
Polterguys: Possession Party takes a delightfully simple hook and spins it into gleeful, anarchic multiplayer chaos: you’re a mischievous ghost who hops into everyday objects to run, ram, and wreak havoc while a ravenous monster stalks the map.
The premise is charmingly goofy, but the gameplay quickly blooms into a physics‑driven brawlfest where emergent interactions steal the show; timing a shove, chaining traps, or turning a vending machine into a battering ram can upend a round in an instant.
It rewards creativity and spite over pure mechanical skill, so clever sabotage, opportunistic teamwork, and a well‑timed prank feel far more satisfying than raw reflexes.
What’s in the box right now
• 10 inventive levels: Each map is a compact playground of physics‑driven traps, interactive toys, and environmental hazards that encourage creative sabotage and emergent chaos.
• 20 collectible costume possessions: Unlock and level up quirky possessions that change how you move and play, cosmetic flair with gameplay variety and bragging rights for the best‑dressed ghoul.
• Daily & weekly challenges + leaderboards: Short, repeatable goals and global rankings keep matches meaningful and give competitive players clear targets to chase.
• The Spooky Trail progression: A visible reward track that hands out avatars, emotes, special effects, and personalized podiums as you advance through seasonal and event content.
• Local and online multiplayer: Split‑screen couch play for up to four and online party support for up to eight, designed for rowdy living‑room sessions or coordinated online griefing.
• Your Haunt customization: A personal hub you upgrade with candy earned in matches; decorate, show off unlocks, and make your haunt a reflection of your playstyle.
• Power‑ups, traps, and a living hazard: A broad toolkit of pickups and stage hazards fuels tactical play, while the roaming monster turns every map into a dynamic, pressure‑filled arena.

How it plays
Matches are short, explosive bursts of social mayhem built around improvisation and timing. As a ghost you hop into everyday objects; chairs, scooters, vending machines, each possession offering distinct movement quirks and sabotage options, from a stealthy shove to a full‑on battering ram. The monster prowls constantly, a looming pressure that turns every corridor into a gamble: bait an opponent into its path, trigger a trap at the perfect instant, or fling a possessed object to send someone flying into danger. Levels are designed for emergent interactions, so a single well‑timed nudge or a cleverly chained trap can flip the outcome of a round in seconds.
The loop is gloriously addictive: choose a possession, wreak havoc, grab candy, and spend it on ever sillier cosmetics. Accessibility meets chaos, easy to pick up, endlessly entertaining to master, because the physics engine delights in unpredictable, comedic outcomes. Objects react in surprising ways that create laugh‑out‑loud moments and highlight reels: a failed escape can become the funniest elimination, and a risky play can turn into the most satisfying comeback.

Social and progression systems
Matches are short, explosive bursts of social mayhem built around improvisation and timing. As a ghost you hop into everyday objects; chairs, scooters, vending machines; each possession offering distinct movement quirks and sabotage options, from a stealthy shove to a full‑on battering ram.
The monster prowls constantly, a looming pressure that turns every corridor into a gamble: bait an opponent into its path, trigger a trap at the perfect instant, or fling a possessed object to send someone flying into danger. Levels are designed for emergent interactions, so a single well‑timed nudge or a cleverly chained trap can flip the outcome of a round in seconds.
The loop is gloriously addictive: choose a possession, wreak havoc, grab candy, and spend it on ever sillier cosmetics. Accessibility meets chaos, easy to pick up, endlessly entertaining to master, because the physics engine delights in unpredictable, comedic outcomes. Objects react in surprising ways that create laugh‑out‑loud moments and highlight reels: a failed escape can become the funniest elimination, and a risky play can turn into the most satisfying comeback.

Strengths
• Pure multiplayer mayhem: Matches are loud, unpredictable, and built for social chaos; every round feels different, and the best moments come from spontaneous player interactions and gleeful sabotage.
• Distinctive charm and presentation: Cute skins, absurd possessions, and whimsical level design give the game a strong visual personality that turns every elimination into a comedic highlight.
• Accessible but deep mechanics: Controls and possessions are easy to learn for newcomers, while clever use of objects, timing, and trap chains rewards tactical thinking and coordinated griefing.
• Playful environmental variety: Levels teem with toys, traps, and interactive set pieces that invite creative strategies, use the map itself as a weapon and turn ordinary objects into unforgettable plays.

