Skip to main content

Yakuza 0 Getting The Business Edition That Includes Stainless Steel Business Card Holder


Sega has announced new details for the Yakuza 0 "The Business Edition."


Putting the term "organized" in "organized crime" means one thing and one thing only: Taking care of business. And in Yakuza 0's 1988-era Tokyo, business is BOOMING. And I say that with zero hyperbole because Yakuza 0's main protagonist, Kazuma Kiryu goes from debt collector (the physical kind) to real estate mogul within the red-light district of Kamurocho. Or in Goro Majima's case, the manager of The Grand Cabaret. What, you thought Kiryu just swaggered around town in his boss suit for no other reason that it made him look like a badass? WRONG! It's to look like a badass AND take care of business.


So, in keeping line with that tradition of getting things done, we've created the Yakuza 0 "The Business Edition" for everybody who pre-orders or manages to snag a launch day copy of the game. How will this help, you might ask? Because we've included the following:

  • A Stainless Steel Business Card Holder - This edition of the game will come with an ultra sleek business card holder tailor made for gangster executives. Show everyone in the boardroom you mean... business when it's time to whip out the cards, because Kiryu's 'Ryu' (dragon) and Majima's 'Hanya' (demon) tattoo design adorn each side of the card holder.
  • Three Business Cards - In addition to the card holder, the Business Edition also comes with three professional business cards from Tachibana Real Estate's Kazuma Kiryu, Cabaret Grand's Goro Majima, and the cabaret club Sunshine's hostesses. A major key to business is networking, so it would probably be a good idea to keep these cards somewhere close at hand. Besides, who wouldn't want a colorful card graced with the lovely ladies from Sunshine?

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...