Skip to main content

Double Cross Makes Its Way To Steam and Nintendo Switch


Double Cross is now available for Nintendo Switch and Steam for $19.99.



Start off 2019 with a bang by solving a thrilling multidimensional mystery filled with brawling combat, a special sling mechanic, diverse platforming missions and more in the action-adventure game Double Cross from 13AM Games, the award-winning developer behind Runbow. Co-published by Graffiti Games and Headup, Double Cross is available today on the Nintendo Switch™ and Steam (PC) for $19.99 USD. To celebrate launch, Double Cross is available with a 25 percent launch discount on both platforms. Nintendo gamers can buy Double Cross in the Eshop, while PC users can also purchase Double Cross on Steam. Discover a goo world, a universe filled with apocalyptic dinosaurs and more in this new launch trailer: https://youtu.be/VoC0LAwN4pA

Double Cross is an exciting action adventure game that blasts players into a multidimensional mystery full of platforming action/adventure. Using the unique proton sling mechanic for a variety of movements and attacks, players must fight an array of enemies as they traverse their way across distinct universes in order to find clues and solve various crimes. Players take on the role of Zahra Sinclair, an agent of R.I.F.T. (Regulators of Interdimensional Frontiers and Technology) whose job it is to maintain peace and order between all dimensions. As Zahra players can collect a rare element called Upgradium to customize their character abilities such as equipping Zahra with permanent fighting moves, stronger attacks and other valuable skills needed to save the multiverse.

“Whether playing on the go in Switch’s handheld mode or docked, players won’t be able to put down Double Cross thanks to its challenging platforming and colorful cast of characters,” said Alex Rushdy, CEO of 13AM Games. “During their travel through the multiverse, players will be introduced to new ways to play, discover and customize their characters to experience a mystery like no other.”

Features Include:

  • Players can custom tailor their play style by collecting Upgradium and using it to level up and unlock RIFT agent gear.
  • Adventure-game style gameplay and an upgrade system that allows players to choose how and in what order they play levels
  • A unique “Proton Slinger” mechanic that allows diversity of movement throughout levels and the ability to grab and throw objects and enemies Varied and upgradeable attacks and combos
  • An intricate story engages players as they solve an interdimensional mystery with a diverse cast of interdimensional characters
  • Slick 2D HD art that draws upon traditional gaming and anime style

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...