
Onirism catapults you into the candy‑coated, surreal playground of Crearia as Carol, a ten‑year‑old firecracker on a one‑girl quest to reclaim her stolen plushie, Bunbun.
The game fuses brisk platforming, chaotic shooter set pieces, and a parade of delightfully weird encounters; think bubble guns and rocket toys against sentient dolls and megalomaniac botanists; into a single, kaleidoscopic romp.
It’s loud, gleefully absurd, and overflowing with imaginative touches that spark genuine wonder; when the systems align you get moments of pure, inspired joy, and when they don’t the rough edges are painfully obvious, reminding you this is a bold, ambitious title still finding its polish.
What the Game Feels Like
Carol’s journey feels like a child’s fever dream run through a neon arcade shooter: candy‑bright palettes, delightfully nonsensical set pieces, and a steady stream of goofy one‑liners that keep the tone buoyant.
Levels are compact and labyrinthine rather than sprawling, favoring branching paths, hidden nooks, and bite‑sized encounters that reward exploration and curiosity over long sightlines.
Combat is kinetic and gleefully absurd; bubble launchers, foam‑dart blasters, and rocket toys turn skirmishes into chaotic, cartoonish ballets where timing, movement, and weapon choice all matter.
Enemies behave with unpredictable, often hilarious patterns, so fights feel less like rote target practice and more like improvisational encounters that can flip from charming to frantic in a heartbeat.

Scope and Systems
• Levels and chapters: 20+ handcrafted stages across 10 chapters; each level brims with secrets, environmental puzzles, and distinct biomes that reward exploration and curiosity.
• Enemies and bosses: 300+ enemy types and 20+ bosses deliver a surreal bestiary; varied behaviors and telegraphed attack patterns keep encounters fresh and unpredictable.
• Arsenal and gadgets: 300+ weapons and gadgets, from bubble launchers to rocket toys; encourage wild experimentation and goofy, effective loadouts.
• Cosmetics and vehicles: 200+ costumes and 20+ rideable vehicles (planes, mechs, hovercrafts) add personality, emergent moments, and replay value.
• Multiplayer: Local and online modes let friends join the chaos for co‑op boss runs or competitive mayhem, turning single‑player antics into shared, unpredictable fun.

Strengths
• Inventive tone: Whimsical art and off‑kilter humor give Onirism a singular voice, its playful absurdity and childlike imagination set it apart from grittier shooters and make every encounter feel like a tiny, surreal story.
• Variety: A vast bestiary, hundreds of weapons and gadgets, dozens of costumes, and rideable vehicles combine into a sandbox of emergent moments; encounters shift depending on loadout and approach, encouraging experimentation and surprise.
• Pacing: Compact, event‑dense levels keep momentum brisk; short runs, branching paths, and hidden side events reward curiosity and make exploration feel consistently rewarding rather than filler.

Rough Edges and Technical Concerns
• Bugs and stability: The 1.0 launch feels rushed in places; players report a range of disruptive issues, from endless out‑of‑bounds loops and inconsistent savepoint behavior to matchmaking and co‑op failures. These bugs break momentum, force repeated retries, and can turn otherwise delightful runs into frustrating slogging sessions.
• Polish variance: Systems oscillate between polished and precarious: some mechanics, encounters, and visual moments feel fully realized, while others reveal clear QA gaps (collision oddities, animation pops, UI edge cases). The result is a game that frequently dazzles in concept but sometimes falters in execution.
• Early access hangover: Years in early access have built high expectations and a long bug backlog. Crimson Tales is pushing patches and hotfixes, but buyers should anticipate a post‑launch window of iterative fixes and quality improvements before the experience reaches its intended smoothness.

