Skip to main content

Mable & The Wood Coming To Xbox One and Switch


Mable & The Wood
coming to consoles. Read on to learn more.

Long ago before the month became September, Mable & The Wood launched on Steam and now the Metroidvania game from Graffiti Games and Triplevision Games is coming to Xbox One on September 18 and the Nintendo Switch on October 10 for $14.99 USD. In Mable players hunt down massive beasts and, upon destroying them, shapeshift into their form in order to use their power to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses. Unlike most Metroidvanias Mable does not allow players to run, jump and kill on their own. Instead, they must use non-human forms to attack creatures and traverse through difficult challenges.

The game’s key features include


  • Free Reign – Players are free to make decisions on how they play and what they slay.
  • Combat is Movement - Mable isn’t strong enough to lift her magical sword, so she must use it in unique ways to help move through the world. Players can use non-human forms to harm enemies for a limited time, but vanquishing creatures extends her power.
  • Hunt Great Beasts and Take Their Shape - Defeat the great beasts to take their abilities and transform into a giant mole, medusa, spider and more.
  • Explore a Dying World - A large and varied fantasy world, brought to life with state-of-the-art pixel technology and a beautiful original soundtrack.
  • Multiple Endings – Mable features different routes to take through the world and secrets to discover that provide players with multiple endings

Popular posts from this blog

Huntsville Comic & Pop Culture Expo 2026 Wrap-Up

Another year, another packed weekend of fandom in the Rocket City The 2026 Huntsville Comic & Pop Culture Expo has officially wrapped, closing out three energetic days at the Von Braun Center and once again proving why it’s considered Alabama’s largest celebration of geek culture. From April 17–19, fans from across the region gathered for a weekend that blended celebrity encounters, gaming, cosplay, and community into one sprawling pop culture showcase. A Weekend That Delivered for Fans This year’s event marked the 11th edition of the expo, and it leaned fully into its reputation as a destination convention. With a diverse crowd and programming that spanned all corners of fandom, the show floor stayed busy from opening Friday afternoon through Sunday’s final hours. Attendees explored a massive lineup that included over 200 vendors, artist and author alleys, panel discussions, and dedicated gaming spaces. Whether fans came for collectibles, comics, anime, or tabletop sessions, t...

Water for Elephants: An Immersive Circus Journey (Event Preview)

Step into a traveling circus brought vividly to life on stage. This fresh musical transforms the bestselling novel into a tactile, immersive experience. The rumble of tracks, the sway of ropes, the flash of lights… all come alive as the stage shifts beneath the performers’ feet! A young man leaps onto a moving train and discovers a new life with a traveling circus. An older version of him narrates, weaving memories through the unfolding events. The story remains clear even as the stage bursts with energy and movement. The music pulses through every scene, thanks to PigPen Theatre Co. Their sound hits with power, then pulls back to let the silence speak. Drums and brass slice through the energy, while softer moments find space to breathe and resonate. Jessica Stone directs with confident, sweeping movements and a calm, steady presence. Rick Elice’s script holds the emotional core tightly, making every moment resonate. The show feels authentic… worn hands, weary smiles, and subtle action...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...