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Epic Unleashes New Unreal Engine 4 Video Focusing On Character Aesthetics‏

Epic has recently launched their Inside Unreal video series that shares all the happening of the Unreal Engine 4. Now fans can check out a brand-new video which focuses on "Character Aesthetics" in order to show how artists employ UE4’s features to create a new layered material system and physically-based shading model which help define the look of characters in the Infiltrator real-time demonstration. Read on.

Epic's Jordan Walker and Zak Parrish discuss how artists crafted the look of characters in the Unreal Engine 4 "Infiltrator" real-time demonstration. This includes a brief walk through of the UE4 art pipeline and layered materials.


Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up under all sorts of lighting conditions. Unreal Engine 4’s new shading model and materials workflow, as seen in the Infiltrator demonstration, offers a welcome reprieve from the tedious, expensive methods of the past. Epic’s new materials pipeline helps artists leverage the power of physically-based shading in a visually friendly way. Materials are easier to implement than ever before, with support for numerous content creation methods that provide equally stunning results in-engine.

To learn more, visit the official Unreal Technology website.



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