA5pT_H41mY. You can also visit the official website for Robinson: The Journey at www.robinsonthegame.com.

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Plato App Brings Messaging and Gaming To iOS and Android Devices

Plato has released its first public beta for iOS and Android devices.