Dragon’s Dogma 2 roars back onto the scene, and let me tell you, Capcom did not come to play. From the moment you boot this up on PS5, Xbox Series X/S, or PC, you’re hit with a world that feels alive in ways most RPGs only dream of. Seriously, I’ve played a ton of open-world games, and this one? It’s got that rare “I’m not just playing a game, I’m living in it” vibe.
The graphics immediately grab you. The first dragon you see is jaw-droppingly massive, and the way light glints off its scales… I legit paused for a solid minute just to stare. Capcom’s devilishly good at creating worlds that feel real and fantastical at the same time, and Dragon’s Dogma 2 takes that to a whole new level.
Combat is back with that signature Dragon’s Dogma flair—fast, fluid, and full of tension. If you loved climbing monsters in the first game, get ready to have your jaw on the floor. I literally hung off a hydra’s tail for five minutes, dodging its attacks, and screamed out loud when it shook me off. Pure adrenaline.
The Pawn system returns, and it’s better than ever. You can now customize their AI behaviors way more intricately, and seeing your pawn interact with other players’ creations is just… chef’s kiss. I spent an entire session just tweaking my pawn and watching them shine in battle. It’s addictive.
Story-wise, Dragon’s Dogma 2 pulls you in from the first cutscene. Your character isn’t just some random hero—they’re caught in a web of fate that feels epic but personal. The writing hits the sweet spot between dramatic and witty, which is something I didn’t even realize I needed.
Speaking of writing, the side quests are surprisingly deep. You can have a “monster-of-the-week” adventure, sure, but the smaller, character-driven stories pack real emotional punches. One side quest had me crying, then laughing, then plotting how to sneak up on a griffin. It’s that rollercoaster that keeps the game feeling fresh.
Magic and abilities got a huge upgrade. Spells feel weighty, and each class feels distinct. I went full Mystic Knight on my first playthrough, and watching enemies literally shatter under my combined sword-and-spell attacks was beyond satisfying. It’s like Capcom finally found the perfect balance between flashy and tactical.
The new open world is massive. Gransys and the surrounding regions feel more alive than ever, with weather systems and NPC schedules that actually matter. I stumbled across a village being attacked by goblins and had to sprint through mud while dodging arrows—again, game paused, jaw on floor.
Mounts return with a vengeance. Riding through valleys or scaling mountains on a giant wyvern? Pure fantasy dream fuel. Capcom really leaned into making traversal fun, and trust me, it shows. Every peak, cliff, and canyon is a photo-op waiting to happen.
Monsters are smarter now. They flank, they adapt, and sometimes they downright troll you. I spent 20 minutes strategizing against a basilisk only for it to sneak up behind me while I was admiring the view. Rage? Maybe. Adrenaline rush? Absolutely.
Crafting and loot are surprisingly satisfying. Not only do weapons and armor look badass, but upgrading them actually feels rewarding. I spent hours hunting materials just to make my ultimate battle gear, and it felt like the best grind I’ve had in years.
Dialogue options are subtle but meaningful. Your choices aren’t “good vs evil” in a cartoonish way—they affect relationships, world events, and even which factions will attack you. It’s nuanced storytelling, and it’s amazing to see in an RPG this big.
Boss fights are cinematic and brutal. Every big encounter feels like a set piece, and I love that there’s no hand-holding. You have to learn patterns, exploit weaknesses, and sometimes… just run for your life. Capcom hasn’t lost that thrill from the original game.
The soundtrack hits all the right notes. It’s sweeping when it needs to be, tense during fights, and eerily beautiful in quieter moments. I caught myself humming tracks long after I had closed the game. Music in RPGs is always a big deal, and Capcom nailed it here.
AI companions, both pawns and NPCs, are surprisingly competent. I’ve had so many games where companions just get in the way, but here, my pawn actually saved my life multiple times. Watching them climb monsters and perform epic attacks is genuinely satisfying.
The lore expansion is impressive. The world feels layered, with hints of ancient civilizations, political intrigue, and mysterious magic. I spent hours just exploring and piecing together backstory from scattered notes. It’s immersive in the way only a truly rich fantasy world can be.
Accessibility options are thoughtful. You can tweak combat difficulty, text size, and even camera behavior. I appreciate that Capcom made the game feel approachable without dumbing it down. Everyone can enjoy the chaos and wonder.
Graphical fidelity on next-gen consoles is next-level. Hair movement, armor reflections, environmental effects—it’s all smooth and polished. PS5’s haptic feedback makes combat feel almost tactile, like you’re swinging a real sword. The tech really amplifies the immersion.
Fishing, hunting, and other small activities are surprisingly fun. They’re optional, sure, but they give the world weight. I spent a whole afternoon fishing and crafting gear, which I never thought I’d enjoy as much as the main story.
Fast travel is convenient but doesn’t kill exploration. Capcom balances it perfectly—you can zip across the map, but you’re always tempted to wander and stumble into something awesome. I’ve discovered hidden dungeons, treasures, and even mini-bosses by accident.
The enemy variety is spectacular. From goblins and ogres to entirely new dragons and nightmarish creatures, battles never feel repetitive. Each new encounter forces you to adapt, and I loved that constant challenge.
Multiplayer is subtle but meaningful. Sharing pawns with friends or the community adds layers of strategy, and seeing how others build their companions is endlessly entertaining. It’s cooperative chaos without being intrusive.
I have to talk about the humor. Even in this epic, intense world, the game finds room for clever jokes and playful moments. One of my favorite pawns kept tripping over everything—it was hilarious but oddly endearing.
Dragon’s Dogma 2 is the rare sequel that feels both familiar and fresh. It respects what fans loved while expanding in every conceivable way—bigger world, smarter enemies, deeper systems. Capcom didn’t just make a sequel; they made an evolution.
Overall, this game is a must-play for anyone who loves action RPGs. Whether you’re a veteran of the original Dragon’s Dogma or brand new to Gransys, this game will suck you in and refuse to let go. I haven’t had this much fun exploring, battling, and laughing in an RPG in years.
Game Information:
- Publisher: Capcom
- Developer: Capcom
- Reviewed on PS5: Yes
- Original Release Date: March 22, 2024
- Score: 9.5/10
“Dragon’s Dogma 2 isn’t just a game—it’s a sprawling, chaotic, and utterly addictive fantasy adventure that you’ll never want to put down.”
