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CI Games Adds Steve Hart and Paul Robinson To Its Creative Development Team

CI Games has announced the addition of two industry veterans to their creative development team which are Steve Hart and Paul Robinson. Robinson has worked on NovaLogic’s Comanche and Armored Fist, Pandemic’s Full Spectrum Warrior and Guerrilla Games’ Killzone 2. While Hart has worked on such critically acclaimed games as Sniper Elite v2. Read on.

From the Press Release
CI Games, a fast-growing international developer and publisher of interactive entertainment, is pleased to announce the addition of Steve Hart and Paul Robinson, two industry veterans to their creative development team.


Steve Hart joins CI Games as Executive Producer. His career spans 18 years in the games industry, having recently worked for the past 5 years at Rebellion on a number of their critically acclaimed titles, including Sniper Elite v2.

“This is a great opportunity to join an established company looking to cement its position as a serious player within the global Games Industry,” says Steve Hart, Executive Producer at CI Games. “CI Games vision, drive and determination to become a bona fide AAA developer should be applauded and having seen the likes of Enemy Front & Lords of the Fallen in production, these are exciting times for the company and I’m honored to be involved.”

Paul Robinson joins CI Games’ senior creative and design team, continuing a career which spans over 20 years. Robinson has worked on many cult franchises including NovaLogic’s Comanche and Armored Fist, Pandemic’s Full Spectrum Warrior and Guerrilla Games’ Killzone 2. Prior to that he served in the U.S. Marine Corps and wrote for several TV shows.

“After more than two decades in game development in roles from AI programming, lead design, to game direction across a broad spectrum of genres, I am returning to my roots working on First Person Shooters with CI Games,” says Paul Robinson. “Enemy Front is an interesting and fresh take on World War 2 shooters and a perfect opportunity for me to use my experience in storytelling and game direction to ensure that the project realizes its full potential in those areas.”

Out in 2014 for the Xbox 360, PlayStation 3 and Windows PC, Enemy Front breaks the mold with its unique, non-linear format. The rich, visceral FPS gives players the option to choose what playing style they’d like to adopt, whether it be run-and-gun, stealth or sabotage. The game features a wealth of World War 2 weaponry dynamic AI combat system and clandestine operations that defines Enemy Front as a truly modern-day FPS.

To learn more, visit the official CI Games website.

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