Skip to main content

Trendy Entertainment Announces Defense Council for Dungeon Defenders II

Dungeon Defenders II is a free-to-play game in development for PC, Mac, and Linux that is scheduled to release next spring. Trendy Entertainment has announced formation of a Defense Council which will allow players to give direct feedback in the development of the game. Read on to learn how you can gain entry and much more.
From the Press Release
Trendy Entertainment today announced the formation of the “Defense Council” a new advisory council that will allow players with a vested interest in the development of the game to provide early, focused feedback directly to the development team.


"We will be involving the whole community in Dungeon Defenders II's development. Right now we're taking our first steps toward that goal with the Defense Council," explained Dave Loyd, Studio Director at Trendy Entertainment. "The Council is an opportunity for dedicated fans to play and provide feedback on the game in its earliest state. As time passes their responsibilities will grow, and we're excited that their first act as Council members will be raising a large amount of money to improve the lives of children in hospitals around the world."

Devised in conjunction with gaming industry charity funds Humble Bundle and Child’s Play, the initiative is designed to follow through on the company’s commitment to community engagement and interaction throughout the development process. Entry to the Defense Council will be granted starting today, November 11 at 6PM EST, to the first 500 participants that raise $30 or more via the Humble Bundle, with contributions donated to Child’s Play, a service delivering invaluable gaming experiences to hospitalized children worldwide. Trendy Entertainment will also open up more Council seats, including but not limited to auctions for 10 seats on eBay, with the resulting proceeds going directly to Child’s Play.

This project will offer participants the opportunity to influence the evolution of Dungeon Defenders II in an early and meaningful way. Defense Council members will have access to bi-weekly gameplay sessions, with frequent and significant opportunities to deliver feedback directly to the development team as select game systems, mechanics, heroes, maps and more are being created and tested. A dedicated developer blog will provide ongoing insight into behind-the-scenes decision-making. In addition, Council members will be forever immortalized in the game’s world as members of the Sunderguard, a faction in the storyline. Members will maintain their seats for the first term of the Council after the game launches, continuing to influence decisions that shape the war against the Old Ones’ invasion of Etheria.

In Dungeon Defenders II, the land of Etheria has been invaded by the Old Ones and players must rally, alone or with friends, against the invasion. The game features brand new combat and defense placement systems that synchronize the roleplaying, action, and tower defense elements of the franchise for even more strategic gameplay. New defense and ability interactions make for exciting, emergent gameplay and new environmental traps increase variety and strategic planning throughout each level in the game.

Humble Bundle will oversee the application/donation process, and the first 500 people to raise $30 or more for Child’s Play will gain seats on the first Defense Council. For more information, please visit www.DungeonDefenders2.com.



Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...