Women in Games International, also known as WIGI, has announced a new advisory board for the group that will help create new and interesting programs to work towards making the gaming industry a more diversified workplace. The company supports females in other walks of life as well including working closely with the Girl Scouts of America to run special programs and even award video game design patches for the group. The new advisory board includes high ranking members of some of the biggest video game companies in the world, so read on to learn more.
The new WIGI advisory board members include:
“I want to continue the support of inclusion within the global gaming community, and I admire WIGI as an organization that does just that,” said Kelsey Wesley, global specialist on the Electronic Arts Diversity and Inclusion team. “I want to help spread awareness of the contributions women have made in this exciting and fun technology-driven industry.”
"Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen," said Belinda Van Sickle, president and CEO of WIGI. "This advisory board will enable us to move forward with some of those initiatives and help us continue supporting existing programs like GameMentorOnline. We can't wait to see what a difference having this group will make for us, and ultimately everyone in the industry."
For more information on the group, check out the official Women in Games International website.
The new WIGI advisory board members include:
- Stephanie Barish, CEO, IndieCade
- Brenda Bailey Gershkovitch, CEO, Silicon Sisters Interactive Inc.
- Germaine Gioia, Founder/President, Playlife Media
- Erin Hoffman, Game Design Lead, GlassLab Institute of Play
- Bibi Jackson, GDC Events/ADC Events/Game Network Properties, UBM Tech
- Ginger Maseda, Director Global Talent Acquisition, Electronic Arts
- Kellee Santiago, Head of Developer Relations, OUYA
- Tom Sloper, Faculty Video Games Information Technology Program, University of Southern California
- Constance Steinkuehler, Co-Director Games+Learning+Society Center, UW-Madison
- Mary-Margaret Walker, CEO, Mary-Margaret Network
- Kelsey Wesley, Global Diversity & Inclusion Specialist, Electronic Arts
- Careen Yapp, VP Business Development and Account Management, Gaikai
“I want to continue the support of inclusion within the global gaming community, and I admire WIGI as an organization that does just that,” said Kelsey Wesley, global specialist on the Electronic Arts Diversity and Inclusion team. “I want to help spread awareness of the contributions women have made in this exciting and fun technology-driven industry.”
"Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen," said Belinda Van Sickle, president and CEO of WIGI. "This advisory board will enable us to move forward with some of those initiatives and help us continue supporting existing programs like GameMentorOnline. We can't wait to see what a difference having this group will make for us, and ultimately everyone in the industry."
For more information on the group, check out the official Women in Games International website.
