Deep Silver Volition Announces Their Plans For GDC 2015
Deep Silver Volition has announced their full lineup for this year's Game Developer Conference being held in San Francisco, California. Read on.
From the Press Release
Acclaimed developers of the Saints Row franchise, Deep Silver Volition, is in full force at this year's Game Developer Conference in San Francisco, California. In addition to their regularly scheduled mayhem, attendees can hear from members of the team who are presenting on a wide range of topics from systems design, career development, how to determine whether or not the team is ready to move from pre-production into production and bootcamps covering animation and art.
The complete GDC Volition session descriptions, takeaways and suggested audience information listings are available online at http://schedule.gdconf.com/search-speakers/volition.
The GDC 2015 Deep Silver Volition Sessions Include:• Animation Bootcamp: Introduction & Live 2D Animation Demo with Senior Animator, Michael Jungbluth
o When: Monday, March 2 - 10:00 am to 11:00 am
o Where: North Hall, Room 132
• Art Direction Bootcamp: Demystifying Art Direction presented by Principal Artist, Keith Self-Ballard
o When: Monday, March 2 - 10:00 am to 10:30 am
o Where: South Hall, Room 303
• Technical Artist Bootcamp: Panel Q&A with Principal Technical Artist, Jeff Hanna
o When: Tuesday, March 3 - 5:05 pm to 5:30 pm
o Where: North Hall, Room 130
• Failing Your Way to Success: Iterative Games User Research Roundtable: Day 1, 2 and 3 presented by Player Experience Manager, Jordan Lynn
o When:
• Wednesday, March 4 - 12:00 pm to 1:00 pm
• Thursday, March 5 - 4:00 pm to 5:00 pm
• Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 122
• Technical Artist Roundtable: Day 1, 2 and 3 presented by Principal Technical Artist, Jeff Hanna
o When:
• Wednesday, March 4 - 2:00 pm to 3:00 pm
• Thursday, March 5 - 4:00 pm to 5:00 pm
• Friday, March 6 - 3:00 pm to 4:00 pm
o Where: North Hall, Room 125
• Art Direction and Leadership Roundtable: Day 1, 2 and 3 presented by Principal Artist, Keith Self-Ballard
o When:
• Wednesday, March 4 - 3:30 pm to 4:30 pm
• Thursday, March 5 - 11:30 am to 12:30 pm
• Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 125
• Production Support Roundtable: Tools/Processes presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Wednesday, March 4 - 5:00 pm to 6:00 pm
o Where: North Hall, Room 122
• Systems Design Roundtable: How to be a Salesman - Selling Your Design to Your Team presented by Designer, David Bianchi
o When: Wednesday, March 4 - 5:00 pm to 6:00 pm
o Where: North Hall, Room 121
• The Vertical Slice Challenge presented by Senior Producer, Greg Donovan
o When: Thursday, March 5 - 10:00 am to 11:00 am
o Where: South Hall, Room 303
• Systems Design Roundtable: The Death Penalty - Finding the Balance for Punishing Failure presented by Designer, David Bianchi
o When: Thursday, March 5 - 11:30 am to 12:30 pm
o Where: North Hall, Room 121
• Production Support Roundtable: Career Development/Advancement presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Thursday, March 5 - 5:30 pm to 6:30 pm
o Where: North Hall, Room 122
• Systems Design Roundtable: Mind Games Altering Player Perception presented by Designer, David Bianchi
o When: Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 121
• Production Support Roundtable: Teams - Motivating/Managing People presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Friday, March 6 - 11:30 am to 12:30 pm
o Where: North Hall, Room 124
About Gat out of HellAfter the space faring antics of Saints Row IV, many fans asked what we could do next... the answer? Shoot The Devil in the face. Play as either Johnny Gat or Kinzie Kensington as you tear apart Hell in a quest to save the leader of the Saints' soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number, and a whole lot of other shenanigans all await you in the open world standalone expansion playground that is Saints Row: Gat out of Hell.
About Saints Row IV
In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak's mental grasp. Escape the simulation that's trapped the Saints crew, or die trying.
Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. Utilize out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, players can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the greatest, most insane installment of Saints Row yet.
