Skip to main content

Justice Monsters Five Now Available For iOS and Android

Justice Monsters Five now a full minigame on iOS and Android devices.


Hugely popular in the Kingdom of Lucis with Crown Prince Noctis and his friends among its fans, JUSTICE MONSTERS FIVE™, the pinball minigame in FINAL FANTASY® XV, is now a full-fledged mobile app. This brand-new style of pinball game combines role-playing elements with some of the franchise’s most iconic monsters.


Players join the Justice Monsters – Bomb Bro, Casanova Coeurl, Fab Flan and Lamiana – in the struggle to save the Nova Galaxy from the diabolical Lord Vexxos. Using simple touch and flick controls, engage in exhilarating battles, unleash special attacks, and recruit and train new monsters to fight for justice and defeat the forces of evil.

To celebrate the launch, SQUARE ENIX® is awarding players with special in-game items, including 150 Golden Orbs and Daily login rewards (5 Golden Orbs per day) from now until September 25 at 8:00 a.m. Pacific.

The game is now available as a free download (with in-app purchases) on iOS and Android devices, and will be coming soon to Windows 10. This minigame will also be playable at Crow’s Nest Diners in FINAL FANTASY XV when it launches worldwide on November 29.

Players can download the game today at the following links:

App Store: https://itunes.apple.com/us/app/justice-monsters-five/id1075780355?mt=8

Google Play:
https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.jusmonvw&hl=en

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...