Skip to main content

The Academy of Interactive Arts & Sciences Announces Winners of Four Scholarships

The Academy of Interactive Arts & Sciences has revealed the winners for their annual scholarship programs. The four recipients are Ji “Atlas” Chen (New York University), Erin Loelius (California Institute of the Arts), Sarah Conde (Kennesaw State University) and Raymond Tan (Ohio State University) who will get a total of $10,000 with $2,500 going to each student from the Randy Pausch and Mark Beaumont scholarship funds.

From the Press Release
The Academy of Interactive Arts & Sciences (AIAS), the professional video games organization advancing the artistic values of the interactive entertainment community, has announced the winners for its annual scholarship programs. Four recipients – Ji “Atlas” Chen (New York University), Erin Loelius (California Institute of the Arts), Sarah Conde (Kennesaw State University) and Raymond Tan (Ohio State University) -- will receive a total of $10,000 ($2,500 to each recipient) through the Randy Pausch and Mark Beaumont scholarship funds. The scholarships are awarded by the AIAS Foundation, the philanthropic arm of the organization.


"The Mark Beaumont and Randy Pausch Scholarships seek to encourage and support a diverse mix of students pursuing games industry careers; students who will help build this young art form in ways we can only imagine today,” said Don Daglow, president and creative director at Daglow Entertainment and president of the AIAS Foundation. “Ji Chen, Sarah Conde, Erin Loelius and Raymond Tan represent a fantastic range of perspectives and special talents, and the Foundation is proud to recognize and back them in their studies."

“Our scholarship winners are an incredibly diverse mix of talents with pursuits ranging from art to engineering and design to journalism and business,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “It is truly inspiring to see what these students have already accomplished using their smarts and creativity. These four individuals embody the spirit of Randy Pausch and Mark Beaumont that we celebrate with our scholarships. Congratulations to our 2013 scholars!”

The Randy Pausch Scholarship was established by the Academy of Interactive Arts & Sciences in 2008 to honor the memory of Computer Science Professor and Co-Founder of the Entertainment Technology Center at Carnegie Mellon University, Dr. Randy Pausch. The scholarship has been established to support students who are pursuing careers specializing in the development of interactive entertainment. Ji “Atlas” Chen and Erin Loelius are this year’s recipients of Randy Pausch Scholarships.

“Thanks very much to the Randy Pausch scholarship committee,” said Ji Chen, a New York University MFA candidate studying Game Design. “It is such a warm welcome from the game industry to a humble student from China trying to find his place in this new land.”

"I am so thankful to the Academy of Interactive Arts and Sciences for supporting artists in their pursuit to further the digital art world,” said Erin Loelius, a CalArts student studying Character Animation. “Randy Pausch is such an inspirational figure in digital media and it's a great honor to be awarded on his behalf. I intend to prove I'm a rightful candidate with the work I produce this year at CalArts, which thanks to them, I am able to put not just my time into but all of my heart and energy."

The Mark Beaumont Scholarship was established by the Academy of Interactive Arts & Sciences in 2010 to honor the memory of COO of Capcom North America and Europe, Mark Beaumont. This scholarship has been established to support students who are pursuing careers specializing in the business of interactive entertainment. Sarah Conde and Raymond Tan are this year’s recipients of Mark Beaumont Scholarships.

"I am so incredibly grateful for this opportunity from the Academy of Interactive Arts and Sciences,” said Sarah Conde, a Kennesaw State University graduate student studying Global Integrated Communication. “I am confident that the Mark Beaumont Scholarship will enable me to pursue my research interests and positively contribute to the video game industry. While the world of interactive entertainment is becoming more and more diverse each day, there is still a great deal of work to do. Women deserve to have a voice in games, and now I feel ready to truly use mine."

“I am very grateful for the opportunities and support I have received throughout my life and in my college career; as I enter my last year of college, I do so with a clarity of mind and a knowledge of the impact I have had on the interactive media industry and the impact my generation stands to make,” said Raymond Tan, a Ohio State University undergraduate student studying Mechanical Engineering with a minor in Entrepreneurship. “It is an honor and a privilege to have been selected as a Mark Beaumont scholar and this scholarship is a testament to this industry’s commitment to paying it forward and investing in tomorrow’s leaders.”

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...