Skip to main content

The Darkness 2 (Video Game Preview)

The last we saw of Jackie Estacado, he had sweet revenge on his mind – and a crapload of trouble with a demonic force. The original release of 2K’s The Darkness managed to turn a few heads in the first-person genre, not only because of its impeccable design, but also because of its gritty tone. The game wasn’t afraid to hold back on tense moments, especially ones involving the death of Jackie’s girlfriend, which he witnessed while standing by helplessly. The game turned out to be a pretty big hit for 2K, and that’s more than enough reason to venture forward with a sequel. A few weeks ago at the Game Developers Conference, we managed to get a sneak peek at The Darkness II, the over the top follow-up to Jackie’s original adventures. He’s back in an adventure that’s even more twisted than ever, thanks to a brand new villain who wants to hoard the Darkness for himself and plenty of new powers that guarantee that Jackie’s not inching away from the bloodshed anytime soon. At the start of our demo, we found Jackie face to face with a menacing madman who somehow knew all about the Darkness, a demonic force that acts with snake-like limbs and keeps in touch with imps that manage to do the bidding of its master. Apparently this guy’s seen its potential, and he knows that Jackie isn’t too thrilled about being bonded with it. That said, he pressures him into trying to give it up, while keeping him nailed to a cross, Jesus style, and trying to force it out of him. But this isn’t where the gameplay takes place.

Rather, it’s told through flashbacks. We then cut over to a sequence where Jackie is walking through a classy restaurant, checking out the people dining around him. His right hand man eventually leads him to a table with a couple of finely dressed women. After the completion of that segment, we were introduced to the second section of gameplay, which involved the powers of the Darkness. Digital Extremes, taking over on development from the folks at Starbreeze, has learned a thing or two when it comes to manipulating these creatures into doing your bidding. Granted, you still have to protect them from light and feed them a steady diet of human hearts, but they’re happily obedient in return, killing bad guys in a number of gruesome yet fashionable ways. For instance, let’s talk about some of the moves. The first has you flinging bad guys to walls, then picking up pipes and launching them directly into their orifices, kind of like a human dartboard. The second actually has you grappling with an enemy, eventually grabbing him with one demon tentacle and using the other to rip through his chest, ala Alien, and eating our his heart that way. But probably the nastiest of the bunch we’ve seen thus far is the Wishbone, where the two demon limbs grab a guy and rip him apart from the crotch. A nasty way to go, indeed.


In addition to providing some killer offense, The Darkness’ arms can also provide cover with the right tools for the job. For instance, one of them can lunge over and grab a car door, which in turn acts as a shield while you can still lean through the window and shoot at enemies. It’s a neat tactic, though the car door won’t last long against the wrong kind of offense. Just saying. Along with creative gameplay components, The Darkness II also features a fresh coat of polish, making it somehow look even grittier than the first game. The environments are outstanding, but indoor and outdoor, and watching thugs fly around the city streets is certainly quite a sight. The Darkness limbs themselves show off a great deal of personality, as they hiss and growl while you meander around the streets, and occasionally enjoy a heart-y snack (see what we did there?) in-between action sections. The audio consists of some top-notch dialogue, and, as expected, Mike Patton of Faith No More fame once again returns to voice the Darkness in all its hissy glory.

In addition to providing some killer offense, The Darkness’ arms can also provide cover with the right tools for the job. For instance, one of them can lunge over and grab a car door, which in turn acts as a shield while you can still lean through the window and shoot at enemies. It’s a neat tactic, though the car door won’t last long against the wrong kind of offense. Just saying. Along with creative gameplay components, The Darkness II also features a fresh coat of polish, making it somehow look even grittier than the first game. The environments are outstanding, but indoor and outdoor, and watching thugs fly around the city streets is certainly quite a sight. The Darkness limbs themselves show off a great deal of personality, as they hiss and growl while you meander around the streets, and occasionally enjoy a heart-y snack (see what we did there?) in-between action sections. The audio consists of some top-notch dialogue, and, as expected, Mike Patton of Faith No More fame once again returns to voice the Darkness in all its hissy glory.

Popular posts from this blog

How to Build Your Own Fortnite Maps: Step-by-Step

BioGamerGirl.com • Developer Spotlight How to Build Your Own Fortnite Maps: Step-by-Step Mastering Unreal Editor for Fortnite (UEFN) & Creative Mode: Design, mechanics, and monetization. By BioGamerGirl Editorial Team  |  Category: Game Design & Guides  |  Source: fortnite.com/developer Fortnite has evolved far beyond a battle royale juggernaut—it is now one of the most vibrant game creation ecosystems in the world. With millions of players jumping into custom islands daily, game design is no longer locked behind studio walls. Whether you want to build high-stakes 1v1 arenas, intricate story-driven RPGs, parkour deathruns, or atmospheric horror experiences, Epic Games provides the tools to turn your ideas into playable reality. Creative Mode vs. UEFN: Which Tool I...

Master Your Aim: Why Every FPS Gamer Needs a Mouse Sensitivity Converter

Say goodbye to floaty aiming and missed flick shots. Here is how math—and a simple tool—can keep your muscle memory razor-sharp across every shooter you play. Whether you are dropping into Valorant for a quick competitive match, warming up in Counter-Strike 2 , or grinding ranked in Apex Legends , every FPS player shares a common goal: hitting shots with absolute precision . Yet, millions of gamers run into a frustrating wall every time they launch a new title—their crosshair feels floaty, sluggish, or way too fast. The problem isn't your mouse, your mousepad, or your skill. The problem is that in-game sensitivity numbers are completely different across game engines . A 1.0 sensitivity in Valorant is dramatically faster than a 1.0 in CS2 or Apex Legends . "Your arm muscles don't learn slider numbers—they learn physical distance on your mousepad. Converting your sensitivity protects hours of built...

Blood, Salt, and Unconditional Love: Why Sam and Dean Winchester Transcended Television

When Supernatural debuted on television screens back in 2005, it posed as a gritty, urban-legend-of-the-week horror show. Two brothers in a black 1967 Chevy Impala riding down dark American backroads, hunting ghosts, wendigos, and demons. But as the seasons turned into a fifteen-year legacy, viewers realized the monsters were never the main plot. The true heartbeat of the show was an intense, unwavering bond between two brothers willing to tear down heaven and earth for each other. "There is no me without you. I'm telling you, raised by a hunter, lived like one my whole life... I wouldn't trade it for anything. But if it means losing you? I can't do it." — Dean Winchester More Than Fighting Evil: The Connection We Long For In a world built on fleeting relationships, social media connections, and conditional dynamics, Sam and Dean offered something modern humanity rarely glimpses: absolute, radical devotion . They were flawe...