Skip to main content

Metal Gear Solid V: Ground Zeroes (Video Game Review)

Metal Gear Solid V: Ground Zeroes is a new release from developer Kojima Productions and publisher Konami set between Metal Gear Solid: Peace Walker and the upcoming release Metal Gear Solid V: The Phantom Pain. Metal Gear Solid V: Ground Zeroes plays as the prologue to the latter and only contains 7 missions and a couple hours worth of gameplay at most. The lack of content featured in the game is no doubt the biggest gripe fans will have with the new game, but the rest of the content is not surprisingly well done and up to the same high quality of other releases in the Metal Gear Solid series. Gamers on a budget will likely have a problem paying $30 for only part of a game, and rightfully so. It's a bit disappointing to see one of the best game series ever nickel and dime fans that would mostly prefer to wait for the full release rather than paying so much money for a glorified demo.

The Metal Gear Solid series has always been known for its insane storylines, and more recently, its lengthy narrative sequences, but fans will get none of that in Metal Gear Solid V: Ground Zeroes. The game features the return of Snake aka Big Boss on a mission to infiltrate a Cuban military base known as Camp Omega to find and rescue a couple of captured high value targets. Metal Gear Solid V: Ground Zeroes seems to feature a much darker tone than previous Metal Gear Solid releases with a storyline that almost feels believable. Whether Kojima will keep this realism and serious tone moving forward in Metal Gear Solid V: The Phantom Pain remains to be seen though. There isn't a whole lot of story featured in Metal Gear Solid V: Ground Zeroes, with most of the two hours players will spend with the title being spent sneaking around the ocean locked complex rather than watching extended cut scenes.

Metal Gear Solid V: Ground Zeroes is still very much about stealth action gameplay. Players will have access to classic moves and weapons including choke holds, tranquilizer guns and other stealth weapons, and it's still important to remain undetected for as long as possible. Once spotted, players will experience a quick pause in the action that gives just enough time to plan and execute a counterattack on an enemy, though Snake is not even close to being invulnerable. Players receive lettered ranks at the end of each mission based on their performance that includes measurements of time, how many times Snake was spotted and how many enemies were killed during the mission. Metal Gear Solid V: Ground Zeroes allows players to experience the game in any way they choose, but for the best ranks, players will want to stick to the shadows and avoid confrontation as much as possible.



The seven missions included in Metal Gear Solid V: Ground Zeroes make the game a short one to be sure, but there is a decent variety of mission types. Most missions are the classic infiltrate a building and extract a particular item or break into a heavily watched building to rescue a prisoner, but there are others included in the Side Ops section of the game that include more action oriented content such as one particular mission that focuses on a shoot out with enemies from the heavy gun of a helicopter. One other cool feature included in Metal Gear Solid V: Ground Zeroes and said to be part of Metal Gear Solid V: The Phantom Pain as well is non-linear gameplay that allows many missions to be accessed in the order players choose in order to progress through the game. It's a nice touch that helps give Metal Gear Solid V: Ground Zeroes a bit of replay value despite its short length.

Depending on the system players pick up Metal Gear Solid V: Ground Zeroes, there are console specific missions available as unlockable content in the game as well. These are unlocked through finding the hidden XOF patches hidden around Camp Omega to add a bit more length onto the game. Even when searching for every hidden item and playing through every mission multiple times, most players will still see all the game has to offer in just a few short hours. This hardly makes Metal Gear Solid V: Ground Zeroes worth a purchase at full retail price, but it's worth checking out at a discount or with a rental.

Metal Gear Solid V: Ground Zeroes is a fantastic looking game across all platforms. We thought the game looked especially impressive on next generation consoles with great lighting that makes Camp Omega look drastically different between night and daytime based missions, while spotlights cast lens flares that help players remain hidden and simply look pretty awesome too. Character models are also highly detailed, and the game seems to run at a smooth frame rate across both PlayStation 4 and Xbox One. Voice acting is another strong feature of Metal Gear Solid V: Ground Zeroes with actor Keifer Sutherland providing the voice of Snake. Controls in the game are also easy to grasp, which is lucky, considering gamers won't have too much time to pick them up before the game comes to an abrupt end.

It's easy to see the biggest problem with Metal Gear Solid V: Ground Zeroes is its inexcusable campaign length. Gamers could easily pick up one or two fantastic games in a sale that released within the last year for the same price as what Konami is asking for Metal Gear Solid V: Ground Zeroes. Many fans have already voiced their displeasure with the price range of the game, while many others will most likely avoid the new game altogether without a second glance. Metal Gear Solid V: Ground Zeroes isn't a bad game, but it's too short and too expensive to be an easy game to recommend. Pick up a copy of Metal Gear Solid V: Ground Zeroes if you just can't wait for the release of Metal Gear Solid V: The Phantom Pain in 2015.

Metal Gear Solid V: Ground Zeroes is now available from all major retailers for the MSRP of $29.99 and can be purchased for PlayStation 4, PlayStation 3, Xbox One & Xbox 360. Metal Gear Solid V: Ground Zeroes is rated M by the ESRB. For more information on the game, check out the official Metal Gear Solid V: Ground Zeroes website.

Game Features:
  • Single Player
  • Prologue for Metal Gear Solid V: The Phantom Pain
  • 7 Missions in Total
  • Non-Linear Gameplay
  • Trophy/Achievement Support

Game Information:
Developer: Kojima Productions
Publisher: Konami
Platforms: PlayStation 4 (reviewed), PlayStation 3, Xbox One & Xbox 360
Release Date: March 18, 2014

Score: 6 out of 10

Popular posts from this blog

Huntsville Comic & Pop Culture Expo 2026 Wrap-Up

Another year, another packed weekend of fandom in the Rocket City The 2026 Huntsville Comic & Pop Culture Expo has officially wrapped, closing out three energetic days at the Von Braun Center and once again proving why it’s considered Alabama’s largest celebration of geek culture. From April 17–19, fans from across the region gathered for a weekend that blended celebrity encounters, gaming, cosplay, and community into one sprawling pop culture showcase. A Weekend That Delivered for Fans This year’s event marked the 11th edition of the expo, and it leaned fully into its reputation as a destination convention. With a diverse crowd and programming that spanned all corners of fandom, the show floor stayed busy from opening Friday afternoon through Sunday’s final hours. Attendees explored a massive lineup that included over 200 vendors, artist and author alleys, panel discussions, and dedicated gaming spaces. Whether fans came for collectibles, comics, anime, or tabletop sessions, t...

Water for Elephants: An Immersive Circus Journey (Event Preview)

Step into a traveling circus brought vividly to life on stage. This fresh musical transforms the bestselling novel into a tactile, immersive experience. The rumble of tracks, the sway of ropes, the flash of lights… all come alive as the stage shifts beneath the performers’ feet! A young man leaps onto a moving train and discovers a new life with a traveling circus. An older version of him narrates, weaving memories through the unfolding events. The story remains clear even as the stage bursts with energy and movement. The music pulses through every scene, thanks to PigPen Theatre Co. Their sound hits with power, then pulls back to let the silence speak. Drums and brass slice through the energy, while softer moments find space to breathe and resonate. Jessica Stone directs with confident, sweeping movements and a calm, steady presence. Rick Elice’s script holds the emotional core tightly, making every moment resonate. The show feels authentic… worn hands, weary smiles, and subtle action...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...