For more information please visit:
Web: http://www.saintsrow.com
From the Press Release
Acclaimed developers of the Saints Row franchise, Deep Silver Volition, is in full force at this year's Game Developer Conference in San Francisco, California. In addition to their regularly scheduled mayhem, attendees can hear from members of the team who are presenting on a wide range of topics from systems design, career development, how to determine whether or not the team is ready to move from pre-production into production and bootcamps covering animation and art.
The complete GDC Volition session descriptions, takeaways and suggested audience information listings are available online at http://schedule.gdconf.com/search-speakers/volition.
The GDC 2015 Deep Silver Volition Sessions Include:• Animation Bootcamp: Introduction & Live 2D Animation Demo with Senior Animator, Michael Jungbluth
o When: Monday, March 2 - 10:00 am to 11:00 am
o Where: North Hall, Room 132
• Art Direction Bootcamp: Demystifying Art Direction presented by Principal Artist, Keith Self-Ballard
o When: Monday, March 2 - 10:00 am to 10:30 am
o Where: South Hall, Room 303
• Technical Artist Bootcamp: Panel Q&A with Principal Technical Artist, Jeff Hanna
o When: Tuesday, March 3 - 5:05 pm to 5:30 pm
o Where: North Hall, Room 130
• Failing Your Way to Success: Iterative Games User Research Roundtable: Day 1, 2 and 3 presented by Player Experience Manager, Jordan Lynn
o When:
• Wednesday, March 4 - 12:00 pm to 1:00 pm
• Thursday, March 5 - 4:00 pm to 5:00 pm
• Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 122
• Technical Artist Roundtable: Day 1, 2 and 3 presented by Principal Technical Artist, Jeff Hanna
o When:
• Wednesday, March 4 - 2:00 pm to 3:00 pm
• Thursday, March 5 - 4:00 pm to 5:00 pm
• Friday, March 6 - 3:00 pm to 4:00 pm
o Where: North Hall, Room 125
• Art Direction and Leadership Roundtable: Day 1, 2 and 3 presented by Principal Artist, Keith Self-Ballard
o When:
• Wednesday, March 4 - 3:30 pm to 4:30 pm
• Thursday, March 5 - 11:30 am to 12:30 pm
• Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 125
• Production Support Roundtable: Tools/Processes presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Wednesday, March 4 - 5:00 pm to 6:00 pm
o Where: North Hall, Room 122
• Systems Design Roundtable: How to be a Salesman - Selling Your Design to Your Team presented by Designer, David Bianchi
o When: Wednesday, March 4 - 5:00 pm to 6:00 pm
o Where: North Hall, Room 121
• The Vertical Slice Challenge presented by Senior Producer, Greg Donovan
o When: Thursday, March 5 - 10:00 am to 11:00 am
o Where: South Hall, Room 303
• Systems Design Roundtable: The Death Penalty - Finding the Balance for Punishing Failure presented by Designer, David Bianchi
o When: Thursday, March 5 - 11:30 am to 12:30 pm
o Where: North Hall, Room 121
• Production Support Roundtable: Career Development/Advancement presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Thursday, March 5 - 5:30 pm to 6:30 pm
o Where: North Hall, Room 122
• Systems Design Roundtable: Mind Games Altering Player Perception presented by Designer, David Bianchi
o When: Friday, March 6 - 10:00 am to 11:00 am
o Where: North Hall, Room 121
• Production Support Roundtable: Teams - Motivating/Managing People presented by Project Manager Lissette Wells and Senior Associate Producer, David Cubberly
o When: Friday, March 6 - 11:30 am to 12:30 pm
o Where: North Hall, Room 124
About Gat out of HellAfter the space faring antics of Saints Row IV, many fans asked what we could do next... the answer? Shoot The Devil in the face. Play as either Johnny Gat or Kinzie Kensington as you tear apart Hell in a quest to save the leader of the Saints' soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number, and a whole lot of other shenanigans all await you in the open world standalone expansion playground that is Saints Row: Gat out of Hell.
About Saints Row IV
In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak's mental grasp. Escape the simulation that's trapped the Saints crew, or die trying.
Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. Utilize out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, players can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the greatest, most insane installment of Saints Row yet.
For more information please visit:
Web: http://www.saintsrow.com

Post a Comment