Skip to main content

Lords of the Fallen (E3 2014 Hands-On Preview)

Lords of the Fallen is a new AAA franchise from publisher Bandai Namco. The game features a dangerous difficulty spike mixed with action RPG gameplay that has it most often compared to Dark Souls. The next generation title was available to play at E3 2014, and we were one of the few lucky media members to try out the newest test version of the game at the event. There are few other games like Lords of the Fallen that manages to offer such difficult gameplay while also having each defeated enemy feel so rewarding. The brief demo showed off several different enemy types as well that should help break up any monotony and offer players a lengthy and enjoyable experience when the full game is released later this year.

In Lords of the Fallen, players take control of an escaped criminal named Harkyn, who finds himself in the middle of a battle against a god in order to save mankind. The demo for the game didn't delve very much into the game's storyline with the primary objective simply being to progress through a series of dark catacombs before reaching an end boss. Storyline isn't a huge part of why players will want to pick up a copy of Lords of the Fallen, but Harkyn does seem like an interesting enough character to help carry a storyline that seems similar to something like the original God of War plot.



There were several things that CI Games and the rest of the development team seemed to get right in the Lords of the Fallen E3 demo. The most impressive feature was the nice amount of different enemy encounters from the rotting Rhogar Infested to the hulking behemoth known as the Champion Lord. The Rhogar Infested were weak enough to be fought even if a group attacked all at once, but the AI and enemy design was developed well enough to still cause the enemies to be a challenge that must always be accounted for. The game was also generous with checkpoints to allow the player to replenish vital healing items at different points through the mission, and we definitely appreciated each time the game allowed us to catch our breath.

Lords of the Fallen will release for PlayStation 4, Xbox One and PC later this year, and the game is noticeably better looking than either Dark Souls game. Lords of the Fallen isn't the best looking next generation game we've seen, but it's still fairly impressive, and if the team manages to polish it up before release and fix a few graphical glitches we noticed during the demo, it could be considered among some of the better looking games on next generation consoles. What we really can't wait to see in the full release of Lords of the Fallen is more enemies. The demo showcased rotting knights, spiders and massive monsters, and the full release promises to contain at least 11 different bosses that should all pose a massive threat to players. Look for more information on Lords of the Fallen as we get closer to the end of the year.

Lords of the Fallen is now available for preorder from most major retailers for the MSRP of $59.99 and is scheduled to release for PlayStation 4, Xbox One and PC in Fall 2014. Lords of the Fallen is not yet rated. For more information on the game, check out the official Lords of the Fallen website.

Game Features:
  • Single Player
  • Warrior, Rogue and Cleric Classes
  • Challenge Mode
  • 11 Unique Boss Battles
  • Trophy/Achievement Support

Game Information:
Developer: CI Games
Publisher: Bandai Namco
Platforms: PlayStation 4 (previewed), Xbox One & PC
Release Date: Fall 2014

Popular posts from this blog

Haymaker: VR Brawling, Up Close - Authentic, physics‑first combat that turns your body into the controller. (Game Review)

Haymaker is a physics‑first VR brawler in active Early Access that prioritizes authentic, body‑driven melee and high replayability. Its core systems are already playable: weighty, physics‑based hand interactions for grabbing, grappling, and striking; gesture‑driven kicks and knees that reward full‑body motion; adaptive AI that reads and reacts to the battlefield; and sandbox encounters that encourage improvisation with props and environment. Many systems remain in prototype; levels, progression loops, and some modes are still being shaped, but the mechanical foundation is solid and satisfying. The studio is deliberately using Early Access as a development lab: player feedback will guide tuning, bug fixes, and content expansion, so the game you play now is a promising glimpse of a more polished, content‑rich brawler to come. Core systems and combat • Physics‑driven hands : Interactions are governed by a weight‑aware physics model that responds to force, angle, and momentum; so grabs, h...

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...