Skip to main content

Exclusive: Composer Cris Velasco Talks ZombiU

Ubisoft's horror title ZombiU has been a huge hit since its release on Nintendo Wii U. Fans were excited to see such a terrifying title be brought life to life by one of gamer's most beloved companies, and they did a superb job bringing the undead zombie chaos. We recently set down with composer Cris Velasco to discuss ZombiU and to give fans a behind-the-scenes look at this new title.

AMANDA DYAR: ZombiU was a surprise hit for the newly released Nintendo Wii U after it was announced by developer and publisher Ubisoft back at E3 2012. How will your soundtrack for the unique title help create an atmosphere that will keep Wii U owners hooked to ZombiU?

CRIS VELASCO: My score had one main purpose: to scare you. I used a combination of percussion, electric guitars, processed human screams, detuned carnival organs, music boxes, and a string quintet I call “The Apocalypse Ensemble”. Every instrument that was recorded was misused and tortured to create a truly unsettling soundtrack.

AMANDA: ZombiU is one of the many great new launch titles for the Nintendo Wii U. How was creating a soundtrack for a new franchise on a brand new platform different from the other projects you've worked on?

CRIS: It wasn't much different than any other title really. I always strive to do my best to write music that will complement and enhance the gameplay no matter what the project is. ZombiU was special for me though because I've been itching to get back into horror again. Horror games give you the opportunity to use a much wider, and perhaps more interesting, palette than other genres. Ubisoft wanted a very aggressive and violent score as well. It's definitely different than anything I've done before and I had a lot of fun writing it.



AMANDA: The official ZombiU soundtrack features nearly an hour of original compositions. Do you have a particular track on the album that is your favorite, and did you draw inspiration from any other works while working on the game's score?

CRIS: Ubisoft had a very clear and specific idea of how the music should sound when I started writing, so I took most of my cues from them. Also, the images from the game they were sending me were very graphic and horrifying and offered plenty of inspiration all on their own! One of my favorite tracks from the album is “King Boris”. It's very different from anything else on the entire score and I really enjoyed writing it too. There's something so nightmarish about carnival music. To get that demented organ sound, I actually used two different calliopes - a steam-driven organ (originally played through train whistles) and slightly detuned one of them, then played them in unison. It makes for a pretty disturbing effect!

AMANDA: You've recently completed work for other big name games such as Borderlands 2 and Mass Effect 3 and older horror titles such as Clive Barker's Jericho and Hellgate: London. Where does the experience of working on ZombiU rank among your other projects, and what do you enjoy most about working in the gaming industry?

CRIS: Writing the score for ZombiU was definitely a different experience than some of those other titles you mentioned. A lot of the time I feel like I'm scoring the story arc of the protagonist. In Mass Effect 3, for example, the music was a reflection of Shepard's journey to save Earth. Even when things looked grim or impossible even, the music still showed the determination of the people that were heroically battling the Reapers. In ZombiU, there is no real protagonist. The first time I played the game, my character lasted about 5 minutes before a zombie ate my brain. Part of the game mechanic is that you will never be that same character again once you've become infected. It didn't really make sense to score the game through the eyes of anyone. So this score was pure atmosphere. As I mentioned before, its purpose is to scare you, and that's definitely something different from my other experiences in writing music for games.

For me, writing music for games couldn't make me happier. I truly love what I do. It's very gratifying for me to go from something unabashedly epic and orchestral in God of War, to working with Sascha Dikiciyan on a dramatic, ‘80s influenced sci-fi score for Mass Effect, and then jumping into something so brutal and visceral like ZombiU. It keeps me on my toes and makes the creative part of my brain very happy. At least until it’s eaten by zombies!

You can visit the official ZombiU website to learn more about the game.

Popular posts from this blog

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Huntsville Comic & Pop Culture Expo 2026 Wrap-Up

Another year, another packed weekend of fandom in the Rocket City The 2026 Huntsville Comic & Pop Culture Expo has officially wrapped, closing out three energetic days at the Von Braun Center and once again proving why it’s considered Alabama’s largest celebration of geek culture. From April 17–19, fans from across the region gathered for a weekend that blended celebrity encounters, gaming, cosplay, and community into one sprawling pop culture showcase. A Weekend That Delivered for Fans This year’s event marked the 11th edition of the expo, and it leaned fully into its reputation as a destination convention. With a diverse crowd and programming that spanned all corners of fandom, the show floor stayed busy from opening Friday afternoon through Sunday’s final hours. Attendees explored a massive lineup that included over 200 vendors, artist and author alleys, panel discussions, and dedicated gaming spaces. Whether fans came for collectibles, comics, anime, or tabletop sessions, t...

Water for Elephants: An Immersive Circus Journey (Event Preview)

Step into a traveling circus brought vividly to life on stage. This fresh musical transforms the bestselling novel into a tactile, immersive experience. The rumble of tracks, the sway of ropes, the flash of lights… all come alive as the stage shifts beneath the performers’ feet! A young man leaps onto a moving train and discovers a new life with a traveling circus. An older version of him narrates, weaving memories through the unfolding events. The story remains clear even as the stage bursts with energy and movement. The music pulses through every scene, thanks to PigPen Theatre Co. Their sound hits with power, then pulls back to let the silence speak. Drums and brass slice through the energy, while softer moments find space to breathe and resonate. Jessica Stone directs with confident, sweeping movements and a calm, steady presence. Rick Elice’s script holds the emotional core tightly, making every moment resonate. The show feels authentic… worn hands, weary smiles, and subtle action...