
GunX elevates a deceptively simple idea into a relentless, heart‑pounding VR loop: race to assemble a functioning firearm faster than your rival, load it, and unleash controlled chaos. The core hook; precision gun assembly under intense time pressure; turns every match into a tactile, high‑stakes puzzle that rewards steady hands, split‑second decision‑making, and practiced muscle memory.
From the frantic snap of parts at the workbench to the satisfying clack of a chambered round, each motion matters; whether you’re trading blows in duels, holding a chokepoint against waves of the undead, or honing your technique in the range, GunX keeps your pulse elevated and your focus razor‑sharp from the moment you pick up the first component.
The Core Loop: Workshop to Warzone
Every round begins at the bench; parts click into place, slides rack with a satisfying clack, magazines seat with a practiced shove; these aren’t menu prompts but deliberate, physical actions you perform in VR. That hands‑on assembly is the game’s heartbeat: clean, confident builds buy you precious seconds to aim, reposition, and outplay opponents.
The loop is beautifully economical and ruthlessly skillful; sharpen your muscle memory in the Shooting Range, streamline your workflow at the workbench, and those shaved seconds translate directly into headshots in Duels or extra breathing room when the undead swarm.

Modes That Reward Different Skills
Duels (PvP): Every match kicks off as a frantic race at the workbench: both players receive a randomized weapon and must assemble it faster and cleaner than their opponent. That randomness levels the field while forcing split‑second decisions about parts and loadouts, turning each round into a tense blend of construction and marksmanship. Best‑of‑three formats reward consistency and composure; one sloppy reload, a misseated magazine, or an empty chamber can swing the entire match.
Zombie Campaign: The campaign is a steadily intensifying gauntlet: you begin with rudimentary gear and unlock progressively deadlier weapons and upgrades as hordes grow faster and smarter. Tactical gadgets; Molotovs, pipe bombs, deployable shields; add strategic depth, letting teams fortify choke points, create kill zones, and buy breathing room when the pressure spikes. The pacing balances frantic firefights with moments of resource management and improvisation.
Co‑Op: Two‑player co‑op is where GunX truly shines, converting solo panic into coordinated choreography. Each player runs their own assembly desk and inventory, so teamwork matters: split responsibilities, synchronize builds, cover each other’s flanks, and chain revives under fire. In‑game voice chat makes communication seamless, turning tense encounters into satisfying, role‑driven performances where timing and trust decide who survives.

Why It Works
• Unique mechanic: Assembling guns under time pressure is a genuinely novel VR interaction that turns setup into the main event, making every match feel like a high‑stakes ritual rather than a menu selection.
• High skill ceiling: The game rewards speed, precision, and streamlined workflows; small improvements in muscle memory and technique translate directly into competitive advantage.
• Tactile fidelity: Smooth grab physics, convincing weight, and satisfying mechanical feedback make each click, rack, and magazine seat feel physically meaningful and immersive.
• Meaningful progression: Practice in the Shooting Range and incremental upgrades let players climb from fumbling novice to surgical assembler, giving a clear sense of mastery.
• Mode variety: PvP duels, co‑op zombie runs, and the solo range offer distinct contexts to apply and refine skills, keeping the core loop fresh and replayable.
• Emergent depth: The simple premise spawns complex decisions; part choices, load timing, and risk management; so gameplay rewards both reflexes and smart play.

Rough Edges and Room to Improve
GunX flirts with brilliance, but a handful of recurring rough edges hold it back from perfection. Iron sights on rifles can be fiddly, and a few weapons feel oddly floaty or under‑weighted, which undermines the otherwise convincing handling; tuning mass distribution and two‑handed support would immediately sell the heft.
Recoil is the most glaring issue; bursts land early but follow‑ups spike unpredictably unless you brace perfectly, turning sustained fire into a gamble rather than a skillful option; a smoother recoil curve, optional recoil assist, and per‑weapon tuning would restore reliability without nerfing challenge.
Minor but immersion‑breaking collisions, hands snagging on drawers and awkward grabs for small props like bottles or rags, crop up often enough to interrupt flow; tighter grab zones, improved colliders, and grab debounce would eliminate those jarring moments.
In Zombie Mode, a simple “start wave early” or ready‑up button would cut frustrating downtime between waves. These are largely polish and tuning fixes rather than design failures, and given the developer’s rapid update cadence and clear responsiveness, they feel like solvable problems that should be smoothed out in short order.

