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BREAKING DECK: Asphalt Anarchy - PvP skate party where tricks, traps, and sabotage collide (Beta Preview)

BREAKING DECK explodes the skatepark into an anarchic playground: a chaotic, high‑octane 3D PvP race party where every run is a highlight reel waiting to happen. Up to eight players fling themselves across collapsing rooftops, molten bridges, and explosive highways, chaining gravity‑defying tricks into speed boosts while dropping ramps, rails, and traps to rewrite the track in real time.

The game marries a trick‑based scoring system, where style directly fuels velocity, with live‑built hazards that reward creativity, timing, and a healthy dose of mischief, so victory feels earned and wipeouts look spectacular. Fast, unpredictable, and endlessly replayable, it’s equal parts competitive skating and chaotic sandbox sabotage.

Core gameplay

Race and trick loop: Grind, flip, and chain combos to build boost and top speed; tricks aren’t just for show; clean, high‑risk combos convert directly into movement advantages, so mastering timing and flow rewards both style and placement on the leaderboard.

Build‑as‑you‑play: Place ramps, rails, and modular traps on the fly to reshape the course mid‑race; clever construction opens secret shortcuts, creates launch windows for insane combos, or funnels rivals into hazard zones, placement and timing turn the track into a tactical weapon.

PvP chaos: Sabotage tools like fans, swinging hammers, and collapsing platforms let you actively disrupt opponents; because hazards and player builds interact, runs become emergent spectacles where smart interference, clutch saves, and spectacular wipeouts all write the story of the match.


Maps and hazards

Varied biomes: Tracks leap across rooftops, rusted factories, sun‑baked deserts, frozen highways, and more, each biome brings distinct geometry, sightlines, and movement toys. Verticality and themed props reward creative routing: grind a skyline rail to shave seconds, chain a factory catwalk into a launch, or use icy drift zones to carve new lines.

Dynamic obstacles: The environment is an active opponent; sections collapse, platforms shift, and scripted hazards trigger mid‑race, forcing split‑second route changes. Because player‑built ramps and traps interact with these events, the course constantly mutates, turning planned runs into improvisational feats.

Risk versus reward: Shortcuts and stunt windows offer huge payoff for precise timing: nail a flip over lava or an exploding car and you’ll rocket ahead; miss it and you’ll eat the scenery in spectacular fashion. These high‑variance moments create dramatic comebacks, clutch saves, and highlight‑reel wipeouts that keep every race unpredictable and thrilling.

Modes and social features

Multiplayer focus: Online matches support up to eight players and are built for both chaotic party sessions and tighter competitive lobbies quick‑match, private rooms, and basic matchmaking keep games accessible while preserving the option for curated friend groups and tournament play.

Replay system: Robust, built‑in replays let you scrub, clip, and export your wildest runs and trick combos; highlight markers, slow‑motion, and one‑click share tools make it easy to post clips to socials or submit runs to leaderboards.

Customization: Deep cosmetic and tuning options let you personalize skaters and boards; outfits, decals, and emotes for style, plus modular board parts and presets to tweak handling and boost behavior so looks and performance both matter.

Community and competition: Integrated leaderboards, seasonal playlists, and event rotations reward mastery and creativity, while spectator and replay features help build a highlight culture around the game’s most ridiculous moments.

Progression and longevity

Trick scoring and leaderboards: A deep trick‑based scoring system rewards mastery, creativity, and risk‑taking; clean combos, stylish variations, and risky grabs multiply your boost and score. Global and regional leaderboards track the best combos, fastest runs, and most spectacular wipeouts, with seasonal ladders, daily challenges, and replay highlights that spotlight top runs and rising players.

Emergent replayability: Procedural elements and live‑built chaos make every race feel fresh; player‑placed ramps, shifting hazards, and dynamic shortcuts combine with randomized events so runs evolve organically. The result is a sandbox of emergent tactics: teams discover new routes, clutch setups, and sabotage plays over dozens of matches, keeping the meta lively and unpredictable.

