Skip to main content

Plato Public Beta Delivers Messenger App for Multiplayer Gaming To iOS and Android


Plato has released its public beta messenger app for multiplayer gaming on iOS and Android.


Plato, the first messenger app created specifically for multiplayer gaming, today released its public beta for iOS and Android platforms. Plato seamlessly combines messaging and gaming within its cross-platform app, enabling users to play multiplayer games instantly while chatting with anyone.


Whereas many other messaging apps treat games as an afterthought, Plato is the first to offer a complete multiplayer gaming package combined with a seamless chat interface. While some messengers mostly offer single-player or high-score based games, Plato is the only messenger that is focused on real-time multiplayer games to foster a true social gaming experience.

All games on Plato are playable instantly through Plato’s proprietary platform, without needing to ever download games separately. Users can start a game directly with a friend or play larger multiplayer games in a group. All game moves are updated live, and also sent as chat messages for those that prefer asynchronous play.

Users can watch a game in a group as a spectator and continue to chat seamlessly without leaving the games. Additionally, users can connect and play with anyone other than their friends globally with Plato’s own matchmaking system. Plato is launching its public beta with 11 multiplayer games, including Pool, Hold’em, Chess, Backgammon, Spades, Hearts - all created using Plato’s proprietary game development and publishing platform. While currently focused on curating an initial catalog of high quality first party multiplayer titles, Plato plans to open its messenger game publishing platform to third party developers in the future.

With over $3 million in seed funding, Plato is founded by the original creators of Yahoo! Games, and backed by angel investors from WhatsApp. Plato’s team brings unparalleled and unique expertise in building social gaming platforms for mainstream and mobile audiences.

The public beta for Plato is available globally starting today for iOS and Android devices:

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...