Skip to main content

Will AR or VR be Mainstream for the Next Generation of Gaming?


Both augmented reality (AR) and virtual reality (VR) technologies have been extremely active during the past couple of years, with the gaming industry in particular beginning to see real progress in this area. Among the top VR titles that have already hit shelves are the likes of Marvel Powers United VR, while the big AR games on the market include Ingress and Bee World. So, with both making inroads into the gaming sector, which of these new technologies is most likely to become the mainstream for the next gaming generation?

Well let’s start by making clear precisely what the differences between AR and VR are. Essentially, an augmented reality game sees you interact with a real-world environment that has additional elements added to it, while a virtual reality one creates an entirely artificial simulated world that you operate within. Despite the big advances that have been made, both of the technologies are still very much works in progress, but there is no question that the development process is moving very rapidly. It is VR that has attracted the most media attention, thanks to major investments such as Apple acquiring Metaio, and Facebook buying the Oculus Rift tech. The likes of Microsoft and Google have also been spending huge sums on developing their own VR headsets, in the shape of the HoloLens and Daydream devices respectively. All of these devices are being targeted at the gaming industry and with major players like these involved at this level, it is difficult to see how VR can fail to become mainstream by the time the next generation of gamers is ready to play. That is not to suggest that everything is plain sailing, as VR headsets remain bedevilled by problems at the moment. To start with, the average price of devices like the Oculus Rift is $400 or more – putting them distinctly outside the mainstream for most people. Then there are technical issues such as the need for cables, which restrict how much people can move within the VR worlds by literally tying them to their computers, as well as nausea created by the headsets.

Indeed, despite the huge media attention that has been devoted to VR, it could well be argued that AR is the one that is already making inroads into the mainstream of gaming. On its release last year the AR game Pokemon Go, which requires you to capture AR generated Pokemon within real-world settings, became a genuine gaming phenomenon. The game was cheap to download to mobile phones and allowed the user to play on the move, in any location, precisely the problems that VR is currently struggling with. Unsurprisingly, industries related to the gaming one – such as the online casino one – have noted this and are looking at the development of AR and VR casino games. At the moment, many within this industry suspect that AR may have more practical applications within the land-based casino industry, with VR being the potential mainstream future for the online casino version.

At the moment, AR is the technology that is closer to moving into the mainstream of gaming, but with big money behind VR gaming, the odds are that both will be central to the next generation of games.

Popular posts from this blog

Letter Lost: Postmarked Secrets - A cozy post office that hides rules and a deeper mystery. (Demo Preview)

Letter Lost drops you into the Kharnym Isle Post Office as its sole employee, tasked with the deceptively simple work of stamping, sorting, and dispatching the island’s mail. On the surface it’s a cozy workplace sim; polite locals, daily pay, and mandatory room and board that removes the hassle of commuting, but the office’s cheery routine is threaded with odd rules and quiet contradictions that quickly make the ordinary feel off‑kilter. What begins as a satisfying loop of weighing parcels and matching stamps soon becomes a game of attention: letters hide hints, patrons’ small talk slips into unsettling confessions, and management’s insistence that you never leave the premises reads less like policy and more like a warning. The demo covers your first four days on the job, teaching the systems while nudging you toward choices, obey protocol and keep the peace, or pry at the seams and uncover the post office’s darker purpose. Either way, those first shifts are a careful, uncanny invitat...

Huntsville Comic & Pop Culture Expo 2026 Wrap-Up

Another year, another packed weekend of fandom in the Rocket City The 2026 Huntsville Comic & Pop Culture Expo has officially wrapped, closing out three energetic days at the Von Braun Center and once again proving why it’s considered Alabama’s largest celebration of geek culture. From April 17–19, fans from across the region gathered for a weekend that blended celebrity encounters, gaming, cosplay, and community into one sprawling pop culture showcase. A Weekend That Delivered for Fans This year’s event marked the 11th edition of the expo, and it leaned fully into its reputation as a destination convention. With a diverse crowd and programming that spanned all corners of fandom, the show floor stayed busy from opening Friday afternoon through Sunday’s final hours. Attendees explored a massive lineup that included over 200 vendors, artist and author alleys, panel discussions, and dedicated gaming spaces. Whether fans came for collectibles, comics, anime, or tabletop sessions, t...

550 Geese Killed at the Request of an HOA — And the Question We Can’t Ignore

In Madison, Alabama, more than 550 geese were captured and killed in a single coordinated operation carried out by USDA Wildlife Services at the request of a homeowners association. What was described as a “population control effort” has ignited a deeper and far more uncomfortable conversation: When did wildlife become something we simply remove when it becomes inconvenient? According to reports from the Heritage Plantation HOA, the geese population had grown to levels they claimed were “five times” what was considered sustainable for the area. The association said it had spent years attempting non-lethal methods, including deterrents and egg management strategies, before ultimately requesting a full-scale cull approved under federal wildlife guidelines. Nine USDA agents carried out the operation. Within a single night, hundreds of birds that had been living, nesting, and raising young in the community were gone. The HOA cited concerns about sanitation, water quality, and public health...