SEGA Releasing New iPad Game This Fall Utilizing Extreme Reality Technology
SEGA is set to launch a motion controlled iPad game this fall where players will be able to use their full body to navigate the game world. The game will require no additional hardware or sensors and will rely on the iPad camera which utilizes Extreme Reality's technology. Read on to learn more.
From the Press Release
This fall SEGA will launch the first iPad game where players use the motion of their body to control the game, similar to existing hardware based console games. By using Extreme Reality’s technology SEGA will add another category of games to the already popular and ever expanding mobile gaming arena, as this game will be the first full-body motion controlled game on an iPad that uses the native camera within the iPad device, no additional hardware or special sensors required.
The technology comes from Extreme Reality, a company that has spent the last eight years developing what is now just hitting the market as the only software that works via a device’s native camera (tablet, PC, etc.) to provide full-body motion analysis and control for any game, computing device or operating system. They have 14 patents, have raised $15 million, and gaming pioneer Trip Hawkins (founder of EA) serves on their Board. Developers can “motionize” their games or apps by just adding a few lines of Extreme Reality code.
From the Press Release
This fall SEGA will launch the first iPad game where players use the motion of their body to control the game, similar to existing hardware based console games. By using Extreme Reality’s technology SEGA will add another category of games to the already popular and ever expanding mobile gaming arena, as this game will be the first full-body motion controlled game on an iPad that uses the native camera within the iPad device, no additional hardware or special sensors required.
The technology comes from Extreme Reality, a company that has spent the last eight years developing what is now just hitting the market as the only software that works via a device’s native camera (tablet, PC, etc.) to provide full-body motion analysis and control for any game, computing device or operating system. They have 14 patents, have raised $15 million, and gaming pioneer Trip Hawkins (founder of EA) serves on their Board. Developers can “motionize” their games or apps by just adding a few lines of Extreme Reality code.

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