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Red Goddess Gets New Mask Gameplay Trailer

Gamers can now check out a brand-new trailer showing Mask Gameplay in Red Goddess. The video shows off some of the different aspects of gameplay that includes activating traps and passing through madness rays. Ready to learn more? Read on.


From the Press Release
We’re thrilled to release a new Red Goddess gameplay trailer: “MASK GAMEPLAY TRAILER”, please take a look: http://youtu.be/tkezmAfzVs8


In this trailer we’ll spoil some of the unique features of the game:

We are actually working on the madness rays, and on the "alarm" system of the game If you activate some traps and pass through the madness rays, the narrator could turn aggressive, block your way or turn the masks against you. Once you have been detected, the Narrator will activate a quarantine area to attack you. There are many different possible attacks. Depending on the zone:

  • More enemies will appear in the area.
  • Your other persona, which appears as a deadly mask, and will turn against you.
  • Access doors will close and new traps will be activated.
  • Enemies will become more aggressives.
  • To cancel the alarm mode, you have to exit/get out of the quarantine area, or kill all oponents in the quarantine zone.

Here is what we have now with the Madness rays:

  • If you pass trough a red madness rays, the zone will be closed (as a quarantine zone). You will instantanly change to Rage form, and the Fear mask will turn against you.
  • If you pass through blue madness rays, it's the same but you will change to fear persona.
  • The mask will chase you slowly (instant kill) and other oponents will appears in the zone.
  • the quarantine zone will be off when you kill all the enemies. The mask is invincible to any attacks.

Red Goddess is a nonlinear side-scroller platformer with combat situations in an adventure to explore the inner-mind of a Young Goddess with the objective of remembering and recovering her own powers.

Red Goddess is a project by Yanim Studio, is being created by a team of just six people. Yanim Studio have been an 3d veterans team, worked on games outsourcing, now developing our own game. On the design side, artist Yannick Puig has provided an incredibly eye-catching style, bringing each of the game’s “characters” to life through a wonderful colorful approach. On the program we have a young team with experience in games, like “Deadlight”.

In the game, The story revolves around a troubled goddess named Divine. She feels confused and haunted by her past. Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul ….and her altogether! Our journey begins when Divine decides to right this wrong by exploring her own subconscious. She will discover a planet within her own mind made up of mountains, forests, caves, and unknown perils. Discovering who she is, who she was, and what she will become is our quest…..but soon we realize that there is more to this adventure than what we first thought. Explore a mysterious Planet driven by the subconscious mind of the main character: Divine.

The game is now slated for a simultaneous release in 2015 on Windows, Linux and Mac. And consoles: PS4, Wii U and PS VITA.

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