There is no argument that we all clamor for more megabits per second down, but with the advent of digital rights management and proprietary platforms like Battlenet, Steam, Gamefly, and Westwood Online, games are increasingly becoming a service that we rent rather than products that we own. Soon they will be more akin to the electricity or gas in our homes rather than the board games in our closet. You will ask your significant other, “Honey, did you remember to pay the gaming bill this month?” Should gaming continue down the path of access rather than ownership?
There is no argument that we all clamor for more megabits per second down, but with the advent of digital rights management and proprietary platforms like Battlenet, Steam, Gamefly, and Westwood Online, games are increasingly becoming a service that we rent rather than products that we own. Soon they will be more akin to the electricity or gas in our homes rather than the board games in our closet. You will ask your significant other, “Honey, did you remember to pay the gaming bill this month?” Should gaming continue down the path of access rather than ownership?
