Oxide Games has revealed a brand-new engine demo to show off their Nitrous Engine entitled Star Swarm. The engine demo will feature two AI sides running real unit AI that are capable of producing large scale renderings. Are you ready to learn more?
From the Press Release
Star Swarm, an engine demo showing off Oxide’s proprietary Nitrous Engine. With two configurable AI sides running real unit AI and physics in real time, Nitrous is capable of simulating and rendering large-scale, complex scenes never before seen in games.
Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to making cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multicore game engine designed specifically for the hardware now common in PCs as well as the Sony PlayStation® 4™ and Microsoft’s Xbox® One™. What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.
To learn more, visit the official Oxide Games website.
From the Press Release
Star Swarm, an engine demo showing off Oxide’s proprietary Nitrous Engine. With two configurable AI sides running real unit AI and physics in real time, Nitrous is capable of simulating and rendering large-scale, complex scenes never before seen in games.
Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to making cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multicore game engine designed specifically for the hardware now common in PCs as well as the Sony PlayStation® 4™ and Microsoft’s Xbox® One™. What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.
To learn more, visit the official Oxide Games website.