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New Trailer Explains how Cello Fortress is Controlled by the Musician

A new trailer has been released for the upcoming release Cello Fortress focusing on how the cello music will affect how the game plays. Slow, high notes controls cannons that will fire at players, while slow chords fires homing missiles towards the player, and these are a just of a few of the many attacks the game can send at the player based on the music. This allows the game's developer, Joost van Dongen, to think a couple steps ahead to make both music and gameplay to work together in harmony. The game is currently touring, allowing fans to attend the event to hear great music and play a fun new game during the same event. Look for Cello Fortress coming to a town near you and read on for more details.

Joost van Dongen, cellist and creator of Cello Fortress, explains the experience from the point of view of the cellist: “The challenge is to not only control the game in the right way, but also play good music while doing so. Just quickly skipping between the various attacks would result in horrible music, so I really need to think ahead a bit and make the music flow fluently from attack to attack. Add to this that it is all improvised, which means that I need to come up with the melodies while playing, and it becomes clear what a challenge this game is for the cellist. The result works brilliantly: playing, hearing and seeing Cello Fortress in action is quite a show!“

For more information on Cello Fortress, check out the official Joost van Dongen developer's blog.

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