Skip to main content

Blizzard Entertainment's Battle.net World Championship Concludes This Week

Blizzard Entertainment's Battle.net World Championship continues this weekend, where the world's top 32 StarCraft II players and top 10 World of Warcraft® Arena teams will go head-to-head for the title of world champion.

The sold-out event takes place at the Shanghai Expo Mart in Shanghai, China, before a local audience of more than 10,000, but eSports fans from around the world can catch all the action live for free via a six-channel HD broadcast on www.battle.net/bwc. In North America, the live-stream action starts on Friday, November 16, at 9:00 p.m. EST / 6:00 p.m. PST, and the second day of broadcasting begins on Saturday, November 17, at 8:30 p.m. EST / 5:30 p.m. PST.

Cohosted by Blizzard Entertainment and its local partner, NetEase, Inc., the Battle.net World Championship is the grand finale to Blizzard's 2012 StarCraft II World Championship Series, featuring more than 30 national and continental tournaments, and the World of Warcraft Arena Global Finals. Over the course of these competitions, millions of eSports fans around the world watched more than 600 pro players face off for a chance to represent their home region on the world stage.

In addition to the intense StarCraft II and World of Warcraft eSports action, the Battle.net World Championship will host a World of Warcraft live raid and dungeon challenges featuring two top Chinese guilds, Stars and Supreme Quicksand, that will be included as part of the free HD live stream.

The latest news and media about the Battle.net World Championship, as well as detailed StarCraft II finalist and World of Warcraft Arena team information, can be found at the official Battle.net World Championship website: www.battle.net/bwc.

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

550 Geese Killed at the Request of an HOA — And the Question We Can’t Ignore

In Madison, Alabama, more than 550 geese were captured and killed in a single coordinated operation carried out by USDA Wildlife Services at the request of a homeowners association. What was described as a “population control effort” has ignited a deeper and far more uncomfortable conversation: When did wildlife become something we simply remove when it becomes inconvenient? According to reports from the Heritage Plantation HOA, the geese population had grown to levels they claimed were “five times” what was considered sustainable for the area. The association said it had spent years attempting non-lethal methods, including deterrents and egg management strategies, before ultimately requesting a full-scale cull approved under federal wildlife guidelines. Nine USDA agents carried out the operation. Within a single night, hundreds of birds that had been living, nesting, and raising young in the community were gone. The HOA cited concerns about sanitation, water quality, and public health...