Areas that need polish
• Balance issues: Several items and power‑ups can feel overpowered, undermining fair play and making some strategies feel mandatory rather than optional.
• AI and custom lobby quirks: Bots can dominate or gang up on human players, and some players report forced bot insertion in custom matches with no way to remove them.
• Map mechanics edge cases: A few level interactions can break the flow or produce frustrating outcomes rather than funny ones.
• Progression grind: Unlock costs for certain cosmetics can feel grindy, which dampens the reward loop for some players.

Community and developer engagement
Early impressions reveal a passionate player base energized by the game’s anarchic charm and social momentum. Critics and fans alike celebrate the level design, costume variety, and the pure joy of playing with friends, while feedback is constructive and narrowly focused: players want tighter balance, smarter bot behavior, and fixes for a handful of map edge cases that turn funny moments into frustrating ones. The studio’s transparency and cadence of updates will determine whether that enthusiasm turns into long‑term engagement; regular balance patches, clearer bot options, and visible progress on map fixes would go a long way toward sustaining the community.

Final Verdict
Polterguys: Possession Party is a gleefully chaotic multiplayer romp that gets the party formula exactly right. It shines when friends crowd a couch or join a party online, devolving into loud, unpredictable rounds where a single shove, trap chain, or possessed vending machine can produce a legendary highlight. The game’s physics‑first design creates constant emergent moments; funny, frantic, and often spectacular, that reward creativity and spite more than raw mechanical skill.
It isn’t flawless: balance quirks, occasional bot and map edge cases, and a mildly grindy progression loop can interrupt the flow. Those rough edges are fixable, though, and they don’t erase the core appeal: inventive sabotage, memorable level design, and a steady stream of cosmetic rewards make for an endlessly replayable social experience. If you love competitive silliness, chaotic party games, and moments that turn into instant stories, this is one party you’ll want to crash.
Watch and Wishlist
• Why wishlist: Get store notifications for updates, balance patches, new maps, and major fixes so you know when the game improves.
• Platforms to track: PC (Steam); track confirmed console releases on PlayStation and Xbox for cross‑play and party options.
• How to stay informed: Wishlist and follow the store page, follow Madorium Ltd and Amplified Games on social media, and join the official Discord for patch notes and community news.
• Price perspective: $14.99, mid‑range party game price; consider waiting for a sale if you prefer buying after post‑launch balance patches.
Key Takeaways
• Premise: Play as mischievous ghosts who possess everyday objects to sabotage rivals while a roaming monster hunts everyone.
• Core loop: Short, frantic rounds of possession, sabotage, and escape; cause chaos, collect candy, and unlock cosmetics.
• Multiplayer focus: Best with friends, supports split‑screen couch play (up to 4) and online parties (up to 8); social mayhem is the main draw.
• Level design: Ten inventive maps packed with physics traps, interactive toys, and environmental hazards that encourage emergent plays.
• Progression and rewards: The Spooky Trail, daily/weekly challenges, and a Haunt hub offer long‑term goals and cosmetic unlocks.
• Accessibility: Easy to pick up for casual players, with enough tactical depth in possessions and trap chains for coordinated teams.
• Presentation: Charming, goofy visuals and a wide range of costumes and emotes give the game strong personality.
• Strengths: Highly replayable, laugh‑out‑loud moments from the physics engine, and excellent party energy.
• Weaknesses: Balance issues, occasional bot and lobby quirks, and some map edge cases can produce frustration.
• Value: Priced at $14.99, a solid pick if you enjoy loud, social party games and don’t mind a little post‑launch tuning.
Game Information:
Developer: Madorium Ltd
Publisher: Amplified Games
Platforms: Xbox (reviewed), PC, Nintendo Switch, PlayStation 4, PlayStation 5
Release Date: April 17, 2025
Score: 8.5 / 10
Polterguys: Possession Party is a raucous, charming party game that nails social chaos and emergent hilarity. It’s easy to pick up, endlessly replayable with friends, and packed with personality thanks to its costumes, toys, and physics‑first interactions. Balance issues, occasional bot and map quirks, and a mildly grindy progression loop hold it back from higher marks, but the core experience; creative sabotage, laugh‑out‑loud moments, and strong party energy, makes it a solid buy for multiplayer fans.
“8.5 / 10 - A gleefully chaotic multiplayer romp: equal parts mischief and mayhem, best enjoyed with friends and a loud voice chat.”