From the Press Release
Extreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced the launch of a new developer zone(www.xtr3d.com/developers) and the opening of its SDK to enable developers to freely evaluate how its unique motion control technology integrates into their games and apps.
Offered as a SDK, Extreme Reality’s Extreme Motion is the only technology to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera. It enables developers to easily add motion experiences to existing games or applications, and to create a wide range of new experiences (applications, games, security solutions and more) that pioneer Natural User Interfaces (NUI) while breaking the physical barriers of current hardware-based technologies. The SDK supports Unity, C++ and C# programming languages for multiple operating systems, including iOS, Windows7 and WinRT.
Several game developers, including SEGA, have integrated the Extreme Motion SDK into games over a variety of operating systems and devices to create a touch-less motion controlled gaming experience, similar to existing console games, but that work on any device that has a camera. Existing “motionized” games include SEGA’s GO DANCE™ (iOS), Side-Kick’s Top Smash Tennis (Win8), Indie Hero’s BeatBoxer+TM (Win7) , and VTree Entertainment’s Pro Riders Snowboard (Win7 & Win8).
The Extreme Motion SDK is offered to developers via a revenue share agreement. This model enables developers, from a college student developing a game in his dorm room to some of the top global gaming brands, to have access to Extreme Reality’s innovative technology.
Developers interested in integrating Extreme Motion control technology into their game or app can visit the Extreme Reality developer zone www.xtr3d.com/developers or apply here to participate in the Extreme iPad Challenge 2013 for a chance to win a grand prize of $10,000 and a meeting with EA founder, and Extreme Reality Board member, Trip Hawkins. All games participating in the challenge and submitted to Extreme Reality by November 15th will receive unlimited free use of Extreme Reality’s Extreme Motion technology in perpetuity.