Community and Developer Notes
Crimson Tales has leaned heavily on community feedback throughout development, and the studio has committed to sustained post‑launch support; engine upgrades, targeted content patches, and ongoing quality‑of‑life work.
The 1.0 launch arrives with high‑profile voice talent and a celebratory, player‑focused tone from the team, but the release also carries known multiplayer and stability rough spots that the studio is actively addressing.
Players should monitor official channels for patch notes, hotfixes, and recommended runtime/driver guidance; once the developers prioritize QA and the promised updates land, Onirism’s imaginative design and chaotic charm will be far easier to enjoy without interruption.

Who Will Love It
• Recommended for: Players who adore whimsical, idea‑driven games, fans of arcade‑style shooters with a sense of humor, and anyone who enjoys collecting weapons, outfits, and secrets.
• Caution for: Players who need a polished, bug‑free experience at launch or who dislike technical interruptions in single‑player progression.
Final Verdict
Onirism is a wildly imaginative, frequently inspired adventure that wears its creativity proudly. At its best it’s a gleefully chaotic playground; an endless parade of inventive weapons, eccentric enemies, and visual gags that spark genuine delight and surprise.
That exuberance is tempered by technical hiccups that can interrupt momentum and turn joyous runs into frustrating detours. If the game’s candy‑colored aesthetic and systems appeal to you, monitor patches and community reports; once the studio smooths the rough edges, Onirism could easily become a memorable standout.
Watch and Wishlist
• Why wishlist: Stability fixes, hotfixes for multiplayer, and major engine/content patches materially change whether Onirism is playable and fun; wishlisting ensures you get demo drops, patch alerts, and sale notifications so you can buy when the experience is stable.
• Platforms to track: PC (Steam demo and full release) is primary for patches and community troubleshooting; also watch for console ports (PlayStation, Xbox, Nintendo Switch) and any handheld/VR adaptations that may ship with extra polish.
• How to stay informed: Wishlist on Steam and enable notifications; follow Crimson Tales and Shoreline Games on social channels and join the official Discord for pinned workarounds and dev replies; watch devstreams and read patch notes before purchasing.
Key Takeaways
• Core identity: Onirism is a candy‑bright, surreal action‑platformer built around Carol’s imaginative quest to recover Bunbun, blending childlike whimsy with arcade‑style combat.
• Creative highs: The game excels at inventive set pieces, a huge variety of weapons and enemies, and playful visual and audio design that create memorable, often hilarious moments.
• Scale and variety: Expect 20+ levels, 300+ enemy types, 300+ weapons/gadgets, 200+ costumes, and dozens of rideable vehicles; there’s a lot to collect, experiment with, and replay.
• Pacing and structure: Compact, event‑dense stages favor exploration and short bursts of momentum rather than long arena fights, keeping runs lively and discovery‑focused.
• Technical caveats: The 1.0 launch shows notable stability and QA issues; out‑of‑bounds loops, savepoint quirks, and multiplayer problems have been reported and can interrupt progression.
• Polish is uneven: Some systems feel finished and delightful while others reveal clear QA gaps; the game often dazzles in concept but occasionally falters in execution.
• Developer commitment: Crimson Tales is actively patching and engaging the community; engine updates and hotfixes are expected to address many launch problems.
• Who should buy now: Players who love experimental, idea‑driven games and don’t mind post‑launch fixes will find a lot to enjoy.
• Who should wait: If you need a polished, uninterrupted experience; especially for online co‑op, hold off until multiple post‑launch patches confirm stability and multiplayer fixes.
• Practical next step: Wishlist on Steam, follow the dev channels for patch notes, and try the demo or wait for community confirmation before committing to a full purchase.
Game Information:
Developer: Crimson Tales
Publisher: Shoreline Games
Platforms: PC (reviewed)
Release Date: October 23, 2025
Score: 8.0 / 10
A wildly creative, joyfully chaotic action‑platformer that delivers frequent moments of inspired design and pure fun, tempered by technical roughness that’s fixable with focused post‑launch polish.
“8.0 / 10 - A wildly imaginative, joyfully chaotic action‑platformer that scores highly for its creativity and variety; iron out the technical roughness and it could be exceptional.”