Kingdom Come: Deliverance Coming To PS4 and Xbox One
Warhorse Studios has announced that Kingdom Come: Deliverance is officially heading to PlayStation 4 and Xbox One. After a successful Kickstarter, the game has been approved by Sony and Microsoft for the developers to start working on the console versions of Kingdom Come: Deliverance.
From the Press Release
Warhorse Studios, developers of the Kickstarter-funded Kingdom Come: Deliverance, today announced their upcoming title will officially be coming out for the PlayStation 4 and Xbox One home entertainment consoles. Kingdom Come: Deliverance has been approved by both Sony and Microsoft and the developers are currently working on console versions of the game. Warhorse has released some proof of these developments: http://www.youtube.com/watch?v=9Qbj_q3_bls&feature=youtu.be.
With less than three days left in the Kickstarter, Warhorse has raised nearly 3x their initial goal of £300,000 (about US$1.4m). The massive success of their Kickstarter campaign has especially caught the attention of Cloud Imperium Games, developer of the upcoming crowd funded Star Citizen. “It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” said Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!” Read Chris’ extended blog post about this here: https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance
With Kingdom Come: Deliverance officially coming to PS4 and Xbox One, backers for the project now have a few options. Here’s a rundown of what the news means for Kickstarter backers:
Also, in case you missed it, Martin (Executive Producer) and Daniel (Creative Director) sat down and did an AMA on Reddit yesterday. Here’s the link: http://www.reddit.com/r/Games/comments/1y5yj1/we_are_warhorse_studios_developers_of_kingdom/
From the Press Release
Warhorse Studios, developers of the Kickstarter-funded Kingdom Come: Deliverance, today announced their upcoming title will officially be coming out for the PlayStation 4 and Xbox One home entertainment consoles. Kingdom Come: Deliverance has been approved by both Sony and Microsoft and the developers are currently working on console versions of the game. Warhorse has released some proof of these developments: http://www.youtube.com/watch?v=9Qbj_q3_bls&feature=youtu.be.
With less than three days left in the Kickstarter, Warhorse has raised nearly 3x their initial goal of £300,000 (about US$1.4m). The massive success of their Kickstarter campaign has especially caught the attention of Cloud Imperium Games, developer of the upcoming crowd funded Star Citizen. “It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” said Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!” Read Chris’ extended blog post about this here: https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance
With Kingdom Come: Deliverance officially coming to PS4 and Xbox One, backers for the project now have a few options. Here’s a rundown of what the news means for Kickstarter backers:
- For those that backed a tier with a digital copy of the game, they’ll be able to choose which platform they want, on any tier.
- For those that backed a tier with a boxed copy and want a console version, Warhorse will send a box along with some other special items depending on the backed tier.
- Beta access is currently only available on Windows, Linux and Mac but may be coming to consoles at a later date.
Also, in case you missed it, Martin (Executive Producer) and Daniel (Creative Director) sat down and did an AMA on Reddit yesterday. Here’s the link: http://www.reddit.com/r/Games/comments/1y5yj1/we_are_warhorse_studios_developers_of_kingdom/

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