Competitive and casual appeal: The game balances instant accessibility with depth, pick‑up‑and‑play modes for casual parties sit alongside ranked playlists and time‑attack ladders for competitive riders. Training arenas, trick challenges, and customizable rule sets let newcomers learn the basics while veterans refine combos, routing, and sabotage strategies for leaderboard glory.

Final Verdict

BREAKING DECK detonates the skatepark into gleeful anarchy: a fast, physics‑driven 3D skateboarding PvP racer where tricks fuel speed and the track is your weapon. Players chain gravity‑defying combos to boost, then reshape the course mid‑run; dropping ramps, rails, and traps to open shortcuts or send rivals flying, so every race is a living, unpredictable spectacle. The result is frantic, memorable play that rewards both mechanical mastery and mischievous creativity: nail a lava‑leap to vault the leaderboard, or wipe out in glorious slow‑motion and still steal the show.

Built for parties and highlight reels, the game pairs accessible pick‑up‑and‑play thrills with deeper systems for routing, combo optimization, and tactical sabotage. Robust replays, leaderboards, and customization keep the chaos sharable and competitive, making each match feel like a new, ridiculous story you’ll want to clip and replay. Bring friends, bring mayhem, and try not to eat it in the lava.

Watch and Wishlist

Why wishlist: Get access to limited playtests, demos, and early keys; receive launch and patch notifications; and be first to try new maps and modes as the game evolves. The developer has already posted a solo demo and playtest invites, so wishlisting increases your chances of snagging a slot.

Platforms to track: PC first (Steam and itch.io), the demo and playtest activity are centered on PC storefronts right now; console ports are possible later but not announced.

How to stay informed: Follow the developer on Steam/itch.io, subscribe to the playtest trailer and announcements on YouTube, and join the official Discord for playtest invites, key giveaways, and patch notes. The studio posts playtest trailers and community invites across these channels, and Discord is where many early keys and event details appear.

Price perspective: To be announced, currently in demo/playtest/beta, so expect the final price to be set closer to release; early access or launch discounts are likely for wishlisters and playtest participants.

Key Takeaways

Core concept: BREAKING DECK is a frantic 3D skateboarding PvP racer where tricks directly fuel speed and the track itself becomes a weapon through mid‑race construction.

High‑skill, high‑style movement: Grinding, flips, and combo chains are both flashy and functional, clean execution converts into boost and positional advantage.

Live‑built chaos: Players place ramps, rails, and traps on the fly, turning every race into a tactical sandbox where clever placement can create shortcuts or catastrophic hazards.

Unpredictable PvP: Sabotage tools (fans, hammers, collapsing platforms) and interacting hazards produce emergent, often hilarious or spectacular outcomes, no two runs feel the same.

Varied tracks and verticality: Biomes from rooftops to frozen highways offer distinct geometry and themed hazards that reward creative routing and risk‑taking.

Risk versus reward design: High‑variance shortcuts and stunt windows promise big payoffs for precise timing but also enable dramatic comebacks and highlight‑reel wipeouts.

Social and replay focus: Up to eight players, robust replays, leaderboards, and customization encourage party sessions, clip culture, and competitive ladders.

Accessibility with depth: The game balances pick‑up‑and‑play thrills for casual groups with deeper systems for players who want to refine combos, routes, and sabotage tactics.

Replayability engine: Procedural events plus player‑built modifications keep the meta fresh and reward experimentation, making the title ideal for repeated sessions with friends.

Current state and outlook: Still in demo/playtest phases, the game already nails spectacle and social interaction; polish to matchmaking, onboarding, and balance will determine its long‑term competitive appeal.

Game Information:

Developer & Publisher: Wayanjo

Platforms: PC (reviewed)

Release Date: To be annouced

Score: 8.5 / 10

BREAKING DECK is a riotous, skill‑forward party racer that nails spectacle and social play. Its trick‑driven movement and live track‑building create frantic, memorable races where mastery and mischief both pay off.

Beta rough edges; onboarding, matchmaking, and balance; hold it back from perfection, but the core systems deliver high replay value, highlight‑ready moments, and strong multiplayer hooks that make it well worth following.

“8.5 / 10 - A gleefully chaotic skate racer: stylish, savage, and built for the kind of runs you’ll clip and replay forever.”

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