Death's main goal is to retrace War's steps from each city and dungeon he entered as a means to try to find some type of clues to clear War's name and restore humanity. The story unfolds through well designed (if not a bit graphically antiquated at times) cut-scenes and dialogue that is carried out with NPCs. Every location you venture to has its own side quests and dungeon areas, and the duties you're tasked with as the most feared of all the horsemen range from finding hidden treasure to destroying enemies to your standard fetching quests.
In Darksiders II the best part of the experience is exploration. It is simply massive in scope and dwarfs anything presented in the first game. Traveling through the many creepy dungeons, each with its own hidden dangers, is a harrowing task; but Death is easily up to the challenge. Darksiders II combines several elements of combat, platform and multi-level puzzles with an already satisfying combat style. The combat is fluid, making Death seem more agile and responsive. As you travel, you will also come across rare possessed weapons that are fully upgradable. The skill tree ties in to the combat system with two main trees, Harbinger and Necromancer. Players have the choice to upgrade at will to either of these trees as they progress through the storyline. Essentially one player's rendition of the character of Death will likely be drastically different from another's. The character is fully customizable from head to toe so you can tailor your horseman specifically to your liking.
Another area in which Darksiders II shines is its boss battles. All of the questing and fetching you have to do to complete the game will seem all the more worth it when your eyes fall upon some of the most gigantic bosses to ever be featured in a video game. We're talking giant-sized and gory fun! Darksiders II's soundtrack sets just the right mood with various rock and ambient elements. The soundtrack adds just the right touch to the mostly amazing visuals that work together to give an overall sense of despair and horror.
There is hardly anything to complain about in Darksiders II as it creates a dark, nasty, and near perfect overall experience. It has great replay value with all of the side quests and the Crucible mode DLC, which will have you battling waves of enemies back-to-back for hours. If you loved the first Darksiders, then you will have no trouble falling in love with possibility one of the best sequels ever made.
Published by THQ
Developed by Vigil Games
Rated M for Mature
Available for Xbox 360, PS3(Reviewed), WiiU and PC