
Infect Cam throws you into a ruined world where the living envy the dead and every extraction could be humanity’s last gamble. You’re one of a four‑person rescue team, seeing the world through a jittering body‑cam with narrow sightlines and distorted audio; visibility is limited, information is scarce, and every decision matters.
Scavenge supplies, ration ammo and med‑kits, manage an encroaching infection meter, and coordinate with teammates in real time; split‑second choices about when to push, hide, or retreat determine whether your squad survives the night. The result is a tense, cooperative survival thriller where teamwork, resource discipline, and situational awareness are the only things standing between you and oblivion.
Gameplay loop
The game centers on cooperative survival: sweep through ruined cityscapes, locate hostages or critical clues, scavenge ammo and med‑kits, and extract before the mission unravels. Teamwork isn’t optional; share scarce resources, call out threats, and move as a unit; straying from the group quickly turns a tense situation lethal.
The jittery body‑cam viewpoint compresses your field of vision and warps sound, so every doorway, alley, and snow‑choked street becomes a tactical choice rather than mere scenery. Tight resource windows, limited healing, and an infection meter mean decisions have immediate consequences, turning routine scavenging into high‑stakes choreography where coordination and timing decide who makes it back.

Modes and roadmap
The launch build centers on story missions and tense extraction runs, but the team is actively expanding the package. The next big addition, Swarm Siege, leans into arcade‑style survival: relentless nightly waves of anomalies, escalating modifiers, and tight, scoreable rounds built for short, high‑adrenaline play. Expect brutal risk‑reward loops; hold a chokepoint for bonus multipliers, rotate resources under pressure, and adapt loadouts between waves, so teamwork and quick decision‑making are rewarded in ways the narrative runs don’t emphasize.
Swarm Siege is designed as a repeatable alternative to the campaign: short sessions with leaderboards, unlockable modifiers, and escalating difficulty that encourage mastery and replay. The mode is in its final development stages, and the devs are promising balance passes and polish focused on enemy behavior, performance, and scoring systems before release.

Strengths
• Co‑op emphasis: Four‑player squads turn routine runs into cinematic, emergent moments; panicked rescues, last‑second revives, and improvised tactics. When coordination clicks, the game delivers genuine teamwork highs that feel earned and memorable.
• Body‑cam perspective: The jittery, narrow field of view and muffled audio make every corridor and doorway feel claustrophobic and uncertain. Limited visibility forces tactical play: who watches the flank, who scavenges, and when to fall back become meaningful, pulse‑raising choices.
• Atmosphere and audio: Sparse music cues, distant mechanical groans, and carefully placed silences build a persistent, oppressive mood. The soundscape and environmental detail do the heavy lifting, subtle audio moments often create more dread than overt spectacle.
• Growth potential: The core systems, teamplay, resource scarcity, and extraction tension, are solid scaffolding for a longer‑term game. With tighter enemy AI, deeper progression, and more varied mission objectives, the title could evolve from a promising co‑op vignette into a lasting survival staple.

Issues and community concerns
• AI and combat behavior: Players report enemies that wander off, ignore targets, or fail to engage reliably, and melee that feels unresponsive. This breaks tension and turns encounters into non‑events rather than threats. Fixes to consider: tighten enemy perception and pathfinding, add predictable attack telegraphs, and refine melee hit registration and animations so combat feels weighty and intentional.
• Balance and survival systems: Ammo, hunger, and infection often feel inconsequential in solo play, removing meaningful tradeoffs and risk. When resources are abundant or mechanics only tick under extreme conditions, the survival loop loses urgency. Fixes to consider: tune spawn rates and resource scarcity, make infection and hunger impose tactical penalties (reduced aim, slowed movement), and introduce hard choices that force prioritization under pressure.
• Optimization and presentation: Reports of stuttering, audio loops, and missing or placeholder animations undermine immersion and make the world feel unfinished. These technical issues also amplify frustration in tense moments. Fixes to consider: prioritize performance patches (CPU/GPU profiling), fix audio clip looping and spatialization, and replace placeholder animations with polished transitions and idle behaviors for enemies.
• Pacing and mission variety: Early missions can feel repetitive, fetch‑and‑return loops with little emergent danger sap momentum when threats behave passively. This flattens the emotional arc and shortens the sense of escalation. Fixes to consider: diversify objectives (timed rescues, stealth segments, multi‑stage extractions), add dynamic events that alter routes or enemy behavior mid‑run, and stagger difficulty so tension ramps across a mission rather than collapsing into rote tasks.
• Player experience impact: Together, these issues shift the game from “high‑risk survival” toward a weightless shooter in solo play, reducing replay value and community enthusiasm. Addressing AI, balance, polish, and mission design will restore the intended stakes and make cooperative runs feel genuinely perilous and rewarding.

Final Verdict
Infect Cam is a bold, cooperative survival game that nails its premise: the jittery body‑cam viewpoint and tight extraction loops create genuine tension and memorable team moments. At launch the title’s core systems; resource management, squad coordination, and claustrophobic sightlines, show real promise, and the upcoming Swarm Siege mode could add a satisfying arcade‑style outlet for players who crave nonstop chaos.
That said, the experience is uneven right now. AI, combat, and balance issues blunt the threat level in solo play, and technical roughness undercuts immersion at times. With continued developer support; focused fixes to enemy behavior, tighter melee and hit registration, smarter resource tuning, and performance polish, Infect Cam could evolve from a promising co‑op vignette into a standout in the survival space.
Watch and Wishlist
• Why wishlist: Get sale and update alerts for patches, the upcoming Swarm Siege mode, and balance fixes.
• Platforms to track: PC (Steam) primary; watch Xbox and PlayStation for possible ports.
• How to stay informed: Follow the Steam page, follow Ravenholm Interactive and publisher channels, and join the game’s Discord or community hubs.
• Price perspective: $12.99, mid‑tier indie price; wishlist to catch discounts or post‑launch improvements.
Key Takeaways
• Core premise: Four‑player extraction teams operate in a post‑pandemic world where every rescue could change humanity’s fate.
• Perspective: Jittery body‑cam viewpoint narrows sightlines and amplifies tension.
• Gameplay loop: Cooperative scavenging, resource management, infection tracking, and timed extractions drive high‑stakes decision making.
• Multiplayer focus: Best experienced with a full squad; coordination, sharing, and callouts are central to success.
• Upcoming content: Swarm Siege mode promises arcade‑style, wave‑based survival for short, high‑adrenaline runs.
• Technical and design issues: Community reports flag inconsistent AI, melee problems, balance gaps, and optimization/polish needs.
• Strengths: Strong atmosphere, effective sound design, and emergent co‑op moments when systems click.
• Growth potential: Solid foundations for a longer‑term survival title if AI, balance, and performance receive sustained fixes.
• Value: Launched at $12.99, a reasonable mid‑tier indie price for co‑op players willing to tolerate rough edges.
Game Information:
Developer: Ravenholm Interactive
Publisher: indie.io
Platforms: PC (reviewed)
Release Date: November 17, 2025
Score: 7.0 / 10
Infect Cam delivers a compelling co‑op premise and tense body‑cam atmosphere that shine in coordinated multiplayer, but launch‑day roughness; uneven AI, balance quirks, and technical polish, keeps it from reaching its full potential. Worth playing with friends now for emergent moments and future promise; solo players may want to wait for further fixes and the Swarm Siege update.
“7.0 / 10 - A promising co‑op survival with real highs when teamwork clicks, held back by rough edges that need smoothing.”