Skip to main content

Lords of the Fallen (E3 2014 Hands-On Preview)

Lords of the Fallen is a new AAA franchise from publisher Bandai Namco. The game features a dangerous difficulty spike mixed with action RPG gameplay that has it most often compared to Dark Souls. The next generation title was available to play at E3 2014, and we were one of the few lucky media members to try out the newest test version of the game at the event. There are few other games like Lords of the Fallen that manages to offer such difficult gameplay while also having each defeated enemy feel so rewarding. The brief demo showed off several different enemy types as well that should help break up any monotony and offer players a lengthy and enjoyable experience when the full game is released later this year.

In Lords of the Fallen, players take control of an escaped criminal named Harkyn, who finds himself in the middle of a battle against a god in order to save mankind. The demo for the game didn't delve very much into the game's storyline with the primary objective simply being to progress through a series of dark catacombs before reaching an end boss. Storyline isn't a huge part of why players will want to pick up a copy of Lords of the Fallen, but Harkyn does seem like an interesting enough character to help carry a storyline that seems similar to something like the original God of War plot.



There were several things that CI Games and the rest of the development team seemed to get right in the Lords of the Fallen E3 demo. The most impressive feature was the nice amount of different enemy encounters from the rotting Rhogar Infested to the hulking behemoth known as the Champion Lord. The Rhogar Infested were weak enough to be fought even if a group attacked all at once, but the AI and enemy design was developed well enough to still cause the enemies to be a challenge that must always be accounted for. The game was also generous with checkpoints to allow the player to replenish vital healing items at different points through the mission, and we definitely appreciated each time the game allowed us to catch our breath.

Lords of the Fallen will release for PlayStation 4, Xbox One and PC later this year, and the game is noticeably better looking than either Dark Souls game. Lords of the Fallen isn't the best looking next generation game we've seen, but it's still fairly impressive, and if the team manages to polish it up before release and fix a few graphical glitches we noticed during the demo, it could be considered among some of the better looking games on next generation consoles. What we really can't wait to see in the full release of Lords of the Fallen is more enemies. The demo showcased rotting knights, spiders and massive monsters, and the full release promises to contain at least 11 different bosses that should all pose a massive threat to players. Look for more information on Lords of the Fallen as we get closer to the end of the year.

Lords of the Fallen is now available for preorder from most major retailers for the MSRP of $59.99 and is scheduled to release for PlayStation 4, Xbox One and PC in Fall 2014. Lords of the Fallen is not yet rated. For more information on the game, check out the official Lords of the Fallen website.

Game Features:
  • Single Player
  • Warrior, Rogue and Cleric Classes
  • Challenge Mode
  • 11 Unique Boss Battles
  • Trophy/Achievement Support

Game Information:
Developer: CI Games
Publisher: Bandai Namco
Platforms: PlayStation 4 (previewed), Xbox One & PC
Release Date: Fall 2014

Popular posts from this blog

Master Your Aim: Why Every FPS Gamer Needs a Mouse Sensitivity Converter

Say goodbye to floaty aiming and missed flick shots. Here is how math—and a simple tool—can keep your muscle memory razor-sharp across every shooter you play. Whether you are dropping into Valorant for a quick competitive match, warming up in Counter-Strike 2 , or grinding ranked in Apex Legends , every FPS player shares a common goal: hitting shots with absolute precision . Yet, millions of gamers run into a frustrating wall every time they launch a new title—their crosshair feels floaty, sluggish, or way too fast. The problem isn't your mouse, your mousepad, or your skill. The problem is that in-game sensitivity numbers are completely different across game engines . A 1.0 sensitivity in Valorant is dramatically faster than a 1.0 in CS2 or Apex Legends . "Your arm muscles don't learn slider numbers—they learn physical distance on your mousepad. Converting your sensitivity protects hours of built...

How to Build Your Own Fortnite Maps: Step-by-Step

BioGamerGirl.com • Developer Spotlight How to Build Your Own Fortnite Maps: Step-by-Step Mastering Unreal Editor for Fortnite (UEFN) & Creative Mode: Design, mechanics, and monetization. By BioGamerGirl Editorial Team  |  Category: Game Design & Guides  |  Source: fortnite.com/developer Fortnite has evolved far beyond a battle royale juggernaut—it is now one of the most vibrant game creation ecosystems in the world. With millions of players jumping into custom islands daily, game design is no longer locked behind studio walls. Whether you want to build high-stakes 1v1 arenas, intricate story-driven RPGs, parkour deathruns, or atmospheric horror experiences, Epic Games provides the tools to turn your ideas into playable reality. Creative Mode vs. UEFN: Which Tool I...

Blood, Salt, and Unconditional Love: Why Sam and Dean Winchester Transcended Television

When Supernatural debuted on television screens back in 2005, it posed as a gritty, urban-legend-of-the-week horror show. Two brothers in a black 1967 Chevy Impala riding down dark American backroads, hunting ghosts, wendigos, and demons. But as the seasons turned into a fifteen-year legacy, viewers realized the monsters were never the main plot. The true heartbeat of the show was an intense, unwavering bond between two brothers willing to tear down heaven and earth for each other. "There is no me without you. I'm telling you, raised by a hunter, lived like one my whole life... I wouldn't trade it for anything. But if it means losing you? I can't do it." — Dean Winchester More Than Fighting Evil: The Connection We Long For In a world built on fleeting relationships, social media connections, and conditional dynamics, Sam and Dean offered something modern humanity rarely glimpses: absolute, radical devotion . They were flawe...