Skip to main content

Exclusive Interview: Greg A. Sager Discusses Kingdom Come

From filmmaker Greg A.Sager (Devil Seed), comes one of the most frightening films you'll see this year! The Shining meets Predator in Kingdom Come, hitting DVD and Digital December 2 from Uncork’d Entertainment. A group of strangers wake up disoriented and soon find themselves being stalked by a supernatural force with sinister intentions. As they begin to question the coincidences that link their pasts, they soon realize that the decisions they make will seal their fates forever.


BGG After Dark: Greg, thanks for chatting. Tell us what the film is about?

GREG A. SAGER: You’re welcome and thank you for the opportunity. This is always been the hard part for me when asked that question without giving too much away. Going beyond the synopsis that’s out there In a nutshell I like to think ‘Kingdom Come’ is a classic good vs. evil tale with some good twists and turns. It’s also a moral tale as most of these characters in the film are harboring horrible secrets of varying degrees, which come to light as the story unfolds.

BGG After Dark: Where did you shoot it?

GREG A. SAGER:
We shot the entire film in Dealtown and London, Ontario Canada. The old psychiatric hospital we use was in Dealtown and we were very fortunate to get it. It was over a million square feet of abandoned goodness. When we first saw the place during scouting it swear we all became completely overloaded with it and after the scout we all just couldn’t believe we were going to be able to shoot there. In reality we may have shown about 10% of the building in the film. I always wish there was more time to have shown more but then we would of ended up with a four-hour movie. That location became a character in itself.



BGG After Dark: What’s the story behind the asylum/hospital? It was functioning at one stage, I believe?

GREG A. SAGER: The facility we shot in was closed for about 7 years. We were initially going to shoot at another facility in London when I believe we did a small article in our local paper to promote the film before we started and that’s when I got the call from the brand new, private owner of the Southwest Regional Centre in Dealtown and I’ll never forget it. He said, ‘I just saw your article in the paper and just want to let you know I just bought an old mental hospital out here that’s begging for a horror movie to be shot in’. We went out and looked at it the next day and signed a deal to shoot there. It was actually very clean but thanks to our brilliant production designer and his team they ‘grunged’ it up before we started shooting and the look of the building deteriorates as the film progresses.

BGG After Dark: If you had to compare it to another movie, what would that film be?

GREG A. SAGER: I don’t know if there is any one film that I’ve seen I could compare it to. It may have elements of a few other films like ‘Silent Hill’ and ‘Saw’ but I like to kind of think it stands alone with the focus on story and character first and foremost.

BGG After Dark: Independent filmmakers usually end up having to wear multiple hats on films. What other responsibilities, besides helming, did you find yourself shackled with?

GREG A. SAGER: We all wear multiple hats and we have been lucky to have a great, agile crew on both our films. I know it’s cliché but we truly have become a family. I help light and whatever is needed to keep things moving. Our crew is small, maybe five to eight on set at a time, the rest moving ahead or administrating off set so everyone does what needs to be done. We all check our egos at the door. We’re all there for one purpose and we all realize that.

BGG After Dark: What has the feedback been like on the film? And do you take notice of reviews?

GREG A. SAGER: It’s always going to mixed reviews and I just try to ignore it all or I’ll drive myself crazy. We’ve had both good and not so good reviews. It’s expected with the advent of the Internet everyone has an instant opinion and usually the ones that don’t like something have the loudest opinions of them all. The funniest thing is the comments on the people that download movies (including ours) illegally and post negative reviews and comments. That really makes my head spin. All in all we are proud and happy with the film and at the end of day that’s all we can ask and hope for is that it finds it’s audience. We’re not going to please everyone and we’re very aware of that.

Popular posts from this blog

Crazy Kung Fu: A chunky, focused fitness‑meets‑reflex fighter (VR Game Review)

Crazy Kung Fu transforms martial‑arts training into a physical rhythm game that sharpens reflexes and raises your heart rate: fast, reflex‑driven, calorie‑burning gameplay wrapped in deep moddability. What started as a focused VR reflex trainer has evolved into a vibrant, community‑shaped practice arena; richer environments, meaningful cosmetic rewards, and new systems that push precision, stamina, and skill growth in equal measure. What the game is • High‑intensity reflex combat : Fast, physical gameplay that maps your hands and body to punching, dodging, and blocking; scoring rewards precise timing and optimal range so every movement matters. • Deep, varied content : 72 handcrafted levels across four distinct modes (Train, Fight, Focus/Compete, Workout/Event), with modifiers and multi‑tier difficulties that scale from welcoming warmups to brutal, pro‑level tests. • Distinct, atmospheric arenas : Six immersive environments; from intimate dojos to a tranquil bamboo forest; each with b...

Captain Wayne: Vacation Desperation - Retro Rampage on Orca Isle (Game Review)

Captain Wayne: Vacation Desperation detonates with hand‑drawn, ink‑drenched visuals and breakneck retro shooter action, grafting a double‑barreled shotgun onto a sailor’s arm and sending him on a gleefully gory rampage across Orca Isle. Released November 25, 2025 by Ciaran Games LLC and published by Silver Lining Interactive, the game fuses frantic boomer‑shooter gunplay with over‑the‑top animated cutscenes, a ripping, adrenaline‑driven soundtrack, and an endless arena mode that keeps the chaos replayable, equal parts cartoon carnage and twitch‑focused design that rewards speed, improvisation, and a taste for glorious destruction. Gameplay Loop and Systems Core loop • Shoot, survive, adapt : Move fast, read the room, and string momentum through aggressive play. Encounters reward mobility and timing; dash into cover, lay down suppressing fire, then finish with a brutal melee or explosive for maximum payoff. • Distinct weapon identities : Each tool feels purposeful; The Captain’s Ol’ Re...

Tiger’s Inn Restaurant: A cozy Valley Head breakfast and comfort‑food spot (Review)

Tiger’s Inn unfolds like a happy hometown find: a bright, friendly diner that serves hearty Southern breakfasts, generous meat‑and‑three lunches, and a laid‑back Sunday brunch. Expect well‑executed classics; fluffy pancakes, crispy hashbrowns, perfectly cooked eggs, and comforting daily specials; served in generous portions at wallet‑friendly prices. Warm, attentive service and thoughtful touches (jam choices, regular check‑ins, and prompt refills) give the place a welcoming, family‑run feel that keeps locals coming back and makes first‑time visitors feel right at home. Location and vibe • Address : 132 Commerce Ave, Valley Head, AL 35989-4259. • Street presence : The storefront is quietly charming; white brick, a vintage‑style circular Tiger’s Inn sign, and a bright “OPEN” door that invites foot traffic and neighbors inside. A bench and seasonal wreath add small‑town warmth. • Interior vibe : Inside feels like a friendly hometown diner; warm wooden floors, simple black tables, and a ...