Final Verdict
GunX is a must‑try for VR shooter fans looking for something bold and original. Its signature mechanic, assembling firearms under pressure, turns every duel and survival run into a razor‑edged test of nerves, timing, and muscle memory, while two‑player co‑op elevates tense moments into genuinely memorable teamwork.
The core loop is addictive: shave fractions of a second at the bench, and those gains translate directly into kills, clutch saves, and satisfying mastery. A few targeted fixes; smoother iron sights, a more consistent recoil curve, and tighter collision and grab zones; would push the game from standout to essential, but even now GunX delivers a thrilling, high‑skill playground that rewards practice, punishes sloppiness, and keeps your pulse racing from the first click to the last shot.
Watch and Wishlist
Watch for immediate patches that tighten core feel; recoil smoothing and per‑weapon tuning, iron‑sight fixes, and collision/grab improvements; as well as QoL updates like a ready‑up/start‑wave button, improved tutorial/workshop onboarding, and matchmaking or leaderboard tweaks that integrate assembly skill into scoring.
On the wishlist are a refined recoil curve and optional recoil assist, two‑hand support and better mass/weight tuning for rifles, customizable control and sensitivity sliders, a dedicated practice mode with timed assembly drills and ghost replays, one‑tap ready/role presets for co‑op, richer progression and cosmetic rewards tied to craftsmanship, seasonal events and tournaments, and a photo/stall showcase to celebrate standout builds; priorities that would turn polish gains into long‑term retention and competitive depth.
Key Takeaways
• Signature hook: Assembling firearms under pressure turns setup into the main event, making every match a tense, tactile contest of speed and precision.
• High skill ceiling: Small improvements in muscle memory and workflow translate directly into competitive advantage, rewarding practice and mastery.
• Mode variety: PvP duels, an escalating Zombie campaign, and a Shooting Range provide distinct contexts to learn, compete, and experiment.
• Co‑op strengths: Two‑player co‑op shines with role choreography and natural voice coordination, turning frantic moments into satisfying teamwork.
• Tactile fidelity: Convincing grab physics, satisfying mechanical feedback, and realistic handling make interactions feel weighty and immersive when tuned correctly.
• Polish priorities: Iron‑sight tuning, recoil smoothing, and tighter collision/grab zones are the key fixes that would elevate GunX from standout to essential.
Game Information:
Developer & Publisher: Irusu Studios
Platforms: MetaQuest (reviewed), PC - Steam
Release Date: March 20, 2026 (Steam), May 24, 2025 (MetaQuest)
Score: 9.0 / 10
GunX is a standout VR shooter that earns its score through a brilliantly original core loop: frantic, hands‑on gun assembly that turns every match into a tense test of speed, precision, and composure. PvP duels feel electric because the build phase matters as much as the firefight, the Zombie campaign scales tension with meaningful upgrades and gadgets, and two‑player co‑op turns panic into satisfying teamwork.
The game’s tactile fidelity and high skill ceiling make mastery genuinely rewarding, and the Shooting Range provides a clean space to practice and improve. Minor deductions come from polish issues; rifle recoil tuning, finicky iron sights, and occasional grab/collision quirks; that sometimes interrupt flow; these are fixable with targeted updates and QoL tweaks. With those refinements, GunX has the potential to be essential for VR shooter fans; as it stands, it’s an exhilarating, high‑skill playground well worth your time.