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5 Things The Next Generation Need To Drop

In the world of gaming there are a fair few things that are generally annoying, little things that just scream unnecessary. With the eve of a new generation upon us now is as good a time as any time to evaluate these annoyances and hope they don’t surface in the next generation consoles.

5. Multiplayer Passes

Back in the old days the multiplayer aspects of games were simply a bonus addition to the single player mode. Once you’d maxed a game you could then set to work at becoming a master online with your friends and other players around the world. This all changed when a greedy bright spark piped up the idea of forcing gamers to pay for the privilege to play online and so dawned the era of Multiplayer Passes. Many games now utilize this rip off scheme such as Dead Space and Assassin’s Creed however with news that the main culprits (EA) are actually dropping this scheme it’s looking promising that multiplayer codes will simply be a dark moment in gaming’s history.

4. Laughable AI
It’s 2013, why are we still experiencing characters that get stuck in corners?! There’s always one game that serves up AI that’s simply deplorable, it removes all kind of realism associated with the game and ruins the experience all together. The Last of Us has showcased naturally reacting AI meaning characters require a line of sight to head towards you instead of having innate knowledge of your location. This means that thankfully developers are getting the message and are starting to roll out more intelligent Non-Player-Controlled characters (NPC’s) and hopefully we’ll see an end to idiotic AI in the next gen.

3. Wired Controllers

Although this is pretty close to being abolished it would be nice for them to be finally unavailable at all. Wireless is everywhere; it won’t belong until there’s an app to control your toaster or something, so why do we still have the option for wired controllers? The console recharges wireless controllers and there’s no more tangling or tripping which is inevitable with their wired brethren. These days its about the less wires the better so showing wired controllers the door forever is surely round the corner.

2. Loading Screens
Both parties in the next generation console battle have heralded an age without loading screens, or at least a lot shorter ones. Web pages can be loaded in seconds, streaming can be buffered in a few seconds too so booting up a game really shouldn’t take three minutes. Thunderbolt connectivity is swiftly overcoming the USB in terms of data transfer too and it’s likely to see the technology implemented in gaming sooner or later. It’ll be interesting to see just how true the lack of loading screen is in the new consoles however it’s pretty certain that they’re a unanimous pet hate amongst all gamers on every platform. Don’t kid yourself, you hate loading screens.

1. Terminal Bugs

This isn’t the kind of bug that you can just work around, these bugs are literally terminal for your gaming. Normally in the form of corrupt save files or constant freezing they literally render the game unplayable. Commonly found in large RPG’s like Fallout but sometimes in smaller graphically advance games, these bugs have no reason for existence. Developers should be at the stage where games go through rigorous testing before release and if a bug slips through the net that’s catastrophic enough to terminate gameplay then they should set to work immediately to rectify the issue in a speedy patch. You wouldn’t paint a picture and forget to finish a corner or make a sandwich and forget a slice of bread so it’s odd to think games are sold effectively incomplete too. Bugs are sadly an inevitability, especially when dealing with expansive games, however in an ideal world it would be great if they were squashed before release giving gamers a stable and complete game.

What aspects of gaming grind your gears? Do you agree with the above points or feel some of them are necessary sacrifices? Let us know in the comment section below!

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